Files
soundgen/SoundGen/Fx.fs
2023-06-05 16:56:55 +04:00

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module SoundGen.Fx
type Effect =
| Saturator
| Reverb
type ReverbParam = { Wet: float; Room: float }
type SaturatorParam = { Gain: float }
type WaveshaperParam = { Gain: float; Factor: float }
let saturator (param: SaturatorParam) (x: float) = tanh (param.Gain * x)
let waveshaper (param: WaveshaperParam) x =
(x + param.Gain * sin (param.Factor * x)) |> saturator { Gain = 1.0 }
let reverb (buffer: float seq) =
let delayMilliseconds = 500. //((1./8.) * beatDuration) // 500 is half a second
let delaySamples = (delayMilliseconds * 48.0) |> int // assumes 44100 Hz sample rate
let decay = 0.5
let mutable newBuffer = Array.ofSeq buffer
for i in 0 .. Seq.length buffer do
if Array.length newBuffer > (i + delaySamples) then
let smpl = newBuffer.[i] * decay
newBuffer.[i + delaySamples] <- smpl
//else newBuffer <- Array.append newBuffer (smpl |> Array.singleton)
Seq.zip buffer newBuffer |> Seq.map (fun (x, y) -> x + y * 0.8)