[feat]: Oscillator fine-tune #22
1
.gitignore
vendored
1
.gitignore
vendored
@@ -4,3 +4,4 @@
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*.wav
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*.dSYM
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/lib
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/build
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37
CMakeLists.txt
Normal file
37
CMakeLists.txt
Normal file
@@ -0,0 +1,37 @@
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cmake_minimum_required(VERSION 3.5)
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project(SeeSynth)
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#set(CMAKE_C_STANDARD 99)
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# Adding Raylib
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include(FetchContent)
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set(FETCHCONTENT_QUIET FALSE)
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set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
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set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
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FetchContent_Declare(
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raylib
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GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
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GIT_TAG "4.5.0"
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GIT_PROGRESS TRUE
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)
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FetchContent_MakeAvailable(raylib)
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# Adding our source files
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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# Declaring our executable
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add_executable(${PROJECT_NAME})
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set_target_properties(
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${PROJECT_NAME} PROPERTIES
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CXX_STANDARD 17
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CXX_STANDARD_REQUIRED ON)
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
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# Setting ASSETS_PATH
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable
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14
inc/ADSR.h
14
inc/ADSR.h
@@ -1,9 +1,9 @@
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#pragma once
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#include "Effect.h"
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#include "IEffect.h"
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#include "Ramp.h"
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#include <cstddef>
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class ADSR : public Effect {
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class ADSR : public IEffect {
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enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
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private:
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@@ -14,11 +14,11 @@ class ADSR : public Effect {
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ADSRState m_state;
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Ramp* m_ramp;
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void process_sample(float* sample);
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bool is_attack_elapsed();
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bool is_decay_elapsed();
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bool is_release_elapsed();
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void recheck_state();
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void ProcessSample(float* sample);
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bool IsAttackElapsed();
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bool IsDecayElapsed();
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bool IsReleaseElapsed();
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void RecheckState();
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public:
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ADSR(/* args */);
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12
inc/Effect.h
12
inc/Effect.h
@@ -1,12 +0,0 @@
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#pragma once
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#include <vector>
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class Effect {
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private:
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/* data */
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public:
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Effect(/* args */){};
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~Effect(){};
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virtual void Trigger(){};
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virtual void Release(){};
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virtual void Process(std::vector<float>& samples){};
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};
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10
inc/Filter.h
10
inc/Filter.h
@@ -1,5 +1,5 @@
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#pragma once
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#include "Effect.h"
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#include "IEffect.h"
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enum FilterType {
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LowPass,
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@@ -7,7 +7,7 @@ enum FilterType {
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HighPass
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};
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class Filter : public Effect {
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class Filter : public IEffect {
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protected:
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float m_freq; // cutoff frequency
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float m_q; // filter quantity (resonance)
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@@ -23,10 +23,10 @@ class Filter : public Effect {
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public:
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Filter(/* args */);
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virtual ~Filter();
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void Trigger() override;
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void Release() override;
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void Trigger() override final;
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void Release() override final;
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float Process(float in);
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void Process(std::vector<float>& samples) override;
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void Process(std::vector<float>& samples) override final;
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void SetParameters(float freq, float res, float q);
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float GetFreq() { return m_freq; }
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float GetRes() { return m_q; }
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10
inc/IEffect.h
Normal file
10
inc/IEffect.h
Normal file
@@ -0,0 +1,10 @@
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#pragma once
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#include <vector>
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class IEffect {
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private:
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/* data */
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public:
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virtual void Trigger() = 0;
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virtual void Release() = 0;
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virtual void Process(std::vector<float>& samples) = 0;
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};
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@@ -54,10 +54,9 @@ class KeyBoard {
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}
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public:
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KeyBoard(/* args */);
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~KeyBoard();
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static float GetHzBySemitone(int semitone) {
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static float GetHzBySemitone(float semitone) {
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//440 * Math.Pow(2, (note - 69) / 12.0) would it be better?
