[feature]: ADSR #15
@@ -9,7 +9,7 @@ struct Adder {
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static std::vector<float>&
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SumOscillators(const std::vector<Oscillator*>& oscillators,
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float duration) {
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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size_t sample_count = (size_t)(1.f/FPS * SAMPLE_RATE);
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std::vector<float>* output = new std::vector<float>();
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output->reserve(sample_count);
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@@ -6,7 +6,8 @@
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 4096
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#define STREAM_BUFFER_SIZE 1024
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#define FPS 60
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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@@ -3,7 +3,7 @@
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#include "Logger.h"
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ADSR::ADSR(/* args */) {
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m_parameters.attack_time = 0.025f;
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m_parameters.attack_time = 1.f;
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m_parameters.decay_time = 0.3f;
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m_parameters.sustain_level = 0.6f;
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m_parameters.release_time = 1.0f;
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@@ -35,7 +35,7 @@ void ADSR::process_sample(float* sample, std::size_t attack_samples,
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set_state(attack_samples, decay_samples, release_samples);
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if (m_state == Attack) {
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(*sample) = (float)(1.f / attack_samples) * m_counter;
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(*sample) = (*sample) * ((float)(1.f / attack_samples) * m_counter);
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} else if (m_state == Decay) {
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}
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m_counter++;
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@@ -39,7 +39,7 @@ void Application::init_synth() {
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// todo: move that variables to Synth declaration
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std::string* nameString = new std::string(std::string(new char[3]));
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m_current_note = new Note{.length = 1, .name = (*nameString)};
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m_current_note->name.assign("G4");
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// todo: move somewhere in initialization
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std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
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m_synth_gui_state.oscillators.reserve(oscillators.size());
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@@ -91,55 +91,61 @@ std::size_t Application::detect_note_pressed(Note* note) {
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// Update On Input
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void Application::update_on_note_input() {
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if (detect_note_pressed(m_current_note)) {
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detect_note_pressed(m_current_note);
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// if (detect_note_pressed(m_current_note)) {
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m_synth.ProduceNoteSound((*m_current_note));
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m_sound_played_count = 0;
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//m_sound_played_count = 0;
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write_log("Note played: %s\n", m_current_note->name.c_str());
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}
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//}
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}
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// Play ring-buffered audio
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void Application::play_buffered_audio() {
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if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) {
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std::size_t size_to_read = m_ring_buffer->GetSize();
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std::size_t size_to_read = m_ring_buffer->GetSize();
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size_t sample_count = (size_t)(1.f/FPS * SAMPLE_RATE);
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if (IsAudioStreamProcessed(m_synth_stream)) {
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write_log("Samples to play:%zu \n", size_to_read);
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// todo: try to start reading directly from ring buffer, avoiding
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// temp_buffer
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m_ring_buffer->Read(m_temp_buffer, size_to_read);
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//todo: can be optimized to only move pointers, without the usage of temp buffer
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// can try the SetAudioStreamCallback
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UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
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UpdateAudioStream(m_synth_stream, m_temp_buffer, sample_count);
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// can overwrite the ring buffer to avoid that
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if (m_synth.GetOutSignal().size() == m_sound_played_count) {
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m_ring_buffer->Reset();
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}
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// if (m_synth.GetOutSignal().size() == m_sound_played_count) {
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// m_ring_buffer->Reset();
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// }
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}
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m_ring_buffer->Read(m_temp_buffer, sample_count);
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m_ring_buffer->Reset();
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if (m_ring_buffer->IsFull() || m_ring_buffer->IsEmpty()) {
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}
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}
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// Fill ring buffer from current sound
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void Application::fill_audio_buffer() {
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if (!m_ring_buffer->IsFull() &&
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if (!m_ring_buffer->IsFull() &&
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m_synth.GetOutSignal().size() != m_sound_played_count) {
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write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
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m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
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m_sound_played_count);
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// how many samples need write
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std::size_t size_to_fill = 0;
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if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
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m_ring_buffer->GetCapacity()) {
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size_to_fill = m_ring_buffer->GetCapacity();
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} else {
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size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
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}
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std::size_t size_to_fill = m_ring_buffer->GetCapacity() - m_synth.GetOutSignal().size();
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// if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
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// m_ring_buffer->GetCapacity()) {
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// } else {
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// size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
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// }
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write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
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for (size_t i = 0; i < size_to_fill; i++) {
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m_temp_buffer[i] = m_synth.GetOutSignal()[i];
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}
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// for (size_t i = 0; i < size_to_fill; i++) {
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// m_temp_buffer[i] = m_synth.GetOutSignal()[i];
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// }
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m_ring_buffer->Write(m_temp_buffer, size_to_fill);
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m_ring_buffer->Write((float*)m_synth.GetOutSignal().data(), size_to_fill);
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m_sound_played_count += size_to_fill;
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}
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}
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@@ -6,7 +6,7 @@
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Renderer::Renderer(/* args */) {
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
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SetTargetFPS(60);
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SetTargetFPS(FPS);
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}
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Renderer::~Renderer() {}
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@@ -31,7 +31,7 @@ std::vector<float>& Synth::get_note(int semitone, float beats) {
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void Synth::apply_effects() {
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for (Effect* effect : m_effects) {
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// maybe not here
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effect->RetriggerState();
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//effect->RetriggerState();
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effect->Process(m_out_signal);
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}
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}
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Block a user