wip: adsr with ramp
This commit is contained in:
108
src/ADSR.cpp
108
src/ADSR.cpp
@@ -6,58 +6,96 @@ ADSR::ADSR(/* args */) {
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m_parameters.attack_time = 1.f;
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m_parameters.decay_time = 0.3f;
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m_parameters.sustain_level = 0.6f;
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m_parameters.release_time = 1.0f;
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m_counter = 0;
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m_parameters.release_time = 0.8f;
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m_ramp = new Ramp(0, SAMPLE_RATE);
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}
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ADSR::ADSR(ADSRParameters param) {
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m_parameters = param;
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m_counter = 0;
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}
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ADSR::~ADSR() {}
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ADSR::~ADSR() {
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delete m_ramp;
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}
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void ADSR::set_state(std::size_t attack_samples, std::size_t decay_samples,
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std::size_t release_samples) {
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if (m_counter < attack_samples) {
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bool ADSR::is_attack_elapsed() {
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return m_state == Attack && m_ramp->IsCompleted();
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}
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bool ADSR::is_decay_elapsed() {
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return m_state == Decay && m_ramp->IsCompleted();
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}
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bool ADSR::is_release_elapsed() {
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return m_state == Release && m_ramp->IsCompleted();
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}
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void ADSR::recheck_state() {
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switch (m_state)
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{
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case Off:
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m_state = Attack;
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} else if (m_counter >= attack_samples &&
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m_counter < attack_samples + decay_samples) {
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m_state = Decay;
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} else if (m_counter >= attack_samples + decay_samples) {
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m_state = Sustain;
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break;
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case Attack:
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if (is_attack_elapsed()) {
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m_state = Decay;
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m_ramp->RampTo(m_parameters.sustain_level, m_parameters.decay_time);
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}
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break;
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case Decay:
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if (is_decay_elapsed()) {
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m_state = Sustain;
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}
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break;
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case Release:
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if (is_release_elapsed()) {
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m_state = Off;
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}
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break;
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default:
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break;
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}
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}
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void ADSR::process_sample(float* sample, std::size_t attack_samples,
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std::size_t decay_samples,
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std::size_t release_samples) {
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set_state(attack_samples, decay_samples, release_samples);
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if (m_state == Attack) {
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(*sample) = (*sample) * ((float)(1.f / attack_samples) * m_counter);
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} else if (m_state == Decay) {
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void ADSR::process_sample(float* sample) {
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if (m_state == Off) {
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(*sample) = 0;
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}
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else if (m_state == Attack) {
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(*sample) = (*sample) * m_ramp->Process();
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}
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else if (m_state == Decay) {
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(*sample) = (*sample) * m_ramp->Process();
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}
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else if (m_state == Sustain) {
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(*sample) = (*sample) * m_parameters.sustain_level;
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}
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else if (m_state == Release) {
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(*sample) = (*sample) * m_ramp->Process();
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}
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m_counter++;
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// todo: release state on note off (in reset function?)
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}
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void ADSR::RetriggerState() {
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m_counter = 0;
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m_state = Attack;
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void ADSR::OnSetNote() {
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if (m_state == Off) {
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m_state = Attack;
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}
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else if (m_state == Release) {
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m_state = Attack;
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};
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m_ramp->RampTo(1, m_parameters.attack_time);
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}
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void ADSR::OnUnsetNote() {
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write_log("Unset ADSR\n");
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m_state = Release;
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m_ramp->RampTo(0, m_parameters.release_time);
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}
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void ADSR::Process(std::vector<float>& samples) {
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const std::size_t attack_samples =
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(std::size_t)(m_parameters.attack_time * SAMPLE_RATE);
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const std::size_t decay_samples =
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(std::size_t)(m_parameters.decay_time * SAMPLE_RATE);
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const std::size_t release_samples =
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(std::size_t)(m_parameters.release_time * SAMPLE_RATE);
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write_log("Attack samples: %zu \n", attack_samples);
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write_log("ADSR State: %d\n", m_state);
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for (std::size_t i = 0; i < samples.size(); i++) {
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process_sample(&samples[i], attack_samples, decay_samples,
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release_samples);
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recheck_state();
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process_sample(&samples[i]);
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}
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write_log("Processed samples: %zu \n", m_counter);
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}
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@@ -85,6 +85,12 @@ bool Application::detect_note_pressed(Note* note) {
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return is_pressed == 1;
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}
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bool is_note_up() {
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return IsKeyReleased(KEY_A) || IsKeyReleased(KEY_B) || IsKeyReleased(KEY_C)
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|| IsKeyReleased(KEY_D) || IsKeyReleased(KEY_E) || IsKeyReleased(KEY_F)
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|| IsKeyReleased(KEY_G);
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}
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// Update On Input
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void Application::update_on_note_input() {
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if (detect_note_pressed(m_current_note)) {
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@@ -92,14 +98,15 @@ void Application::update_on_note_input() {
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if (!m_synth.GetIsNoteTriggered()){
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m_synth.TriggerNote((*m_current_note));
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}
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m_synth.ProduceSound();
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//m_sound_played_count = 0;
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write_log("Note played: %s\n", m_current_note->name.c_str());
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}
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else {
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else if (is_note_up()) {
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m_synth.StopSound();
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}
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// will produce 0 signal if ADSR is in off state
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m_synth.ProduceSound();
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}
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// Play ring-buffered audio
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@@ -109,7 +116,7 @@ void Application::play_buffered_audio() {
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update_on_note_input();
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UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(), STREAM_BUFFER_SIZE);