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return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
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}
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@@ -71,7 +70,3 @@ class KeyBoard {
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return result;
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}
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};
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KeyBoard::KeyBoard(/* args */) {}
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KeyBoard::~KeyBoard() {}
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20
inc/LFO.h
Normal file
20
inc/LFO.h
Normal file
@@ -0,0 +1,20 @@
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#pragma once
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#include "Oscillator.h"
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class LFO: public Oscillator
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{
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private:
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/* data */
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public:
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LFO(/* args */);
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~LFO();
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void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
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};
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LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
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{
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}
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LFO::~LFO()
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{
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}
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@@ -5,31 +5,41 @@
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class Oscillator {
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private:
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OscillatorType m_osc;
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float m_freq;
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float m_fine;
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float m_key;
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float m_volume;
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float m_phase;
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float m_phase_dt;
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float (Oscillator::*m_osc_function)(void);
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void SineOscPhaseIncr();
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void SawOscPhaseIncr();
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float CalcSawPhaseDelta(float freq);
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float CalcSinePhaseDelta(float freq);
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float SawOsc();
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float TriangleOsc();
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float SquareOsc();
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float Sign(float v);
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float SineOsc();
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protected:
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float m_phase_dt;
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float (Oscillator::*m_dt_function)(float freq);
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void sine_osc_phase_incr();
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void saw_osc_phase_incr();
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float calc_saw_phase_delta(float freq);
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float calc_sine_phase_delta(float freq);
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float sawosc();
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float triangleosc();
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float squareosc();
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float sign(float v);
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float sineosc();
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public:
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Oscillator(OscillatorType osc, float freq, float volume);
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Oscillator(OscillatorType osc, float fine, float volume);
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~Oscillator();
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OscillatorType GetType() { return m_osc; }
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void SetType(OscillatorType osc);
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float GetVolume() { return m_volume; }
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void SetVolume(float volume) { m_volume = volume; }
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float GetFreq() { return m_freq; }
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void SetFreq(float freq);
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float GetKey() { return m_key; }
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void SetKey(float key);
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float GetFine() { return m_fine; }
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void SetFine(float fine) {
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if (fine != m_fine) {
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assert(fine >= -2.f && fine <= 2.f);
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m_fine = fine;
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}
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}
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void Reset();
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float Process();
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};
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20
inc/Synth.h
20
inc/Synth.h
@@ -3,7 +3,7 @@
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#include "ADSR.h"
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#include "Filter.h"
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#include "Adder.h"
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#include "Effect.h"
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#include "IEffect.h"
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#include "Note.h"
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#include "Oscillator.h"
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#include "Settings.h"
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@@ -13,23 +13,23 @@ class Synth {
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private:
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bool is_note_triggered;
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std::vector<Oscillator*> m_oscillators;
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std::vector<Effect*> m_effects;
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std::vector<IEffect*> m_effects;
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std::vector<float> m_out_signal;
