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SeeSynth/inc/Filter.h
2023-09-08 13:48:05 +04:00

34 lines
832 B
C++

#pragma once
#include "Effect.h"
class Filter : public Effect {
protected:
struct Normals {
float V;
float K;
};
float m_freq; // cutoff frequency
float m_q; // filter quantity (resonance)
float m_order; // filter order (peakGain)
/* todo: filter adsr */
float m_norm;
float m_a0, m_a1, m_a2, m_b1, m_b2;
float m_z1, m_z2;
Normals calculate_normals();
virtual void calculate_coefficients(){};
public:
Filter(/* args */);
~Filter();
void Trigger() override;
void Release() override;
float Process(float in);
void Process(std::vector<float>& samples) override;
void SetParameters(float freq, float res, float q);
float GetFreq() { return m_freq; }
float GetRes() { return m_q; }
float GetPeakGain() { return m_norm; }
};