[refactor]: c++ implementation #13
59
.vscode/settings.json
vendored
59
.vscode/settings.json
vendored
@@ -7,7 +7,64 @@
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"__bit_reference": "c",
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"bitset": "c",
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"chrono": "c",
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"unordered_map": "c"
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"unordered_map": "c",
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"__bits": "cpp",
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"__config": "cpp",
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"__debug": "cpp",
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"__errc": "cpp",
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"__hash_table": "cpp",
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"__locale": "cpp",
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"__mutex_base": "cpp",
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"__node_handle": "cpp",
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"__split_buffer": "cpp",
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"__threading_support": "cpp",
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"__tuple": "cpp",
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"__verbose_abort": "cpp",
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"array": "cpp",
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"atomic": "cpp",
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"bit": "cpp",
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"cctype": "cpp",
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"clocale": "cpp",
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"cmath": "cpp",
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"complex": "cpp",
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"cstdarg": "cpp",
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"cstddef": "cpp",
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"cstdint": "cpp",
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"cstdio": "cpp",
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"cstdlib": "cpp",
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"cstring": "cpp",
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"ctime": "cpp",
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"cwchar": "cpp",
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"cwctype": "cpp",
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"exception": "cpp",
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"initializer_list": "cpp",
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"ios": "cpp",
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"iosfwd": "cpp",
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"istream": "cpp",
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"limits": "cpp",
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"locale": "cpp",
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"memory": "cpp",
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"mutex": "cpp",
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"new": "cpp",
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"optional": "cpp",
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"ostream": "cpp",
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"ratio": "cpp",
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"sstream": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"string": "cpp",
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"string_view": "cpp",
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"system_error": "cpp",
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"tuple": "cpp",
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"type_traits": "cpp",
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"typeinfo": "cpp",
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"variant": "cpp",
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"vector": "cpp",
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"__nullptr": "cpp",
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"__string": "cpp",
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"compare": "cpp",
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"concepts": "cpp",
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"numeric": "cpp"
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},
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"FSharp.suggestGitignore": false,
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}
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6
build.sh
6
build.sh
@@ -1,3 +1,5 @@
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#!/bin/bash
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CC="${CXX:-cc}"
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$CC -Wall -std=c11 ./main.c ./utils.c ./ring_buffer.c ./oscillator.c ./parser.c ./export.c -lm -lraylib -o ./bin/main
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CC="${CXX:-c++}"
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LL="-lm -lraylib"
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FLAGS="-Wall -std=c++17 -I./inc/"
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$CC $FLAGS $(find ./src -type f -iregex ".*\.cpp") $LL -o ./bin/main
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74
export.c
74
export.c
@@ -1,74 +0,0 @@
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#include "export.h"
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#include "stdio.h"
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#include "string.h"
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#include "settings.h"
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uint16_t toInt16Sample(float sample) {
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return (uint16_t)(sample * 32767.f);
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}
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static void write_file(char* filename, void* data, int size) {
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FILE* fp = fopen(filename, "wb"); // open file for writing in binary mode
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if (fp == NULL) {
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fprintf(stderr, "Cannot open file: %s\n", filename);
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exit(1);
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}
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fwrite(data, size, 1, fp); // write data to file
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fclose(fp); // close file
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}
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void pack(uint16_t* d, size_t length) {
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size_t dataLength = length * 2;
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int bytesPerSample = 2;
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int byteRate = SAMPLE_RATE * bytesPerSample;
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size_t fileSize = 36 + dataLength;
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uint8_t* buffer = (uint8_t*)malloc(fileSize);
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int i = 0;
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// RIFF header
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memcpy(buffer + i, "RIFF", 4);
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i += 4;
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memcpy(buffer + i, &fileSize, 4);
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i += 4;
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memcpy(buffer + i, "WAVE", 4);
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i += 4;
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// fmt subchunk
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memcpy(buffer + i, "fmt ", 4);
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i += 4;
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int fmtSize = 16;
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memcpy(buffer + i, &fmtSize, 4);
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i += 4;
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uint16_t audioFormat = 1;
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memcpy(buffer + i, &audioFormat, 2);
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i += 2;
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uint16_t numChannels = 1;
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memcpy(buffer + i, &numChannels, 2);
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i += 2;
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int sampleRate = (int)SAMPLE_RATE;
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memcpy(buffer + i, &sampleRate, 4);
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i += 4;
