Files
SeeSynth/src/Oscillator.cpp

110 lines
2.6 KiB
C++

#include "Oscillator.h"
#include "Settings.h"
#include "KeyBoard.h"
#include "Logger.h"
#define TWO_PI 2 * SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float fine, float volume) {
assert(fine >= -2.f && fine <= 2.f);
assert(volume >= 0.f && volume <= 1.f);
SetType(osc);
m_fine = fine;
m_volume = volume;
}
Oscillator::~Oscillator() {}
void Oscillator::Reset() {
m_volume = 0;
m_phase = 0;
m_phase_dt = 0;
}
void Oscillator::SetType(OscillatorType osc) {
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::SineOsc;
m_dt_function = &Oscillator::CalcSinePhaseDelta;
break;
case Triangle:
m_osc_function = &Oscillator::TriangleOsc;
m_dt_function = &Oscillator::CalcSawPhaseDelta;
break;
case Square:
m_osc_function = &Oscillator::SquareOsc;
m_dt_function = &Oscillator::CalcSinePhaseDelta;
break;
case Saw:
m_osc_function = &Oscillator::SawOsc;
m_dt_function = &Oscillator::CalcSawPhaseDelta;
break;
}
}
void Oscillator::SetType(std::string const& osc_name) {
if (osc_name == "Sine")
m_osc = Sine;
else if (osc_name == "Triangle")
m_osc = Triangle;
else if (osc_name == "Saw")
m_osc = Saw;
else if (osc_name == "Square")
m_osc = Square;
SetType(m_osc);
}
void Oscillator::SetKey(float key) {
m_key = key;
float freq = KeyBoard::GetHzBySemitone(m_key + m_fine);
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::Process() {
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::SineOscPhaseIncr() {
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::SawOscPhaseIncr() {
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::CalcSawPhaseDelta(float freq) {
return freq / SAMPLE_RATE;
}
float Oscillator::CalcSinePhaseDelta(float freq) {
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::SineOsc() {
float result = sinf(m_phase);
SineOscPhaseIncr();
return result;
}
float Oscillator::Sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
float Oscillator::SquareOsc() { return Sign(SineOsc()); }
float Oscillator::TriangleOsc() {
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
SawOscPhaseIncr();
return result;
}
float Oscillator::SawOsc() {
float result = m_phase * 2.f - 1.f;
SawOscPhaseIncr();
return result;
}