[feature]: ADSR #15

Merged
e1lama merged 13 commits from feature/adsr into master 2023-09-06 08:29:46 +00:00
20 changed files with 443 additions and 141 deletions
Showing only changes of commit 54c4e540ac - Show all commits

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@@ -33,4 +33,5 @@ class ADSR : public Effect {
// void RetriggerState() override;
void Process(std::vector<float>& samples) override;
void Reset();
void SetParameters(float attack, float decay, float sustain, float release);
};

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@@ -3,13 +3,14 @@
#include "SynthGuiState.h"
#include "raylib.h"
#include <vector>
#include "ADSR.h"
class Renderer {
private:
void draw_main_panel(const Rectangle& panel_bounds);
void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
Rectangle panel_bounds);
void draw_oscillators_panels(
float draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds);
@@ -18,7 +19,7 @@ class Renderer {
const std::vector<OscillatorGuiState*>& guiOscillators);
void draw_ui(Synth& synth, SynthGuiState& synth_gui);
void draw_signal(Synth& synth, SynthGuiState& synth_gui);
void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr, const Rectangle& panel_bounds, float panel_y_offset);
public:
Renderer(/* args */);
~Renderer();

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@@ -6,6 +6,7 @@
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
#include "ADSR.h"
class Synth {
private:
@@ -32,4 +33,5 @@ class Synth {
const std::vector<float>& GetOutSignal() { return m_out_signal; }
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
const bool& GetIsNoteTriggered() { return is_note_triggered; }
ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
};

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@@ -11,6 +11,14 @@ struct OscillatorGuiState {
Rectangle shape_dropdown_rect;
};
struct ADSRGuiState {
float attack;
float decay;
float sustain;
float release;
};
struct SynthGuiState {
std::vector<OscillatorGuiState*> oscillators;
ADSRGuiState adsr;
};

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@@ -86,4 +86,11 @@ void ADSR::Process(std::vector<float>& samples) {
recheck_state();
process_sample(&samples[i]);
}
}
void ADSR::SetParameters(float attack, float decay, float sustain, float release) {
m_parameters.attack_time = attack;
m_parameters.decay_time = decay;
m_parameters.sustain_level = sustain;
m_parameters.release_time = release;
}

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@@ -76,7 +76,7 @@ void Renderer::draw_oscillators_shape_inputs(
}
}
void Renderer::draw_oscillators_panels(
float Renderer::draw_oscillators_panels(
const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& gui_oscillators,
const Rectangle& panel_bounds) {
@@ -138,6 +138,8 @@ void Renderer::draw_oscillators_panels(
// synth->ui_oscillator_count -= 1;
}
}
return panel_y_offset;
}
void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
@@ -177,6 +179,68 @@ void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
float panel_y_offset = draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
draw_oscillators_shape_inputs(oscillators, gui_oscillators);
}
draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds, panel_y_offset);
}
void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr, const Rectangle& panel_bounds, float panel_y_offset) {
// Draw ADSR Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = 120;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
(float)osc_panel_width, (float)osc_panel_height},
"ADSR");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width =
(float)osc_panel_width - (slider_padding * 2),
.height = 25.f};
// Attack slider
float attack = gui_adsr.attack;
char attack_slider_label[32];
snprintf(attack_slider_label, 7, "%.1f s", attack);
attack =
GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
gui_adsr.attack = attack;
el_rect.y += el_rect.height + el_spacing;
//Decay slider
float decay = gui_adsr.decay;
char decay_slider_label[32];
snprintf(decay_slider_label, 7, "%.1f s", decay);
decay =
GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
gui_adsr.decay = decay;
el_rect.y += el_rect.height + el_spacing;
//Sustain slider
float sustain = gui_adsr.sustain;
char sustain_slider_label[32];
snprintf(sustain_slider_label, 7, "%.1f u", sustain);
sustain =
GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
gui_adsr.sustain = sustain;
el_rect.y += el_rect.height + el_spacing;
//Release slider
float release = gui_adsr.release;
char release_slider_label[32];
snprintf(release_slider_label, 7, "%.1f s", release);
release =
GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
gui_adsr.release = release;
el_rect.y += el_rect.height + el_spacing;
//apply values to real one
adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain, gui_adsr.release);
}