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memcpy(buffer + i, &byteRate, 4);
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i += 4;
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memcpy(buffer + i, &bytesPerSample, 2);
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i += 2;
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int bitsPerSample = bytesPerSample * 8;
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memcpy(buffer + i, &bitsPerSample, 2);
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i += 2;
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// data subchunk
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memcpy(buffer + i, "data", 4);
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i += 4;
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memcpy(buffer + i, &dataLength, 4);
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i += 4;
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memcpy(buffer + i, d, dataLength);
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write_file("output.wav", buffer, fileSize);
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}
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9
export.h
9
export.h
@@ -1,9 +0,0 @@
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#ifndef EXPORT_H
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#define EXPORT_H
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#include "stdlib.h"
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uint16_t toInt16Sample(float sample);
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void pack(uint16_t* d, size_t length);
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#endif
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30
inc/Adder.h
Normal file
30
inc/Adder.h
Normal file
@@ -0,0 +1,30 @@
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#pragma once
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#include <vector>
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#include "Oscillator.h"
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#include "Settings.h"
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#include <numeric>
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struct Adder
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{
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static std::vector<float> & SumOscillators(const std::vector<Oscillator*> & oscillators, float duration)
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{
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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std::vector<float>* output = new std::vector<float>();
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output->reserve(sample_count);
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for (size_t i = 0; i < sample_count; i++)
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{
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float sample = 0.0f;
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for (Oscillator* osc : oscillators)
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{
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sample += osc->GenerateSample(duration);
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}
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output->push_back(sample);
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}
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return (*output);
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}
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};
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32
inc/Application.h
Normal file
32
inc/Application.h
Normal file
@@ -0,0 +1,32 @@
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#pragma once
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#include "Note.h"
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#include "Synth.h"
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#include "raylib.h"
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#include "RingBuffer.h"
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#include "Renderer.h"
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#include "SynthGuiState.h"
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class Application
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{
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private:
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Synth m_synth;
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SynthGuiState m_synth_gui_state;
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RingBuffer<float>* m_ring_buffer;
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AudioStream m_synth_stream;
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int m_sound_played_count;
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float* m_temp_buffer;
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Note* m_current_note;
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Renderer m_renderer;
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std::size_t detect_note_pressed(Note* note);
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void init_synth();
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void init_audio();
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void update_on_note_input();
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void play_buffered_audio();
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void fill_audio_buffer();
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public:
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Application(/* args */);
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~Application();
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void Run();
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};
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80
inc/KeyBoard.h
Normal file
80
inc/KeyBoard.h
Normal file
@@ -0,0 +1,80 @@
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#pragma once
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#include "Settings.h"
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#include <cmath>
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#include <cstring>
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#include <cstdlib>
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#include <string>
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class KeyBoard
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{
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private:
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/* data */
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static int get_semitone_shift_internal(const char* root_note, char* target_note) {
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const char* pitch_classes[12] =
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{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
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// Extract the note number and pitch class for the root note
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int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
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char* root_pitch_class_str = (char*)malloc((strlen(root_note) - 1) * sizeof(char));
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strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
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int root_pitch_class = -1;
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for (int i = 0; i < 12; i++) {
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if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
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root_pitch_class = i;
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break;
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}
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}
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free(root_pitch_class_str);
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// Extract the note number and pitch class for the target note
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int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
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char* target_pitch_class_str =
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(char*)malloc((strlen(target_note) - 1) * sizeof(char));
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strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
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int target_pitch_class = -1;
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for (int i = 0; i < 12; i++) {
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if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
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target_pitch_class = i;
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break;
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}
