#include "Renderer.h" #define RAYGUI_IMPLEMENTATION #include "raygui.h" #include "Settings.h" #include "Logger.h" Renderer::Renderer(/* args */) { InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2"); SetTargetFPS(60); } Renderer::~Renderer() { } void Renderer::Draw(Synth& synth, SynthGuiState& synthGui) { BeginDrawing(); ClearBackground(RAYWHITE); //todo: implement renderer DrawUi(synth, synthGui); DrawSignal(synth, synthGui); //DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); //DrawFPS(0,0); EndDrawing(); } void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui) { GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2); auto signal = synth.GetOutSignal(); Vector2* signal_points = new Vector2[signal.size()]; const float screen_vertical_midpoint = (WINDOW_HEIGHT/2); for (int point_idx = 0; point_idx < signal.size(); point_idx++) { signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH; signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300); } DrawLineStrip(signal_points, signal.size(), RED); delete[] signal_points; } void Renderer::DrawOscillatorsShapeInputs(const std::vector& oscillators, const std::vector& guiOscillators) { #define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square" // DRAW OSCILLATOR SHAPE INPUTS for (int i = 0; i < oscillators.size(); i += 1) { OscillatorGuiState* ui_osc = guiOscillators[i]; assert(ui_osc); Oscillator* osc = oscillators[i]; assert(osc); // Shape select int shape_index = (int)(ui_osc->waveshape); bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS, &shape_index, ui_osc->is_dropdown_open ); if (is_dropdown_click) { write_log("Dropdown clicked!\n"); ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open; ui_osc->waveshape = (OscillatorType)(shape_index); // APPLY STATE TO REAL OSC osc->SetType(ui_osc->waveshape); } if (ui_osc->is_dropdown_open) break; } } void Renderer::DrawOscillatorsPanels(const std::vector& oscillators, const std::vector& guiOscillators, const Rectangle& panel_bounds) { float panel_y_offset = 0; for (int i = 0; i < oscillators.size(); i++) { OscillatorGuiState* ui_osc = guiOscillators[i]; assert(ui_osc); Oscillator* osc = oscillators[i]; assert(osc); const bool has_shape_param = (ui_osc->waveshape == Square); // Draw Oscillator Panel const int osc_panel_width = panel_bounds.width - 20; const int osc_panel_height = has_shape_param ? 130 : 100; const int osc_panel_x = panel_bounds.x + 10; const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset; panel_y_offset += osc_panel_height + 5; GuiPanel((Rectangle){ (float)osc_panel_x, (float)osc_panel_y, (float)osc_panel_width, (float)osc_panel_height }, ""); const float slider_padding = 50.f; const float el_spacing = 5.f; Rectangle el_rect = { .x = (float)osc_panel_x + slider_padding + 30, .y = (float)osc_panel_y + 10, .width = (float)osc_panel_width - (slider_padding * 2), .height = 25.f }; // Volume slider float decibels = (20.f * log10f(osc->GetVolume())); char amp_slider_label[32]; sprintf(amp_slider_label, "%.1f dB", decibels); decibels = GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f ); ui_osc->volume = powf(10.f, decibels * (1.f/20.f)); osc->SetVolume(ui_osc->volume); el_rect.y += el_rect.height + el_spacing; // Defer shape drop-down box. ui_osc->shape_dropdown_rect = el_rect; el_rect.y += el_rect.height + el_spacing; /* Rectangle delete_button_rect = el_rect; delete_button_rect.x = osc_panel_x + 5; delete_button_rect.y -= el_rect.height + el_spacing; delete_button_rect.width = 30; bool is_delete_button_pressed = GuiButton(delete_button_rect, "X"); if (is_delete_button_pressed) { memmove( synth->ui_oscillator + ui_osc_i, synth->ui_oscillator + ui_osc_i + 1, (synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator) ); synth->ui_oscillator_count -= 1; } */ } } void Renderer::DrawMainPanel(const Rectangle& panel_bounds) { bool is_shape_dropdown_open = false; int shape_index = 0; GuiPanel(panel_bounds, ""); } void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds) { bool click_add_oscillator = GuiButton((Rectangle){ panel_bounds.x + 10, panel_bounds.y + 10, panel_bounds.width - 20, 25.f }, "Add Oscillator"); if (click_add_oscillator) { synth.AddOscillator(); Oscillator* osc = synth.GetOscillators().back(); OscillatorGuiState* ui = new OscillatorGuiState { .freq = osc->GetFreq(), .waveshape = osc->GetType(), .volume = osc->GetVolume() }; synthGui.oscillators.push_back(ui); } } void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui) { Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT }; DrawMainPanel(panel_bounds); DrawAddOscillatorButton(synth, synthGui, panel_bounds); // Draw Oscillators std::vector oscillators = synth.GetOscillators(); std::vector guiOscillators = synthGui.oscillators; DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds); DrawOscillatorsShapeInputs(oscillators, guiOscillators); }