Files
soundgen/SoundGen/Program.fs

48 lines
1.2 KiB
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open System.IO
open SoundGen
open PCMWave
open Fx
open SoundGen.Fx
open Synth
open System
type Note = { Name: string; Length: int }
let parseNotes (input: string) =
let gluedString = input.Replace ('\n', ' ')
gluedString.Split([| ' ' |], StringSplitOptions.RemoveEmptyEntries)
|> Seq.map (fun noteStr ->
let noteSigns = noteStr.Split([| '-' |])
let name = noteSigns[0].Trim()
let length = noteSigns[1].Trim() |> int
{ Name = name.Trim(); Length = length })
|> List.ofSeq
let getNoteSound (input: Note) =
let length = 1.0 / float input.Length
let semitoneShift = getSemitoneShift "A4" input.Name
note semitoneShift length
let input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 "
let notes =
String.replicate 2 input
|> parseNotes
let song =
notes
|> Seq.map getNoteSound
|> Seq.concat
let writeToFile (ms: MemoryStream) =
use fs =
new FileStream(Path.Combine(__SOURCE_DIRECTORY__, "test.wav"), FileMode.Create)
ms.WriteTo(fs)
song
//|> reverb
|> Seq.map (waveshaper {Gain=1.5; Factor=2.5})
|> createWAV
|> writeToFile