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Oscillator* m_lfo;
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void zero_signal();
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void get_note();
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void trigger_note_on_effects();
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void untrigger_note_on_effects();
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void apply_effects();
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void add_oscillator();
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void apply_filter_lfo();
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void ZeroSignal();
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void GetNote();
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void TriggerNoteOnEffects();
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void UntriggerNoteOnEffects();
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void ApplyEffects();
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void AddOscillator();
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void ApplyFilterLfo();
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public:
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Synth(/* args */);
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~Synth();
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void Trigger(Note input);
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void Process();
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void Release();
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void AddEffect(Effect* fx);
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void AddEffect(IEffect* fx);
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const std::vector<float>& GetOutSignal() { return m_out_signal; }
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const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
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const bool& GetIsNoteTriggered() { return is_note_triggered; }
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@@ -6,7 +6,7 @@
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struct OscillatorGuiState {
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float volume;
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float freq; // todo: remove or change to pitch shift
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float fine;
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OscillatorType waveshape;
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bool is_dropdown_open;
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Rectangle shape_dropdown_rect;
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20
src/ADSR.cpp
20
src/ADSR.cpp
@@ -12,33 +12,33 @@ ADSR::ADSR(/* args */) {
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ADSR::~ADSR() { delete m_ramp; }
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bool ADSR::is_attack_elapsed() {
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bool ADSR::IsAttackElapsed() {
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return m_state == sAttack && m_ramp->IsCompleted();
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}
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bool ADSR::is_decay_elapsed() {
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bool ADSR::IsDecayElapsed() {
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return m_state == sDecay && m_ramp->IsCompleted();
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}
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bool ADSR::is_release_elapsed() {
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bool ADSR::IsReleaseElapsed() {
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return m_state == sRelease && m_ramp->IsCompleted();
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}
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void ADSR::recheck_state() {
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void ADSR::RecheckState() {
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switch (m_state) {
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case sAttack:
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if (is_attack_elapsed()) {
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if (IsAttackElapsed()) {
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m_state = sDecay;
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m_ramp->RampTo(m_sustain_level, m_decay_time);
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}
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break;
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case sDecay:
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if (is_decay_elapsed()) {
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if (IsDecayElapsed()) {
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m_state = sSustain;
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}
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break;
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case sRelease:
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if (is_release_elapsed()) {
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if (IsReleaseElapsed()) {
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m_state = sOff;
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}
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break;
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@@ -47,7 +47,7 @@ void ADSR::recheck_state() {
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}
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}
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void ADSR::process_sample(float* sample) {
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void ADSR::ProcessSample(float* sample) {
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if (m_state == sOff) {
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(*sample) = 0;
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} else if (m_state == sAttack) {
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@@ -80,8 +80,8 @@ void ADSR::Release() {
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void ADSR::Process(std::vector<float>& samples) {
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for (std::size_t i = 0; i < samples.size(); i++) {
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recheck_state();
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process_sample(&samples[i]);
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RecheckState();
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ProcessSample(&samples[i]);
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}
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}
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@@ -43,7 +43,7 @@ void Application::InitSynth() {
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assert(osc);
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OscillatorGuiState* ui =
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new OscillatorGuiState{.freq = osc->GetFreq(),
|
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new OscillatorGuiState{.fine = osc->GetFine(),
|