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}
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free(target_pitch_class_str);
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// Calculate the semitone shift using the formula
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return (target_note_num - root_note_num) * 12 +
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(target_pitch_class - root_pitch_class);
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}
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public:
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KeyBoard(/* args */);
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~KeyBoard();
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static float GetHzBySemitone(int semitone) {
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return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
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}
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static int GetSemitoneShift(const std::string& target_note) {
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char* target_note_cstr = new char[target_note.length() + 1];
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strcpy(target_note_cstr, target_note.c_str());
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int result = get_semitone_shift_internal("A4", target_note_cstr);
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delete[] target_note_cstr;
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return result;
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}
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};
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KeyBoard::KeyBoard(/* args */)
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{
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}
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KeyBoard::~KeyBoard()
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{
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}
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6
inc/Logger.h
Normal file
6
inc/Logger.h
Normal file
@@ -0,0 +1,6 @@
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#pragma once
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#include "cstdio"
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#define write_log(format,args...) do { \
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printf(format, ## args); \
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} while(0)
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8
inc/Note.h
Normal file
8
inc/Note.h
Normal file
@@ -0,0 +1,8 @@
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#pragma once
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#include <string>
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struct Note {
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std::string& name;
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int length;
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};
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40
inc/Oscillator.h
Normal file
40
inc/Oscillator.h
Normal file
@@ -0,0 +1,40 @@
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#pragma once
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#include<vector>
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#include "OscillatorType.h"
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class Oscillator
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{
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//typedef float (Oscillator::*OscFunction)(void);
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//typedef float (Oscillator::*DtFunction)(float);
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private:
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OscillatorType m_osc;
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float m_freq;
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float m_volume;
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float m_phase;
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float m_phase_dt;
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//значение типа "float (Oscillator::*)()" нельзя присвоить сущности типа "float (*)()"
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float (Oscillator::*m_osc_function)(void);
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float (Oscillator::*m_dt_function)(float freq);
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void sine_osc_phase_incr();
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void saw_osc_phase_incr();
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float calc_saw_phase_delta(float freq);
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float calc_sine_phase_delta(float freq);
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float sawosc();
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float triangleosc();
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float squareosc();
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float sign(float v);
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float sineosc();
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public:
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Oscillator(OscillatorType osc, float freq, float volume);
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~Oscillator();
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OscillatorType GetType() { return m_osc; }
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void SetType(OscillatorType osc);
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float GetVolume() { return m_volume; }
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void SetVolume(float volume) { m_volume = volume; }
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float GetFreq() { return m_freq; }
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void SetFreq(float freq);
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void Reset();
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float GenerateSample(float duration);
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};
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7
inc/OscillatorType.h
Normal file
7
inc/OscillatorType.h
Normal file
@@ -0,0 +1,7 @@
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#pragma once
|
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typedef enum {
|
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Sine,
|
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Triangle,
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Saw,
|
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Square
|
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} OscillatorType;
|
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27
inc/Renderer.h
Normal file
27
inc/Renderer.h
Normal file
@@ -0,0 +1,27 @@
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#pragma once
|
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#include "Synth.h"
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#include "SynthGuiState.h"
|
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#include <vector>
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#include "raylib.h"
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|
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class Renderer
|
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{
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private:
|
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void DrawMainPanel(const Rectangle& panel_bounds);
|
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void DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds);
|
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void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
|
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const std::vector<OscillatorGuiState*>& guiOscillators,
|
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const Rectangle& panel_bounds);
|
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void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
|
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const std::vector<OscillatorGuiState*>& guiOscillators);
|
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void DrawUi(Synth & synth, SynthGuiState & synthGui);
|
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void DrawSignal(Synth & synth, SynthGuiState & synthGui);
|
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public:
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Renderer(/* args */);
|
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~Renderer();
|
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void Draw(Synth& synth, SynthGuiState & synthGui);
|
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};
|
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|
||||
|
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|
