[feature]: ADSR #15
@@ -1,7 +1,6 @@
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#pragma once
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#include "Note.h"
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#include "Renderer.h"
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#include "RingBuffer.h"
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#include "Synth.h"
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#include "SynthGuiState.h"
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#include "raylib.h"
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@@ -10,10 +9,8 @@ class Application {
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private:
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Synth m_synth;
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SynthGuiState m_synth_gui_state;
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RingBuffer<float>* m_ring_buffer;
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AudioStream m_synth_stream;
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int m_sound_played_count;
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float* m_temp_buffer;
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Note* m_current_note;
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Renderer m_renderer;
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bool detect_note_pressed(Note* note);
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@@ -21,7 +18,6 @@ class Application {
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void init_audio();
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void update_on_note_input();
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void play_buffered_audio();
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void fill_audio_buffer();
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public:
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Application(/* args */);
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@@ -4,8 +4,6 @@
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#include <string>
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Application::Application(/* args */) {
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m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
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m_temp_buffer = new float[STREAM_BUFFER_SIZE];
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init_synth();
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init_audio();
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}
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@@ -15,8 +13,6 @@ Application::~Application() {
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UnloadAudioStream(m_synth_stream);
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CloseAudioDevice();
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CloseWindow();
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delete m_ring_buffer;
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delete[] m_temp_buffer;
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// todo: move to gui state class destructor (make it a class)
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for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
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delete m_synth_gui_state.oscillators[i];
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@@ -59,31 +55,31 @@ bool Application::detect_note_pressed(Note* note) {
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std::size_t is_pressed = 0;
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note->length = 8;
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if (IsKeyDown(KEY_A)) {
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note->name.assign("A4");
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note->name.assign("A2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_B)) {
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note->name.assign("B4");
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note->name.assign("B2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_C)) {
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note->name.assign("C5");
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note->name.assign("C2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_D)) {
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note->name.assign("D5");
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note->name.assign("D2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_E)) {
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note->name.assign("E5");
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note->name.assign("E2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_F)) {
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note->name.assign("F5");
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note->name.assign("F2");
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is_pressed = 1;
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}
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if (IsKeyDown(KEY_G)) {
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note->name.assign("G5");
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note->name.assign("G2");
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is_pressed = 1;
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}
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return is_pressed == 1;
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@@ -92,14 +88,13 @@ bool Application::detect_note_pressed(Note* note) {
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// Update On Input
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void Application::update_on_note_input() {
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if (detect_note_pressed(m_current_note)) {
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// if (detect_note_pressed(m_current_note)) {
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if (!m_synth.GetIsNoteTriggered()){
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m_synth.TriggerNote((*m_current_note));
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}
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m_synth.ProduceSound();
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//m_sound_played_count = 0;
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write_log("Note played: %s\n", m_current_note->name.c_str());
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//}
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}
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else {
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m_synth.StopSound();
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@@ -109,57 +104,12 @@ void Application::update_on_note_input() {
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// Play ring-buffered audio
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void Application::play_buffered_audio() {
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//std::size_t size_to_read = m_ring_buffer->GetSize();
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size_t sample_count = STREAM_BUFFER_SIZE;//(size_t)(1.f/FPS * SAMPLE_RATE);
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if (IsAudioStreamProcessed(m_synth_stream)) {
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//write_log("Samples to play:%zu \n", size_to_read);
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// todo: try to start reading directly from ring buffer, avoiding
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// temp_buffer
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//todo: can be optimized to only move pointers, without the usage of temp buffer
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//m_synth.ProduceNoteSound((*m_current_note));
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// can try the SetAudioStreamCallback
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const float audio_frame_start_time = GetTime();
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update_on_note_input();
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UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(), sample_count);
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// can overwrite the ring buffer to avoid that
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UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(), STREAM_BUFFER_SIZE);
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const float audio_freme_duration = GetTime() - audio_frame_start_time;
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write_log("Frame time: %.3f%% \n", 100.0f / ((1.0f / audio_freme_duration) / ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
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// if (m_synth.GetOutSignal().size() == m_sound_played_count) {
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// m_ring_buffer->Reset();
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// }
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}
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//m_ring_buffer->Read(m_temp_buffer, sample_count);
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//m_ring_buffer->Reset();
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//if (m_ring_buffer->IsFull() || m_ring_buffer->IsEmpty()) {
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//}
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}
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// Fill ring buffer from current sound
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void Application::fill_audio_buffer() {
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if (!m_ring_buffer->IsFull() &&
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m_synth.GetOutSignal().size() != m_sound_played_count) {
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write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
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m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
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m_sound_played_count);
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// how many samples need write
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std::size_t size_to_fill = m_ring_buffer->GetCapacity() - m_synth.GetOutSignal().size();
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// if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
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// m_ring_buffer->GetCapacity()) {
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// } else {
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// size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
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// }
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write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
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// for (size_t i = 0; i < size_to_fill; i++) {
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// m_temp_buffer[i] = m_synth.GetOutSignal()[i];
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// }
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m_ring_buffer->Write((float*)m_synth.GetOutSignal().data(), size_to_fill);
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m_sound_played_count += size_to_fill;
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}
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}
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@@ -167,10 +117,7 @@ void Application::Run() {
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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//fill_audio_buffer();
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//update_on_note_input();
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play_buffered_audio();
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m_renderer.Draw(m_synth, m_synth_gui_state);
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}
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}
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