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.waveshape = osc->GetType(),
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.volume = osc->GetVolume()};
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m_synth_gui_state.oscillators.push_back(ui);
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@@ -94,7 +94,7 @@ void Application::UpdateOnNoteInput() {
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if (!m_synth.GetIsNoteTriggered()) {
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m_synth.Trigger((*m_current_note));
|
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}
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write_log("Note played: %s\n", m_current_note->name.c_str());
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//write_log("Note played: %s\n", m_current_note->name.c_str());
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} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
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m_synth.Release();
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}
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@@ -1,11 +1,15 @@
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#include "Oscillator.h"
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#include "Settings.h"
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#include "KeyBoard.h"
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#include "Logger.h"
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#define TWO_PI 2 * SYNTH_PI
|
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|
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Oscillator::Oscillator(OscillatorType osc, float freq, float volume) {
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Oscillator::Oscillator(OscillatorType osc, float fine, float volume) {
|
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assert(fine >= -2.f && fine <= 2.f);
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assert(volume >= 0.f && volume <= 1.f);
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SetType(osc);
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m_freq = freq;
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m_fine = fine;
|
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m_volume = volume;
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}
|
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|
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@@ -21,26 +25,27 @@ void Oscillator::SetType(OscillatorType osc) {
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m_osc = osc;
|
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switch (m_osc) {
|
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case Sine:
|
||||
m_osc_function = &Oscillator::sineosc;
|
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m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
m_osc_function = &Oscillator::SineOsc;
|
||||
m_dt_function = &Oscillator::CalcSinePhaseDelta;
|
||||
break;
|
||||
case Triangle:
|
||||
m_osc_function = &Oscillator::triangleosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
m_osc_function = &Oscillator::TriangleOsc;
|
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m_dt_function = &Oscillator::CalcSawPhaseDelta;
|
||||
break;
|
||||
case Square:
|
||||
m_osc_function = &Oscillator::squareosc;
|
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m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
m_osc_function = &Oscillator::SquareOsc;
|
||||
m_dt_function = &Oscillator::CalcSinePhaseDelta;
|
||||
break;
|
||||
case Saw:
|
||||
m_osc_function = &Oscillator::sawosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
m_osc_function = &Oscillator::SawOsc;
|
||||
m_dt_function = &Oscillator::CalcSawPhaseDelta;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Oscillator::SetFreq(float freq) {
|
||||
m_freq = freq;
|
||||
void Oscillator::SetKey(float key) {
|
||||
m_key = key;
|
||||
float freq = KeyBoard::GetHzBySemitone(m_key + m_fine);
|
||||
m_phase = 0;
|
||||
m_phase_dt = (this->*m_dt_function)(freq);
|
||||
}
|
||||
@@ -49,44 +54,44 @@ float Oscillator::Process() {
|
||||
return (this->*m_osc_function)() * m_volume;
|
||||
}
|
||||
|
||||
void Oscillator::sine_osc_phase_incr() {
|
||||
void Oscillator::SineOscPhaseIncr() {
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= TWO_PI)
|
||||
m_phase -= TWO_PI;
|
||||
}
|
||||
|
||||
void Oscillator::saw_osc_phase_incr() {
|
||||
void Oscillator::SawOscPhaseIncr() {
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= 1.0f)
|
||||
m_phase -= 1.0f;
|
||||
}
|
||||
|
||||
float Oscillator::calc_saw_phase_delta(float freq) {
|
||||
float Oscillator::CalcSawPhaseDelta(float freq) {
|
||||
return freq / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::calc_sine_phase_delta(float freq) {
|
||||
float Oscillator::CalcSinePhaseDelta(float freq) {
|
||||
return (TWO_PI * freq) / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::sineosc() {
|
||||
float Oscillator::SineOsc() {
|
||||
float result = sinf(m_phase);
|
||||
sine_osc_phase_incr();
|
||||
SineOscPhaseIncr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
|
||||
float Oscillator::Sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
|
||||
|
||||
float Oscillator::squareosc() { return sign(sineosc()); }
|
||||
float Oscillator::SquareOsc() { return Sign(SineOsc()); }
|
||||
|
||||
float Oscillator::triangleosc() {
|
||||
float Oscillator::TriangleOsc() {
|
||||
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
|
||||
saw_osc_phase_incr();
|
||||
SawOscPhaseIncr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::sawosc() {
|
||||
float Oscillator::SawOsc() {
|
||||
float result = m_phase * 2.f - 1.f;
|
||||
saw_osc_phase_incr();
|
||||
SawOscPhaseIncr();
|
||||
return result;
|
||||
}
|
||||
@@ -89,7 +89,7 @@ float Renderer::draw_oscillators_panels(
|
||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_height = has_shape_param ? 150 : 120;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
@@ -112,13 +112,23 @@ float Renderer::draw_oscillators_panels(
|
||||
decibels =
|
||||
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Fine slider
|
||||
float fine = osc->GetFine();
|
||||
char fine_slider_label[10];
|
||||
snprintf(fine_slider_label, 9, "%.3f u", fine);
|
||||
fine = GuiSlider(el_rect, fine_slider_label, "", fine, -2.f, 2.f);
|
||||
ui_osc->fine = fine;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Apply values to real
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
osc->SetFine(ui_osc->fine);
|
||||
}
|
||||
|
||||
return panel_y_offset;
|
||||
@@ -233,8 +243,8 @@ float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
|
||||
// Shape select
|
||||
int shape_index = (int)(gui_filter.type);
|
||||
bool is_dropdown_click =
|
||||
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS,
|
||||
&shape_index, gui_filter.is_dropdown_open);
|
||||
GuiDropdownBox(el_rect, FILTER_TYPE_OPTIONS, &shape_index,
|
||||
gui_filter.is_dropdown_open);
|
||||
|
||||
if (is_dropdown_click) {
|
||||
write_log("Dropdown clicked!\n");
|
||||
@@ -247,7 +257,8 @@ float Renderer::DrawFilterPanel(Synth& synth, FilterGuiState& gui_filter,
|
||||
// apply values to real one
|
||||
// todo: thrid (order) parameter
|
||||
// todo: why resonance changing does not work?