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|
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131
inc/RingBuffer.h
Normal file
131
inc/RingBuffer.h
Normal file
@@ -0,0 +1,131 @@
|
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#pragma once
|
||||
#include <cstddef>
|
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#include "Logger.h"
|
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template <typename T>
|
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class RingBuffer
|
||||
{
|
||||
private:
|
||||
T* m_items; /* data */
|
||||
std::size_t m_head;
|
||||
std::size_t m_tail;
|
||||
bool m_is_full;
|
||||
bool m_is_empty;
|
||||
std::size_t m_size;
|
||||
void advance_pointer();
|
||||
void retreat_pointer();
|
||||
public:
|
||||
RingBuffer(std::size_t size);
|
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~RingBuffer();
|
||||
bool IsFull() { return m_is_full; }
|
||||
bool IsEmpty() { return m_is_empty; }
|
||||
std::size_t GetSize();
|
||||
std::size_t GetCapacity() { return m_size; }
|
||||
void Reset();
|
||||
void Write(T* data, size_t count);
|
||||
bool Read(T* output, size_t count);
|
||||
void Print();
|
||||
};
|
||||
|
||||
template <typename T> RingBuffer<T>::RingBuffer(std::size_t size)
|
||||
{
|
||||
m_items = new T[size];
|
||||
m_head = 0;
|
||||
m_tail = 0;
|
||||
m_is_full = 0;
|
||||
m_is_empty = 1;
|
||||
m_size = size;
|
||||
}
|
||||
|
||||
template <typename T> RingBuffer<T>::~RingBuffer()
|
||||
{
|
||||
delete[] m_items;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Reset()
|
||||
{
|
||||
m_head = 0;
|
||||
m_tail = 0;
|
||||
m_is_full = 0;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::advance_pointer()
|
||||
{
|
||||
if (m_is_full) {
|
||||
m_tail++;
|
||||
if (m_tail == m_size) {
|
||||
m_tail = 0;
|
||||
}
|
||||
}
|
||||
m_head++;
|
||||
if (m_head == m_size) {
|
||||
m_head = 0;
|
||||
}
|
||||
std::size_t p_is_full = m_head == m_tail ? 1 : 0;
|
||||
m_is_full = p_is_full;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::retreat_pointer()
|
||||
{
|
||||
m_is_full = 0;
|
||||
m_tail++;
|
||||
if (m_tail == m_size) {
|
||||
m_tail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Write(T* data, std::size_t count)
|
||||
{
|
||||
if (m_is_full || m_head + count > m_size) {
|
||||
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
m_is_full,
|
||||
m_head,
|
||||
count);
|
||||
return;
|
||||
}
|
||||
m_is_empty = 0;
|
||||
|
||||
for (std::size_t i = 0; i < count; i++) {
|
||||
m_items[m_head] = data[i];
|
||||
advance_pointer();
|
||||
}
|
||||
//m_is_empty = m_is_full && (m_head == m_tail);
|
||||
}
|
||||
|
||||
template <typename T> bool RingBuffer<T>::Read(T* output, std::size_t count)
|
||||
{
|
||||
if (m_is_empty) {
|
||||
write_log("[WARN] Trying to read empty buffer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < count; i++) {
|
||||
output[i] = m_items[m_tail];
|
||||
retreat_pointer();
|
||||
}
|
||||
m_is_empty = !m_is_full && (m_head == m_tail);
|
||||
return 1;
|
||||
}
|
||||
|
||||
template <typename T> std::size_t RingBuffer<T>::GetSize()
|
||||
{
|
||||
size_t p_size = m_size;
|
||||
if(!m_is_full) {
|
||||
if(m_head >= m_tail) {
|
||||
p_size = (m_head - m_tail);
|
||||
}
|
||||
else {
|
||||
p_size = (m_size + m_head - m_tail);
|
||||
}
|
||||
}
|
||||
|
||||
return p_size;
|
||||
}
|
||||
|
||||
template <typename T> void RingBuffer<T>::Print()
|
||||
{
|
||||
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
m_is_full,
|
||||
m_is_empty,
|
||||
m_head,
|
||||
m_tail);
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef SETTINGS_H
|
||||
#define SETTINGS_H
|
||||
#pragma once
|
||||
|
||||
#define SAMPLE_RATE 48000.f
|
||||
#define BPM 120.f
|
||||
@@ -15,5 +14,3 @@
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
#define OSCILLATOR_PANEL_WIDTH 200
|
||||
|
||||
#endif
|
||||
26
inc/Synth.h
Normal file
26
inc/Synth.h
Normal file
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "Oscillator.h"
|
||||
#include "Note.h"
|
||||
#include "Adder.h"
|
||||
#include "Settings.h"
|
||||
|
||||
class Synth
|
||||
{
|
||||
private:
|
||||
std::vector<Oscillator*> m_oscillators;
|
||||
Adder m_adder;
|
||||
//OscillatorUI* ui_oscillators;
|
||||
//Note m_current_note;
|
||||
std::vector<float> m_out_signal;
|
||||
std::vector<float> & get_note(int semitone, float beats);
|
||||
|
||||
public:
|
||||
Synth(/* args */);
|
||||
~Synth();
|
||||
void ProduceNoteSound(Note input);
|
||||
void AddOscillator();
|
||||
const std::vector<float> & GetOutSignal() { return m_out_signal; }
|
||||
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
|
||||
};
|
||||
16
inc/SynthGuiState.h
Normal file
16
inc/SynthGuiState.h
Normal file
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "OscillatorType.h"
|
||||
#include "raygui.h"
|
||||
#include <vector>
|
||||
|
||||
struct OscillatorGuiState {
|
||||
float volume;
|
||||
float freq;//todo: remove or change to pitch shift
|
||||
OscillatorType waveshape;
|
||||
bool is_dropdown_open;
|
||||
Rectangle shape_dropdown_rect;
|
||||
};
|
||||
|
||||
struct SynthGuiState {
|
||||
std::vector<OscillatorGuiState*> oscillators;
|
||||
};
|
||||
471
main.c
471
main.c
@@ -1,471 +0,0 @@
|
||||
#include "stdlib.h"
|
||||
#include "stdio.h"
|
||||
#include "string.h"
|
||||
#include "math.h"
|
||||
|
||||
#include "parser.h"
|
||||
#include "utils.h"
|
||||
#include "ring_buffer.h"
|
||||
#include "settings.h"
|
||||
#include "oscillator.h"
|
||||
#include "export.h"
|
||||
|
||||
#include "raylib.h"
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Synth
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
typedef struct OscillatorUI {
|
||||
float volume;
|
||||
float freq;//todo: remove or change to pitch shift
|
||||
OscillatorType waveshape;
|
||||
bool is_dropdown_open;
|
||||
Rectangle shape_dropdown_rect;
|
||||
} OscillatorUI;
|
||||
|
||||
typedef struct Synth {
|
||||
OscillatorArray oscillators;
|
||||
OscillatorUI* ui_oscillators;
|
||||
Note current_note;
|
||||
SynthSound* out_signal;
|
||||
} Synth;
|
||||
|
||||
static int get_semitone_shift_internal(char* root_note, char* target_note) {
|
||||
char* pitch_classes[12] =
|
||||
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
|
||||
|
||||
// Extract the note number and pitch class for the root note
|
||||
int root_note_num = (int)root_note[strlen(root_note) - 1] - '0';
|
||||
|
||||
char* root_pitch_class_str = malloc((strlen(root_note) - 1) * sizeof(char));
|
||||
strncpy(root_pitch_class_str, root_note, strlen(root_note) - 1);
|
||||
|
||||
int root_pitch_class = -1;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (strcmp(pitch_classes[i], root_pitch_class_str) == 0) {
|
||||
root_pitch_class = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
free(root_pitch_class_str);
|
||||
|
||||
// Extract the note number and pitch class for the target note
|
||||
int target_note_num = (int)target_note[strlen(target_note) - 1] - '0';
|
||||
|
||||
char* target_pitch_class_str =
|
||||
malloc((strlen(target_note) - 1) * sizeof(char));
|
||||
strncpy(target_pitch_class_str, target_note, strlen(target_note) - 1);
|
||||
|
||||
int target_pitch_class = -1;
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (strcmp(pitch_classes[i], target_pitch_class_str) == 0) {
|
||||
target_pitch_class = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
free(target_pitch_class_str);
|
||||
|
||||
// Calculate the semitone shift using the formula
|
||||
return (target_note_num - root_note_num) * 12 +
|
||||
(target_pitch_class - root_pitch_class);
|
||||
}
|
||||
|
||||
static float get_hz_by_semitone(int semitone) {
|
||||
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
|
||||
}
|
||||
|
||||
int get_semitone_shift(char* target_note) {
|
||||
return get_semitone_shift_internal("A4", target_note);
|
||||
}
|
||||
|
||||
static OscillatorArray init_osc_array() {
|
||||
Oscillator first = {
|
||||
.osc = Square,
|
||||
.freq = 440.f,
|
||||
.volume = VOLUME
|
||||
};
|
||||
|
||||
Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
|
||||
assert(oscArray);
|
||||
|
||||
oscArray[0] = first;
|
||||
|
||||
OscillatorArray oscillators = {
|
||||
.array = oscArray,
|
||||
.count = 1
|
||||
};
|
||||
|
||||
return oscillators;
|
||||
}
|
||||
|
||||
SynthSound note(Synth* synth, int semitone, float beats) {
|
||||
float hz = get_hz_by_semitone(semitone);
|
||||
float duration = beats * BEAT_DURATION;
|
||||
|
||||
// will change after oscillator starts to be more autonomous
|
||||
for (size_t i = 0; i < synth->oscillators.count; i++) {
|
||||
osc_set_freq(&synth->oscillators.array[i], hz);
|
||||
}
|
||||
|
||||
return freq(duration, synth->oscillators);
|
||||
}
|
||||
|
||||
SynthSound get_note_sound(Synth* synth, Note input) {
|
||||
float length = 1.f / input.length;
|
||||
int semitone_shift = get_semitone_shift(input.name);
|
||||
return note(synth, semitone_shift, length);
|
||||
}
|
||||
//-------------------------------------------------------
|
||||
|
||||
