wip: adsr with ramp
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@@ -11,12 +11,14 @@ class Synth {
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private:
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bool is_note_triggered;
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std::vector<Oscillator*> m_oscillators;
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Adder m_adder;
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std::vector<Effect*> m_effects;
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// OscillatorUI* ui_oscillators;
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// Note m_current_note;
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std::vector<float> m_out_signal;
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void zero_signal();
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void get_note();
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void trigger_note_on_effects();
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void untrigger_note_on_effects();
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void apply_effects();
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public:
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