|
||||
filter->SetParameters(gui_filter.freq, filter->GetRes(), filter->GetPeakGain());
|
||||
filter->SetParameters(gui_filter.freq, filter->GetRes(),
|
||||
filter->GetPeakGain());
|
||||
|
||||
return panel_y_offset;
|
||||
}
|
||||
|
||||
@@ -4,18 +4,19 @@
|
||||
#include "OscillatorType.h"
|
||||
#include "Settings.h"
|
||||
#include "FilterFactory.h"
|
||||
#include "LFO.h"
|
||||
|
||||
Synth::Synth(/* args */) {
|
||||
m_lfo = new Oscillator(OscillatorType::Sine, 5.f, VOLUME);
|
||||
add_oscillator();
|
||||
add_oscillator();
|
||||
m_lfo = new LFO();
|
||||
AddOscillator();
|
||||
AddOscillator();
|
||||
AddEffect(new ADSR());
|
||||
AddEffect(FilterFactory::GetDefaultFilter());
|
||||
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
|
||||
float sample = 0.0f;
|
||||
m_out_signal.push_back(sample);
|
||||
}
|
||||
zero_signal();
|
||||
ZeroSignal();
|
||||
}
|
||||
|
||||
Synth::~Synth() {
|
||||
@@ -24,54 +25,53 @@ Synth::~Synth() {
|
||||
m_out_signal.clear();
|
||||
}
|
||||
|
||||
void Synth::zero_signal() {
|
||||
void Synth::ZeroSignal() {
|
||||
float sample = 0.0f;
|
||||
for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
|
||||
m_out_signal[i] = sample;
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::get_note() {
|
||||
zero_signal();
|
||||
void Synth::GetNote() {
|
||||
ZeroSignal();
|
||||
Adder::SumOscillators(m_oscillators, m_out_signal);
|
||||
}
|
||||
|
||||
void Synth::apply_effects() {
|
||||
for (Effect* effect : m_effects) {
|
||||
void Synth::ApplyEffects() {
|
||||
for (IEffect* effect : m_effects) {
|
||||
effect->Process(m_out_signal);
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::trigger_note_on_effects() {
|
||||
for (Effect* effect : m_effects) {
|
||||
void Synth::TriggerNoteOnEffects() {
|
||||
for (IEffect* effect : m_effects) {
|
||||
effect->Trigger();
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::untrigger_note_on_effects() {
|
||||
for (Effect* effect : m_effects) {
|
||||
void Synth::UntriggerNoteOnEffects() {
|
||||
for (IEffect* effect : m_effects) {
|
||||
effect->Release();
|
||||
}
|
||||
}
|
||||
|
||||
void Synth::add_oscillator() {
|
||||
void Synth::AddOscillator() {
|
||||
m_oscillators.push_back(
|
||||
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
|
||||
new Oscillator(OscillatorType::Sine, 0.0f, VOLUME));
|
||||
}
|
||||
|
||||
void Synth::Trigger(Note input) {
|
||||
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
|
||||
float hz = KeyBoard::GetHzBySemitone(semitone_shift);
|
||||
|
||||
for (Oscillator* osc : m_oscillators) {
|
||||
osc->SetFreq(hz);
|
||||
osc->SetKey(semitone_shift);
|
||||
}
|
||||
is_note_triggered = true;
|
||||
trigger_note_on_effects();
|
||||
TriggerNoteOnEffects();
|
||||
}
|
||||
|
||||
// todo: fix this
|
||||
void Synth::apply_filter_lfo() {
|
||||
void Synth::ApplyFilterLfo() {
|
||||
float dt = m_lfo->Process();
|
||||
Filter* filter = (Filter*)m_effects[1];
|
||||
float freq = filter->GetFreq();
|
||||
@@ -82,18 +82,18 @@ void Synth::apply_filter_lfo() {
|
||||
void Synth::Process() {
|
||||
//todo: on each sample.
|
||||
//in order to do that, we need to move to per-sample processing
|
||||
apply_filter_lfo();
|
||||
get_note();
|
||||
apply_effects();
|
||||
//ApplyFilterLfo();
|
||||
GetNote();
|
||||
ApplyEffects();
|
||||
}
|
||||
|
||||
void Synth::Release() {
|
||||
zero_signal();
|
||||
ZeroSignal();
|
||||
is_note_triggered = false;
|
||||
untrigger_note_on_effects();
|
||||
UntriggerNoteOnEffects();
|
||||
}
|
||||
|
||||
void Synth::AddEffect(Effect* fx) { m_effects.push_back(fx); }
|
||||
void Synth::AddEffect(IEffect* fx) { m_effects.push_back(fx); }
|
||||
|
||||
void Synth::SetFilter(FilterType type) {
|
||||
Filter* old_filter = this->GetFilter();
|
||||
|
||||
Reference in New Issue
Block a user