size_t detect_note_pressed(Note* note) {
|
||||
size_t is_pressed = 0;
|
||||
note->length = 8;
|
||||
if (IsKeyPressed(KEY_A)) {
|
||||
strcpy(note->name, "A4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_B)) {
|
||||
strcpy(note->name, "B4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_C)) {
|
||||
strcpy(note->name, "C4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_D)) {
|
||||
strcpy(note->name, "D4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_E)) {
|
||||
strcpy(note->name, "E4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_F)) {
|
||||
strcpy(note->name, "F4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_G)) {
|
||||
strcpy(note->name, "G4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// GUI
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
void note_on(Synth *synth, Note *note) {
|
||||
|
||||
}
|
||||
|
||||
void DrawUi(Synth *synth) {
|
||||
const int panel_x_start = 0;
|
||||
const int panel_y_start = 0;
|
||||
const int panel_width = OSCILLATOR_PANEL_WIDTH;
|
||||
const int panel_height = WINDOW_HEIGHT;
|
||||
|
||||
bool is_shape_dropdown_open = false;
|
||||
int shape_index = 0;
|
||||
|
||||
|
||||
GuiPanel((Rectangle){
|
||||
panel_x_start,
|
||||
panel_y_start,
|
||||
panel_width,
|
||||
panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
bool click_add_oscillator = GuiButton((Rectangle){
|
||||
panel_x_start + 10,
|
||||
panel_y_start + 10,
|
||||
panel_width - 20,
|
||||
25
|
||||
}, "Add Oscillator");
|
||||
if (click_add_oscillator)
|
||||
{
|
||||
// synth->ui_oscillator_count += 1;
|
||||
// // Set defaults:
|
||||
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
|
||||
// ui_osc->shape = WaveShape_SINE;
|
||||
// ui_osc->freq = BASE_NOTE_FREQ;
|
||||
// ui_osc->amplitude_ratio = 0.1f;
|
||||
// ui_osc->shape_parameter_0 = 0.5f;
|
||||
}
|
||||
|
||||
// Draw Oscillators
|
||||
float panel_y_offset = 0;
|
||||
//synth->ui_oscillator_count = 1
|
||||
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
|
||||
{
|
||||
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
|
||||
assert(osc);
|
||||
|
||||
const bool has_shape_param = (ui_osc->waveshape == Square);
|
||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_x = panel_x_start + 10;
|
||||
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){
|
||||
osc_panel_x,
|
||||
osc_panel_y,
|
||||
osc_panel_width,
|
||||
osc_panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {
|
||||
.x = osc_panel_x + slider_padding + 30,
|
||||
.y = osc_panel_y + 10,
|
||||
.width = osc_panel_width - (slider_padding * 2),
|
||||
.height = 25
|
||||
};
|
||||
|
||||
// Volume slider
|
||||
float decibels = (20.f * log10f(osc->volume));
|
||||
char amp_slider_label[32];
|
||||
sprintf(amp_slider_label, "%.1f dB", decibels);
|
||||
decibels = GuiSlider(el_rect,
|
||||
amp_slider_label,
|
||||
"",
|
||||
decibels,
|
||||
-60.0f,
|
||||
0.0f
|
||||
);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
|
||||
osc->volume = ui_osc->volume;
|
||||
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
/*
|
||||
Rectangle delete_button_rect = el_rect;
|
||||
delete_button_rect.x = osc_panel_x + 5;
|
||||
delete_button_rect.y -= el_rect.height + el_spacing;
|
||||
delete_button_rect.width = 30;
|
||||
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
|
||||
if (is_delete_button_pressed)
|
||||
{
|
||||
memmove(
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
|
||||
);
|
||||
synth->ui_oscillator_count -= 1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// DRAW OSCILLATOR SHAPE INPUTS
|
||||
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
|
||||
{
|
||||
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
|
||||
assert(osc);
|
||||
|
||||
// Shape select
|
||||
int shape_index = (int)(ui_osc->waveshape);
|
||||
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
|
||||
WAVE_SHAPE_OPTIONS,
|
||||
&shape_index,
|
||||
ui_osc->is_dropdown_open
|
||||
);
|
||||
|
||||
if (is_dropdown_click)
|
||||
{
|
||||
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
|
||||
ui_osc->waveshape = (OscillatorType)(shape_index);
|
||||
// APPLY STATE TO REAL OSC
|
||||
osc->osc = (OscillatorType)(shape_index);
|
||||
}
|
||||
if (ui_osc->is_dropdown_open) break;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawSignal(Synth* synth) {
|
||||
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
|
||||
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
|
||||
{
|
||||
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
|
||||
}
|
||||
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
|
||||
}
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Main
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
|
||||
SetTargetFPS(60);
|
||||
|
||||
//todo: move that variables to Synth declaration
|
||||
Note g_current_note = {
|
||||
.length = 1,
|
||||
.name = malloc(sizeof(char) * 3)
|
||||
};
|
||||
|
||||
SynthSound g_sound = {
|
||||
.sample_count = 0
|
||||
};
|
||||
|
||||
Synth synth = {
|
||||
.current_note = g_current_note,
|
||||
.out_signal = &g_sound,
|
||||
.oscillators = init_osc_array()
|
||||
};
|
||||
//todo: move somewhere in initialization
|
||||
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
|
||||
for (size_t i = 0; i < synth.oscillators.count; i++)
|
||||
{
|
||||
OscillatorUI* ui = &synth.ui_oscillators[i];
|
||||
assert(ui);
|
||||
|
||||
ui->freq = synth.oscillators.array[i].freq;
|
||||
ui->waveshape = synth.oscillators.array[i].osc;
|
||||
ui->volume = synth.oscillators.array[i].volume;
|
||||
}
|
||||
|
||||
int sound_played_count = 0;
|
||||
float temp_buffer[STREAM_BUFFER_SIZE];
|
||||
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
|
||||
|
||||
InitAudioDevice();
|
||||
SetMasterVolume(SYNTH_VOLUME);
|
||||
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
|
||||
AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
|
||||
SetAudioStreamVolume(synth_stream, 0.5f);
|
||||
|
||||
PlayAudioStream(synth_stream);
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update Audio states
|
||||
//----------------------------------------------------------------------------------
|
||||
// Fill ring buffer from current sound
|
||||
SynthSound* sound = synth.out_signal;
|
||||
assert(sound);
|
||||
|
||||
size_t size_for_buffer = 0;
|
||||
if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
|
||||
ring_buffer.is_full,
|
||||
sound->sample_count,
|
||||
sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
size_t size_to_fill = 0;
|
||||
|
||||
if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
|
||||
size_to_fill = ring_buffer.size;
|
||||
} else {
|
||||
size_to_fill = sound->sample_count - sound_played_count;
|
||||
}
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++) {
|
||||
temp_buffer[i] = sound->samples[i];
|
||||
}
|
||||
|
||||
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
|
||||
sound_played_count += size_to_fill;
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
if (IsAudioStreamProcessed(synth_stream) && !ring_buffer.is_empty) {
|
||||
size_t size_to_read = ring_buffer_size(&ring_buffer);
|
||||
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
|
||||
ring_buffer_read(&ring_buffer, temp_buffer, size_to_read);
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (sound->sample_count == sound_played_count) {
|
||||
ring_buffer_reset(&ring_buffer);
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Update On Input
|
||||
//----------------------------------------------------------------------------------
|
||||
Note* current_note = &synth.current_note;
|
||||
if (detect_note_pressed(current_note)) {
|
||||
*sound = get_note_sound(&synth, *current_note);
|
||||
sound_played_count = 0;
|
||||
write_log("Note played: %s\n", current_note->name);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
DrawUi(&synth);
|
||||
DrawSignal(&synth);
|
||||
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
//DrawFPS(0,0);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
char* input = "A4-4 A4-4 A4-4 A4-4 A4-2 A4-4 A4-4 A4-4 A4-4 A4-4 A4-2 D5-4 D5-4 D5-4 D5-4 D5-4 D5-4 D5-2 C5-4 C5-4 C5-4 C5-4 C5-4 C5-4 C5-2 G4-2 ";
|
||||
char* buf = malloc(strlen(input) + 1);
|
||||
strcpy(buf, input);
|
||||
|
||||
NoteArray note_array = parse_notes(buf, strlen(buf));
|
||||
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
|
||||
assert(sounds);
|
||||
|
||||
for (size_t i = 0; i < note_array.count; i++) {
|
||||
Note note = note_array.notes[i];
|
||||
sounds[i] = get_note_sound(&synth, note);
|
||||
}
|
||||
|
||||
SynthSound song = concat_sounds(sounds, note_array.count);
|
||||
uint16_t* song_pcm = malloc(sizeof(uint16_t) * song.sample_count);
|
||||
assert(song_pcm);
|
||||
|
||||
for (size_t i = 0; i < song.sample_count; i++) {
|
||||
song_pcm[i] = toInt16Sample(song.samples[i]);
|
||||
}
|
||||
|
||||
pack(song_pcm, song.sample_count);
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
StopAudioStream(synth_stream);
|
||||
UnloadAudioStream(synth_stream);
|
||||