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const float audio_freme_duration = GetTime() - audio_frame_start_time;
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write_log("Frame time: %.3f%% \n", 100.0f / ((1.0f / audio_freme_duration) / ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
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//write_log("Frame time: %.3f%% \n", 100.0f / ((1.0f / audio_freme_duration) / ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
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}
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}
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29
src/Ramp.cpp
Normal file
29
src/Ramp.cpp
Normal file
@@ -0,0 +1,29 @@
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#include "Ramp.h"
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#include "Logger.h"
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Ramp::Ramp(float starting_level, float sample_rate) {
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m_level = starting_level;
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m_sample_rate = sample_rate;
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}
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Ramp::~Ramp() {
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}
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void Ramp::RampTo(float value, float time) {
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m_increment = (value - m_level) / (m_sample_rate * time);
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m_counter = (int)(m_sample_rate * time);
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write_log("Ramping from: %.1f to: %.1f by: %.1f for: %d\n", m_level, value, m_increment, m_counter);
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}
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float Ramp::Process() {
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if (m_counter > 0) {
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m_counter--;
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m_level += m_increment;
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}
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return m_level;
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}
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bool Ramp::IsCompleted() {
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return m_counter == 0;
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}
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@@ -2,7 +2,14 @@
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#define RAYGUI_IMPLEMENTATION
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#include "Logger.h"
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#include "Settings.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-but-set-variable"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#include "raygui.h"
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#pragma clang diagnostic pop
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Renderer::Renderer(/* args */) {
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
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@@ -105,7 +112,7 @@ void Renderer::draw_oscillators_panels(
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// Volume slider
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float decibels = (20.f * log10f(osc->GetVolume()));
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char amp_slider_label[32];
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sprintf(amp_slider_label, "%.1f dB", decibels);
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snprintf(amp_slider_label, 7, "%.1f dB", decibels);
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decibels =
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GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
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ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
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@@ -116,7 +123,7 @@ void Renderer::draw_oscillators_panels(
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// Defer shape drop-down box.
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ui_osc->shape_dropdown_rect = el_rect;
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el_rect.y += el_rect.height + el_spacing;
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/*
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Rectangle delete_button_rect = el_rect;
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delete_button_rect.x = osc_panel_x + 5;
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delete_button_rect.y -= el_rect.height + el_spacing;
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@@ -124,15 +131,15 @@ void Renderer::draw_oscillators_panels(
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bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
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if (is_delete_button_pressed)
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{
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memmove(
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synth->ui_oscillator + ui_osc_i,
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synth->ui_oscillator + ui_osc_i + 1,
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(synth->ui_oscillator_count - ui_osc_i) *
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sizeof(UiOscillator)
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);
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synth->ui_oscillator_count -= 1;
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// memmove(
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// synth->ui_oscillator + ui_osc_i,
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// synth->ui_oscillator + ui_osc_i + 1,
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// (synth->ui_oscillator_count - ui_osc_i) *
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// sizeof(UiOscillator)
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// );
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// synth->ui_oscillator_count -= 1;
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}
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*/
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}
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}
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@@ -7,10 +7,8 @@
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Synth::Synth(/* args */) {
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AddOscillator();
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AddEffect(new ADSR());
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for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
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float sample = 0.0f;
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m_out_signal.push_back(sample);
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}
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m_out_signal.reserve(STREAM_BUFFER_SIZE);
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zero_signal();
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}
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Synth::~Synth() {
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@@ -19,26 +17,37 @@ Synth::~Synth() {
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m_out_signal.clear();
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}
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void Synth::get_note() {
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void Synth::zero_signal() {
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float sample = 0.0f;
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for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
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float sample = 0.0f;
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m_out_signal[i] = sample;
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}
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}
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// todo: add other pipeline steps (e.g ADSR, Filters, FX);
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void Synth::get_note() {
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zero_signal();
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Adder::SumOscillators(m_oscillators, m_out_signal);
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}
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void Synth::apply_effects() {
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for (Effect* effect : m_effects) {
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// maybe not here
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//effect->RetriggerState();
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effect->Process(m_out_signal);
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}
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}
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void Synth::trigger_note_on_effects() {
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for (Effect* effect : m_effects) {
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effect->OnSetNote();
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}
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}
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void Synth::untrigger_note_on_effects() {
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for (Effect* effect : m_effects) {
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effect->OnUnsetNote();
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}
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}
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void Synth::TriggerNote(Note input) {
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float length = 1.f / input.length;
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int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
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float hz = KeyBoard::GetHzBySemitone(semitone_shift);
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@@ -47,6 +56,7 @@ void Synth::TriggerNote(Note input) {
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osc->SetFreq(hz);
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}
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is_note_triggered = true;
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trigger_note_on_effects();
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}
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void Synth::ProduceSound() {
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@@ -54,12 +64,11 @@ void Synth::ProduceSound() {
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apply_effects();
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}
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// todo: rename to something like untrigger note
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void Synth::StopSound() {
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for (size_t i = 0; i < STREAM_BUFFER_SIZE; i++) {
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float sample = 0.0f;
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m_out_signal[i] = sample;
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}
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zero_signal();
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is_note_triggered = false;
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untrigger_note_on_effects();
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}
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void Synth::AddOscillator() {
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