[feature]: ADSR (#15)

closes #14

Reviewed-on: #15
This commit is contained in:
2023-09-06 11:29:46 +03:00
parent 64fa6396bc
commit c50a8335d7
20 changed files with 444 additions and 140 deletions

View File

@@ -4,8 +4,6 @@
#include <string>
Application::Application(/* args */) {
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
init_synth();
init_audio();
}
@@ -15,8 +13,6 @@ Application::~Application() {
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
delete m_ring_buffer;
delete[] m_temp_buffer;
// todo: move to gui state class destructor (make it a class)
for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
@@ -39,7 +35,7 @@ void Application::init_synth() {
// todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note{.length = 1, .name = (*nameString)};
m_current_note->name.assign("G4");
// todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
@@ -55,103 +51,81 @@ void Application::init_synth() {
}
}
std::size_t Application::detect_note_pressed(Note* note) {
bool Application::detect_note_pressed(Note* note) {
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A)) {
note->name.assign("A4");
if (IsKeyDown(KEY_A)) {
note->name.assign("A2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B)) {
note->name.assign("B4");
if (IsKeyDown(KEY_B)) {
note->name.assign("B2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C)) {
note->name.assign("C4");
if (IsKeyDown(KEY_C)) {
note->name.assign("C2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D)) {
note->name.assign("D4");
if (IsKeyDown(KEY_D)) {
note->name.assign("D2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E)) {
note->name.assign("E4");
if (IsKeyDown(KEY_E)) {
note->name.assign("E2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F)) {
note->name.assign("F4");
if (IsKeyDown(KEY_F)) {
note->name.assign("F2");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G)) {
note->name.assign("G4");
if (IsKeyDown(KEY_G)) {
note->name.assign("G2");
is_pressed = 1;
}
return is_pressed;
return is_pressed == 1;
}
bool is_note_up() {
return IsKeyUp(KEY_A) || IsKeyUp(KEY_B) ||
IsKeyUp(KEY_C) || IsKeyUp(KEY_D) ||
IsKeyUp(KEY_E) || IsKeyUp(KEY_F) || IsKeyUp(KEY_G);
}
// Update On Input
void Application::update_on_note_input() {
if (detect_note_pressed(m_current_note)) {
m_synth.ProduceNoteSound((*m_current_note));
m_sound_played_count = 0;
if (!m_synth.GetIsNoteTriggered()) {
m_synth.TriggerNote((*m_current_note));
}
// m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str());
} else if (is_note_up() && m_synth.GetIsNoteTriggered()) {
m_synth.StopSound();
}
// will produce 0 signal if ADSR is in off state
m_synth.ProduceSound();
}
// Play ring-buffered audio
void Application::play_buffered_audio() {
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) {
std::size_t size_to_read = m_ring_buffer->GetSize();
write_log("Samples to play:%zu \n", size_to_read);
// todo: try to start reading directly from ring buffer, avoiding
// temp_buffer
m_ring_buffer->Read(m_temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (m_synth.GetOutSignal().size() == m_sound_played_count) {
m_ring_buffer->Reset();
}
}
}
// Fill ring buffer from current sound
void Application::fill_audio_buffer() {
if (!m_ring_buffer->IsFull() &&
m_synth.GetOutSignal().size() != m_sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
m_sound_played_count);
// how many samples need write
std::size_t size_to_fill = 0;
if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
m_ring_buffer->GetCapacity()) {
size_to_fill = m_ring_buffer->GetCapacity();
} else {
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) {
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
}
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
m_sound_played_count += size_to_fill;
if (IsAudioStreamProcessed(m_synth_stream)) {
// const float audio_frame_start_time = GetTime();
update_on_note_input();
UpdateAudioStream(m_synth_stream, m_synth.GetOutSignal().data(),
STREAM_BUFFER_SIZE);
// const float audio_freme_duration = GetTime() -
// audio_frame_start_time; write_log("Frame time: %.3f%% \n", 100.0f /
// ((1.0f / audio_freme_duration) /
// ((float)SAMPLE_RATE/STREAM_BUFFER_SIZE)));
}
}
void Application::Run() {
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
fill_audio_buffer();
while (!WindowShouldClose()) {
play_buffered_audio();
update_on_note_input();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}