CloseAudioDevice();
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
167
oscillator.c
167
oscillator.c
@@ -1,167 +0,0 @@
|
||||
#include "oscillator.h"
|
||||
#include "settings.h"
|
||||
#include "math.h"
|
||||
#include "stdlib.h"
|
||||
|
||||
#define TWO_PI 2*SYNTH_PI
|
||||
|
||||
static SynthSound get_init_samples(float duration) {
|
||||
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
|
||||
float* samples = malloc(sizeof(float) * sample_count);
|
||||
|
||||
for (double i = 0.0; i < duration * SAMPLE_RATE; i++) {
|
||||
samples[(int)i] = i;
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = samples,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
static float pos(float hz, float x) {
|
||||
return fmodf(hz * x / SAMPLE_RATE, 1);
|
||||
}
|
||||
|
||||
static void sine_osc_phase_incr(Oscillator* osc) {
|
||||
osc->phase += osc->phase_dt;
|
||||
if (osc->phase >= TWO_PI)
|
||||
osc->phase -= TWO_PI;
|
||||
}
|
||||
|
||||
static void saw_osc_phase_incr(Oscillator* osc) {
|
||||
osc->phase += osc->phase_dt;
|
||||
if (osc->phase >= 1.0f)
|
||||
osc->phase -= 1.0f;
|
||||
}
|
||||
|
||||
static float calc_saw_phase_delta(float freq) {
|
||||
return freq / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
static float calc_sine_phase_delta(float freq) {
|
||||
return (TWO_PI * freq) / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
static float sineosc(Oscillator* osc) {
|
||||
float result = sinf(osc->phase);
|
||||
sine_osc_phase_incr(osc);
|
||||
return result;
|
||||
}
|
||||
|
||||
static float sign(float v) {
|
||||
return (v > 0.0) ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
static float squareosc(Oscillator* osc) {
|
||||
return sign(sineosc(osc));
|
||||
}
|
||||
|
||||
static float triangleosc(Oscillator* osc) {
|
||||
float result = 1.f - fabsf(osc->phase - 0.5f) * 4.f;
|
||||
saw_osc_phase_incr(osc);
|
||||
return result;
|
||||
}
|
||||
|
||||
static float sawosc(Oscillator* osc) {
|
||||
float result = osc->phase * 2.f - 1.f;
|
||||
saw_osc_phase_incr(osc);
|
||||
return result;
|
||||
}
|
||||
|
||||
void osc_set_freq(Oscillator* osc, float freq) {
|
||||
osc->freq = freq;
|
||||
osc->phase = 0;
|
||||
switch (osc->osc)
|
||||
{
|
||||
case Sine:
|
||||
osc->phase_dt = calc_sine_phase_delta(freq);
|
||||
break;
|
||||
case Square:
|
||||
osc->phase_dt = calc_sine_phase_delta(freq);
|
||||
break;
|
||||
case Triangle:
|
||||
osc->phase_dt = calc_saw_phase_delta(freq);
|
||||
break;
|
||||
case Saw:
|
||||
osc->phase_dt = calc_saw_phase_delta(freq);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void osc_reset(Oscillator* osc) {
|
||||
osc->volume = 0;
|
||||
osc->phase = 0;
|
||||
osc->phase_dt = 0;
|
||||
}
|
||||
|
||||
float multiosc(OscillatorGenerationParameter param) {
|
||||
float osc_sample = 0.f;
|
||||
for (size_t i = 0; i < param.oscillators.count; i++) {
|
||||
Oscillator* osc = ¶m.oscillators.array[i];
|
||||
assert(osc);
|
||||
|
||||
switch (osc->osc) {
|
||||
case Sine:
|
||||
osc_sample += sineosc(osc) * osc->volume;
|
||||
break;
|
||||
case Triangle:
|
||||
osc_sample += triangleosc(osc) * osc->volume;
|
||||
break;
|
||||
case Square:
|
||||
osc_sample += squareosc(osc) * osc->volume;
|
||||
break;
|
||||
case Saw:
|
||||
osc_sample += sawosc(osc) * osc->volume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return osc_sample;
|
||||
}
|
||||
|
||||
SynthSound freq(float duration, OscillatorArray osc) {
|
||||
size_t sample_count = (size_t)(duration * SAMPLE_RATE);
|
||||
|
||||
float* output = malloc(sizeof(float) * sample_count);
|
||||
for (size_t i = 0; i < sample_count; i++) {
|
||||
OscillatorGenerationParameter param = {
|
||||
.oscillators = osc
|
||||
};
|
||||
output[i] = multiosc(param);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = output,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/*
|
||||
static SynthSound get_attack_samples() {
|
||||
float attack_time = 0.001 * ATTACK_MS;
|
||||
size_t sample_count = (size_t)(attack_time * SAMPLE_RATE);
|
||||
float* attack = malloc(sizeof(float) * sample_count);
|
||||
float samples_to_rise = SAMPLE_RATE * attack_time;
|
||||
float rising_delta = 1.0 / samples_to_rise;
|
||||
float i = 0.0;
|
||||
|
||||
for (int j = 0; j < sample_count; j++) {
|
||||
i += rising_delta;
|
||||
attack[j] = fmin(i, 1.0);
|
||||
}
|
||||
|
||||
SynthSound res = {
|
||||
.samples = attack,
|
||||
.sample_count = sample_count
|
||||
};
|
||||
|
||||
return res;
|
||||
}
|
||||
*/
|
||||
37
oscillator.h
37
oscillator.h
@@ -1,37 +0,0 @@
|
||||
#ifndef OSCILLATOR_H
|
||||
#define OSCILLATOR_H
|
||||
|
||||
#include "utils.h"
|
||||
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
|
||||
typedef enum {
|
||||
Sine,
|
||||
Triangle,
|
||||
Saw,
|
||||
Square
|
||||
} OscillatorType;
|
||||
|
||||
typedef struct Oscillator {
|
||||
OscillatorType osc;
|
||||
float freq;
|
||||
float volume;
|
||||
float phase;
|
||||
float phase_dt;
|
||||
} Oscillator;
|
||||
|
||||
typedef struct OscillatorArray {
|
||||
Oscillator* array;
|
||||
size_t count;
|
||||
} OscillatorArray;
|
||||
|
||||
typedef struct OscillatorGenerationParameter {
|
||||
OscillatorArray oscillators;
|
||||
} OscillatorGenerationParameter;
|
||||
|
||||
void osc_set_freq(Oscillator* osc, float freq);
|
||||
void osc_reset(Oscillator* osc);
|
||||
float multiosc(OscillatorGenerationParameter param);
|
||||
SynthSound freq(float duration, OscillatorArray osc);
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
94
parser.c
94
parser.c
@@ -1,94 +0,0 @@
|
||||
#include "parser.h"
|
||||
#include "string.h"
|
||||
#include "stdio.h"
|
||||
|
||||
struct StringArray {
|
||||
char** array;
|
||||
size_t count;
|
||||
};
|
||||
|
||||
static void trim(char* str) {
|
||||
size_t len = strlen(str);
|
||||
while (len > 0 && (str[len - 1] == '\n' || str[len - 1] == ' ')) {
|
||||
str[--len] = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
static struct StringArray parse_note_parts(char* input) {
|
||||
size_t count = 0;
|
||||
size_t i = 0;
|
||||
while (input[i] != '\0') {
|
||||
if (input[i] == ' ')
|
||||
count++;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
char** array = malloc(sizeof(char*) * count);
|
||||
|
||||
char* sep = " ";
|
||||
char* line = strtok(input, sep);
|
||||
i = 0;
|
||||
while (line != NULL) {
|
||||
array[i] = strdup(line);
|
||||
line = strtok(NULL, sep);
|
||||
i++;
|
||||
}
|
||||
|
||||
struct StringArray result = {
|
||||
.array = array,
|
||||
.count = count
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
NoteArray parse_notes(char* input, size_t len) {
|
||||
struct StringArray note_strings = parse_note_parts(input);
|
||||
|
||||
NoteArray notes;
|
||||
notes.count = note_strings.count;
|
||||
|
||||
char* end;
|
||||
for (size_t i = 0; i < note_strings.count; i++) {
|
||||
char* line = note_strings.array[i];
|
||||
trim(line);
|
||||
|
||||
char* note_name = strtok(line, "-");
|
||||
char* note_length_str = strtok(NULL, "-");
|
||||
|
||||
int note_length = strtol(note_length_str, &end, 10);
|
||||
if (*end != '\0') {
|
||||
fprintf(stderr,
|
||||
"Failed to parse note length: %s\n", note_length_str);
|
||||
return notes;
|
||||
}
|
||||
|
||||
char* buf = malloc(strlen(note_name) + 1);
|
||||
strcpy(buf, note_name);
|
||||
|
||||
Note note = {
|
||||
.length = note_length,
|
||||
.name = buf
|
||||
};
|
||||
|
||||
notes.notes[i] = note;
|
||||
}
|
||||
|
||||
return notes;
|
||||
}
|
||||
|
||||
/*
|
||||
static int test(int argc, char **argv) {
|
||||
char* input = "A4-4 A4-2 C5-8 C5-4 ";
|
||||
char* buf = malloc(strlen(input) + 1);
|
||||
strcpy(buf, input);
|
||||
|
||||
NoteArray note_array = parse_notes(buf, strlen(buf));
|
||||
for (size_t i = 0; i < note_array.count; i++) {
|
||||
Note note = note_array.notes[i];
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
20
parser.h
20
parser.h
@@ -1,20 +0,0 @@
|
||||
#ifndef PARSER_H
|
||||
#define PARSER_H
|
||||
|
||||
#include "stdlib.h"
|
||||
|
||||
#define MAX_NOTES 1024
|
||||
|
||||
typedef struct Note {
|
||||
char* name;
|
||||
int length;
|
||||
} Note;
|
||||
|
||||
typedef struct NoteArray {
|
||||
Note notes[MAX_NOTES];
|
||||
size_t count;
|
||||
} NoteArray;
|
||||
|
||||
NoteArray parse_notes(char* input, size_t len);
|
||||
|
||||
#endif
|
||||
@@ -1,99 +0,0 @@
|
||||
#include "ring_buffer.h"
|
||||
#include "utils.h"
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size) {
|
||||
RingBuffer buffer = {
|
||||
.items = calloc(buffer_size, sizeof(float)),
|
||||
.head = 0,
|
||||
.tail = 0,
|
||||
.is_full = 0,
|
||||
.is_empty = 1,
|
||||
.size = buffer_size
|
||||
};
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void ring_buffer_reset(RingBuffer* me) {
|
||||
me->head = 0;
|
||||
me->tail = 0;
|
||||
me->is_full = 0;
|
||||
}
|
||||
|
||||
// +
|
||||
static void advance_pointer(RingBuffer* me) {
|
||||
if(me->is_full) {
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
me->head++;
|
||||
if (me->head == me->size) {
|
||||
me->head = 0;
|
||||
}
|
||||
size_t is_full = me->head == me->tail ? 1 : 0;
|
||||
me->is_full = is_full;
|
||||
}
|
||||
|
||||
// -
|
||||
static void retreat_pointer(RingBuffer* me) {
|
||||
me->is_full = 0;
|
||||
me->tail++;
|
||||
if (me->tail == me->size) {
|
||||
me->tail = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
|
||||
if (buffer->is_full || buffer->head + count > buffer->size) {
|
||||
write_log("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
|
||||
buffer->is_full,
|
||||
buffer->head,
|
||||
count);
|
||||
return;
|
||||
}
|
||||
buffer->is_empty = 0;
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
buffer->items[buffer->head] = data[i];
|
||||
advance_pointer(buffer);
|
||||
}
|
||||
//me->is_empty = is_full && (me->head == me->tail);
|
||||
}
|
||||
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
|
||||
if (buffer->is_empty) {
|
||||
write_log("[WARN] Trying to read empty buffer");
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
output[i] = buffer->items[buffer->tail];
|
||||
retreat_pointer(buffer);
|
||||
}
|
||||
buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t ring_buffer_size(RingBuffer* buffer) {
|
||||
size_t size = buffer->size;
|
||||
if(!buffer->is_full) {
|
||||
if(buffer->head >= buffer->tail) {
|
||||
size = (buffer->head - buffer->tail);
|
||||
}
|
||||
else {
|
||||
size = (buffer->size + buffer->head - buffer->tail);
|
||||
}
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void ring_buffer_print(RingBuffer* me) {
|
||||
write_log("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
|
||||
me->is_full,
|
||||
me->is_empty,
|
||||
me->head,
|
||||
me->tail);
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
#ifndef RING_BUFFER_H
|
||||
#define RING_BUFFER_H
|
||||
|
||||
#include "stdlib.h"
|
||||
|
||||
typedef struct RingBuffer {
|
||||
float* items;
|
||||
size_t head;
|
||||
size_t tail;
|
||||
int is_full;
|
||||
int is_empty;
|
||||
size_t size;
|
||||
} RingBuffer;
|
||||
|
||||
RingBuffer ring_buffer_init(size_t buffer_size);
|
||||
void ring_buffer_reset(RingBuffer* me);
|
||||
void ring_buffer_write(RingBuffer* buffer, float* data, size_t count);
|
||||
int ring_buffer_read(RingBuffer* buffer, float* output, size_t count);
|
||||
size_t ring_buffer_size(RingBuffer* buffer);
|
||||
void ring_buffer_print(RingBuffer* me);
|
||||
|
||||
#endif
|
||||
184
src/Application.cpp
Normal file
184
src/Application.cpp
Normal file
@@ -0,0 +1,184 @@
|
||||
#include "Application.h"
|
||||
#include "Settings.h"
|
||||
#include "Logger.h"
|
||||
#include <string>
|
||||
|
||||
Application::Application(/* args */)
|
||||
{
|
||||
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
|
||||
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
|
||||
init_synth();
|
||||
init_audio();
|
||||
}
|
||||
|
||||
Application::~Application()
|
||||
{
|
||||
StopAudioStream(m_synth_stream);
|
||||
UnloadAudioStream(m_synth_stream);
|
||||
CloseAudioDevice();
|
||||
CloseWindow();
|
||||
delete m_ring_buffer;
|
||||
delete[] m_temp_buffer;
|
||||
// todo: move to gui state class destructor (make it a class)
|
||||
for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
|
||||
delete m_synth_gui_state.oscillators[i];
|
||||
}
|
||||
}
|
||||
|
||||
void Application::init_audio()
|
||||
{
|
||||
m_sound_played_count = 0;
|
||||
|
||||
InitAudioDevice();
|
||||
SetMasterVolume(SYNTH_VOLUME);
|
||||
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
|
||||
m_synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
|
||||
SetAudioStreamVolume(m_synth_stream, 0.5f);
|
||||
|
||||
PlayAudioStream(m_synth_stream);
|
||||
}
|
||||
|
||||
void Application::init_synth()
|
||||
{
|
||||
//todo: move that variables to Synth declaration
|
||||
std::string* nameString = new std::string(std::string(new char[3]));
|
||||
m_current_note = new Note
|
||||
{
|
||||
.length = 1,
|
||||
.name = (*nameString)
|
||||
};
|
||||
|
||||
//todo: move somewhere in initialization
|
||||
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
|
||||
m_synth_gui_state.oscillators.reserve(oscillators.size());
|
||||
for (size_t i = 0; i < oscillators.size(); i++)
|
||||
{
|
||||
Oscillator* osc = oscillators[i];
|
||||
assert(osc);
|
||||
|
||||
OscillatorGuiState* ui = new OscillatorGuiState {
|
||||
.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()
|
||||
};
|
||||
m_synth_gui_state.oscillators.push_back(ui);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t Application::detect_note_pressed(Note* note)
|
||||
{
|
||||
std::size_t is_pressed = 0;
|
||||
note->length = 8;
|
||||
if (IsKeyPressed(KEY_A))
|
||||
{
|
||||
note->name.assign("A4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_B))
|
||||
{
|
||||
note->name.assign("B4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_C))
|
||||
{
|
||||
note->name.assign("C4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_D))
|
||||
{
|
||||
note->name.assign("D4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_E))
|
||||
{
|
||||
note->name.assign("E4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_F))
|
||||
{
|
||||
note->name.assign("F4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
if (IsKeyPressed(KEY_G))
|
||||
{
|
||||
note->name.assign("G4");
|
||||
is_pressed = 1;
|
||||
}
|
||||
return is_pressed;
|
||||
}
|
||||
|
||||
// Update On Input
|
||||
void Application::update_on_note_input()
|
||||
{
|
||||
if (detect_note_pressed(m_current_note))
|
||||
{
|
||||
m_synth.ProduceNoteSound((*m_current_note));
|
||||
m_sound_played_count = 0;
|
||||
write_log("Note played: %s\n", m_current_note->name.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
void Application::play_buffered_audio()
|
||||
{
|
||||
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
|
||||
{
|
||||
std::size_t size_to_read = m_ring_buffer->GetSize();
|
||||
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
|
||||
m_ring_buffer->Read(m_temp_buffer, size_to_read);
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (m_synth.GetOutSignal().size() == m_sound_played_count)
|
||||
{
|
||||
m_ring_buffer->Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill ring buffer from current sound
|
||||
void Application::fill_audio_buffer()
|
||||
{
|
||||
if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
|
||||
{
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
|
||||
m_ring_buffer->IsFull(),
|
||||
m_synth.GetOutSignal().size(),
|
||||
m_sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
std::size_t size_to_fill = 0;
|
||||
|
||||
if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
|
||||
{
|
||||
size_to_fill = m_ring_buffer->GetCapacity();
|
||||
} else
|
||||
{
|
||||
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
|
||||
}
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++)
|
||||
{
|
||||
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
|
||||
}
|
||||
|
||||
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
|
||||
m_sound_played_count += size_to_fill;
|
||||
}
|
||||
}
|
||||
|
||||
void Application::Run()
|
||||
{
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
fill_audio_buffer();
|
||||
play_buffered_audio();
|
||||
update_on_note_input();
|
||||
|
||||
m_renderer.Draw(m_synth, m_synth_gui_state);
|
||||
}
|
||||
}
|
||||
112
src/Oscillator.cpp
Normal file
112
src/Oscillator.cpp
Normal file
@@ -0,0 +1,112 @@
|
||||
#include "Oscillator.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#define TWO_PI 2*SYNTH_PI
|
||||
|
||||
Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
|
||||
{
|
||||
SetType(osc);
|
||||
m_freq = freq;
|
||||
m_volume = volume;
|
||||
}
|
||||
|
||||
Oscillator::~Oscillator()
|
||||
{
|
||||
}
|
||||
|
||||
void Oscillator::Reset()
|
||||
{
|
||||
m_volume = 0;
|
||||
m_phase = 0;
|
||||
m_phase_dt = 0;
|
||||
}
|
||||
|
||||
void Oscillator::SetType(OscillatorType osc)
|
||||
{
|
||||
m_osc = osc;
|
||||
switch (m_osc) {
|
||||
case Sine:
|
||||
m_osc_function = &Oscillator::sineosc;
|
||||
m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
break;
|
||||
case Triangle:
|
||||
m_osc_function = &Oscillator::triangleosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
break;
|
||||
case Square:
|
||||
m_osc_function = &Oscillator::squareosc;
|
||||
m_dt_function = &Oscillator::calc_sine_phase_delta;
|
||||
break;
|
||||
case Saw:
|
||||
m_osc_function = &Oscillator::sawosc;
|
||||
m_dt_function = &Oscillator::calc_saw_phase_delta;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Oscillator::SetFreq(float freq)
|
||||
{
|
||||
m_freq = freq;
|
||||
m_phase = 0;
|
||||
m_phase_dt = (this->*m_dt_function)(freq);
|
||||
}
|
||||
|
||||
float Oscillator::GenerateSample(float duration)
|
||||
{
|
||||
return (this->*m_osc_function)() * m_volume;
|
||||
}
|
||||
|
||||
void Oscillator::sine_osc_phase_incr()
|
||||
{
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= TWO_PI)
|
||||
m_phase -= TWO_PI;
|
||||
}
|
||||
|
||||
void Oscillator::saw_osc_phase_incr()
|
||||
{
|
||||
m_phase += m_phase_dt;
|
||||
if (m_phase >= 1.0f)
|
||||
m_phase -= 1.0f;
|
||||
}
|
||||
|
||||
float Oscillator::calc_saw_phase_delta(float freq)
|
||||
{
|
||||
return freq / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::calc_sine_phase_delta(float freq)
|
||||
{
|
||||
return (TWO_PI * freq) / SAMPLE_RATE;
|
||||
}
|
||||
|
||||
float Oscillator::sineosc()
|
||||
{
|
||||
float result = sinf(m_phase);
|
||||
sine_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::sign(float v)
|
||||
{
|
||||
return (v > 0.0) ? 1.f : -1.f;
|
||||
}
|
||||
|
||||
float Oscillator::squareosc()
|
||||
{
|
||||
return sign(sineosc());
|
||||
}
|
||||
|
||||
float Oscillator::triangleosc()
|
||||
{
|
||||
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
|
||||
saw_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
|
||||
float Oscillator::sawosc()
|
||||
{
|
||||
float result = m_phase * 2.f - 1.f;
|
||||
saw_osc_phase_incr();
|
||||
return result;
|
||||
}
|
||||
196
src/Renderer.cpp
Normal file
196
src/Renderer.cpp
Normal file
@@ -0,0 +1,196 @@
|
||||
#include "Renderer.h"
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
#include "Settings.h"
|
||||
#include "Logger.h"
|
||||
|
||||
Renderer::Renderer(/* args */)
|
||||
{
|
||||
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
|
||||
SetTargetFPS(60);
|
||||
}
|
||||
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
}
|
||||
|
||||
void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
|
||||
{
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
//todo: implement renderer
|
||||
DrawUi(synth, synthGui);
|
||||
DrawSignal(synth, synthGui);
|
||||
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
//DrawFPS(0,0);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
|
||||
{
|
||||
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
|
||||
auto signal = synth.GetOutSignal();
|
||||
Vector2* signal_points = new Vector2[signal.size()];
|
||||
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
|
||||
for (int point_idx = 0; point_idx < signal.size(); point_idx++)
|
||||
{
|
||||
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
|
||||
signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
|
||||
}
|
||||
DrawLineStrip(signal_points, signal.size(), RED);
|
||||
delete[] signal_points;
|
||||
}
|
||||
|
||||
void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
|
||||
{
|
||||
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
|
||||
|
||||
// DRAW OSCILLATOR SHAPE INPUTS
|
||||
for (int i = 0; i < oscillators.size(); i += 1)
|
||||
{
|
||||
OscillatorGuiState* ui_osc = guiOscillators[i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = oscillators[i];
|
||||
assert(osc);
|
||||
|
||||
// Shape select
|
||||
int shape_index = (int)(ui_osc->waveshape);
|
||||
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
|
||||
WAVE_SHAPE_OPTIONS,
|
||||
&shape_index,
|
||||
ui_osc->is_dropdown_open
|
||||
);
|
||||
|
||||
if (is_dropdown_click)
|
||||
{
|
||||
write_log("Dropdown clicked!\n");
|
||||
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
|
||||
ui_osc->waveshape = (OscillatorType)(shape_index);
|
||||
// APPLY STATE TO REAL OSC
|
||||
osc->SetType(ui_osc->waveshape);
|
||||
}
|
||||
if (ui_osc->is_dropdown_open) break;
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
|
||||
const std::vector<OscillatorGuiState*>& guiOscillators,
|
||||
const Rectangle& panel_bounds)
|
||||
{
|
||||
float panel_y_offset = 0;
|
||||
for (int i = 0; i < oscillators.size(); i++)
|
||||
{
|
||||
OscillatorGuiState* ui_osc = guiOscillators[i];
|
||||
assert(ui_osc);
|
||||
|
||||
Oscillator* osc = oscillators[i];
|
||||
assert(osc);
|
||||
|
||||
const bool has_shape_param = (ui_osc->waveshape == Square);
|
||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){
|
||||
(float)osc_panel_x,
|
||||
(float)osc_panel_y,
|
||||
(float)osc_panel_width,
|
||||
(float)osc_panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {
|
||||
.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width = (float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f
|
||||
};
|
||||
|
||||
// Volume slider
|
||||
float decibels = (20.f * log10f(osc->GetVolume()));
|
||||
char amp_slider_label[32];
|
||||
sprintf(amp_slider_label, "%.1f dB", decibels);
|
||||
decibels = GuiSlider(el_rect,
|
||||
amp_slider_label,
|
||||
"",
|
||||
decibels,
|
||||
-60.0f,
|
||||
0.0f
|
||||
);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
/*
|
||||
Rectangle delete_button_rect = el_rect;
|
||||
delete_button_rect.x = osc_panel_x + 5;
|
||||
delete_button_rect.y -= el_rect.height + el_spacing;
|
||||
delete_button_rect.width = 30;
|
||||
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
|
||||
if (is_delete_button_pressed)
|
||||
{
|
||||
memmove(
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
|
||||
);
|
||||
synth->ui_oscillator_count -= 1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
|
||||
{
|
||||
bool is_shape_dropdown_open = false;
|
||||
int shape_index = 0;
|
||||
GuiPanel(panel_bounds, "");
|
||||
}
|
||||
|
||||
void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
|
||||
{
|
||||
bool click_add_oscillator = GuiButton((Rectangle){
|
||||
panel_bounds.x + 10,
|
||||
panel_bounds.y + 10,
|
||||
panel_bounds.width - 20,
|
||||
25.f
|
||||
}, "Add Oscillator");
|
||||
if (click_add_oscillator)
|
||||
{
|
||||
synth.AddOscillator();
|
||||
Oscillator* osc = synth.GetOscillators().back();
|
||||
|
||||
OscillatorGuiState* ui = new OscillatorGuiState {
|
||||
.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()
|
||||
};
|
||||
synthGui.oscillators.push_back(ui);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
|
||||
{
|
||||
Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
|
||||
DrawMainPanel(panel_bounds);
|
||||
DrawAddOscillatorButton(synth, synthGui, panel_bounds);
|
||||
// Draw Oscillators
|
||||
std::vector<Oscillator*> oscillators = synth.GetOscillators();
|
||||
std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
|
||||
|
||||
DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
|
||||
DrawOscillatorsShapeInputs(oscillators, guiOscillators);
|
||||
}
|
||||
8
src/SeeSynth.cpp
Normal file
8
src/SeeSynth.cpp
Normal file
@@ -0,0 +1,8 @@
|
||||
#include "Application.h"
|
||||
|
||||
int main() {
|
||||
Application* app = new Application();
|
||||
app->Run();
|
||||
|
||||
delete app;
|
||||
}
|
||||
39
src/Synth.cpp
Normal file
39
src/Synth.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include "Synth.h"
|
||||
#include "Settings.h"
|
||||
#include "KeyBoard.h"
|
||||
#include "OscillatorType.h"
|
||||
|
||||
Synth::Synth(/* args */)
|
||||
{
|
||||
AddOscillator();
|
||||
}
|
||||
|
||||
Synth::~Synth()
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<float> & Synth::get_note(int semitone, float beats)
|
||||
{
|
||||
float hz = KeyBoard::GetHzBySemitone(semitone);
|
||||
float duration = beats * BEAT_DURATION;
|
||||
|
||||
// will change after oscillator starts to be more autonomous
|
||||
for (Oscillator* osc : m_oscillators)
|
||||
{
|
||||
osc->SetFreq(hz);
|
||||
}
|
||||
|
||||
return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
|
||||
}
|
||||
|
||||
void Synth::ProduceNoteSound(Note input)
|
||||
{
|
||||
float length = 1.f / input.length;
|
||||
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
|
||||
m_out_signal = get_note(semitone_shift, length);
|
||||
}
|
||||
|
||||
void Synth::AddOscillator()
|
||||
{
|
||||
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
|
||||
}
|
||||
30
utils.c
30
utils.c
@@ -1,30 +0,0 @@
|
||||
#include "utils.h"
|
||||
#include "stdlib.h"
|
||||
#include "string.h"
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count) {
|
||||
size_t total_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
total_count += sounds[i].sample_count;
|
||||
}
|
||||
// array to hold the result
|
||||
float* total = malloc(total_count * sizeof(float));
|
||||
|
||||
size_t current_count = 0;
|
||||
for (size_t i = 0; i < count; i++) {
|
||||
memcpy(total + current_count,
|
||||
sounds[i].samples,
|
||||
sounds[i].sample_count * sizeof(float));
|
||||
current_count += sounds[i].sample_count;
|
||||
|
||||
free(sounds[i].samples);
|
||||
}
|
||||
|
||||
SynthSound result = {
|
||||
.samples = total,
|
||||
.sample_count = total_count
|
||||
};
|
||||
|
||||
return result;
|
||||
}
|
||||
23
utils.h
23
utils.h
@@ -1,23 +0,0 @@
|
||||
#ifndef UTILS_H
|
||||
#define UTILS_H
|
||||
|
||||
#include "stdio.h"
|
||||
#include "assert.h"
|
||||
|
||||
#define write_log(format,args...) do { \
|
||||
printf(format, ## args); \
|
||||
} while(0)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// General SynthSound
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
typedef struct SynthSound {
|
||||
float* samples;
|
||||
size_t sample_count;
|
||||
} SynthSound;
|
||||
|
||||
// frees the original sounds
|
||||
SynthSound concat_sounds(SynthSound* sounds, size_t count);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user