wip: continious sound
This commit is contained in:
@@ -39,7 +39,7 @@ void Application::init_synth() {
|
||||
// todo: move that variables to Synth declaration
|
||||
std::string* nameString = new std::string(std::string(new char[3]));
|
||||
m_current_note = new Note{.length = 1, .name = (*nameString)};
|
||||
|
||||
m_current_note->name.assign("G4");
|
||||
// todo: move somewhere in initialization
|
||||
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
|
||||
m_synth_gui_state.oscillators.reserve(oscillators.size());
|
||||
@@ -91,55 +91,61 @@ std::size_t Application::detect_note_pressed(Note* note) {
|
||||
|
||||
// Update On Input
|
||||
void Application::update_on_note_input() {
|
||||
if (detect_note_pressed(m_current_note)) {
|
||||
detect_note_pressed(m_current_note);
|
||||
// if (detect_note_pressed(m_current_note)) {
|
||||
m_synth.ProduceNoteSound((*m_current_note));
|
||||
m_sound_played_count = 0;
|
||||
//m_sound_played_count = 0;
|
||||
write_log("Note played: %s\n", m_current_note->name.c_str());
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
||||
// Play ring-buffered audio
|
||||
void Application::play_buffered_audio() {
|
||||
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) {
|
||||
std::size_t size_to_read = m_ring_buffer->GetSize();
|
||||
|
||||
std::size_t size_to_read = m_ring_buffer->GetSize();
|
||||
size_t sample_count = (size_t)(1.f/FPS * SAMPLE_RATE);
|
||||
if (IsAudioStreamProcessed(m_synth_stream)) {
|
||||
write_log("Samples to play:%zu \n", size_to_read);
|
||||
// todo: try to start reading directly from ring buffer, avoiding
|
||||
// temp_buffer
|
||||
m_ring_buffer->Read(m_temp_buffer, size_to_read);
|
||||
//todo: can be optimized to only move pointers, without the usage of temp buffer
|
||||
|
||||
// can try the SetAudioStreamCallback
|
||||
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
|
||||
UpdateAudioStream(m_synth_stream, m_temp_buffer, sample_count);
|
||||
// can overwrite the ring buffer to avoid that
|
||||
if (m_synth.GetOutSignal().size() == m_sound_played_count) {
|
||||
m_ring_buffer->Reset();
|
||||
}
|
||||
|
||||
// if (m_synth.GetOutSignal().size() == m_sound_played_count) {
|
||||
// m_ring_buffer->Reset();
|
||||
// }
|
||||
}
|
||||
m_ring_buffer->Read(m_temp_buffer, sample_count);
|
||||
m_ring_buffer->Reset();
|
||||
if (m_ring_buffer->IsFull() || m_ring_buffer->IsEmpty()) {
|
||||
}
|
||||
}
|
||||
|
||||
// Fill ring buffer from current sound
|
||||
void Application::fill_audio_buffer() {
|
||||
if (!m_ring_buffer->IsFull() &&
|
||||
if (!m_ring_buffer->IsFull() &&
|
||||
m_synth.GetOutSignal().size() != m_sound_played_count) {
|
||||
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
|
||||
m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
|
||||
m_sound_played_count);
|
||||
|
||||
// how many samples need write
|
||||
std::size_t size_to_fill = 0;
|
||||
|
||||
if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
|
||||
m_ring_buffer->GetCapacity()) {
|
||||
size_to_fill = m_ring_buffer->GetCapacity();
|
||||
} else {
|
||||
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
|
||||
}
|
||||
std::size_t size_to_fill = m_ring_buffer->GetCapacity() - m_synth.GetOutSignal().size();
|
||||
// if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
|
||||
// m_ring_buffer->GetCapacity()) {
|
||||
|
||||
// } else {
|
||||
// size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
|
||||
// }
|
||||
|
||||
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
|
||||
for (size_t i = 0; i < size_to_fill; i++) {
|
||||
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
|
||||
}
|
||||
// for (size_t i = 0; i < size_to_fill; i++) {
|
||||
// m_temp_buffer[i] = m_synth.GetOutSignal()[i];
|
||||
// }
|
||||
|
||||
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
|
||||
m_ring_buffer->Write((float*)m_synth.GetOutSignal().data(), size_to_fill);
|
||||
m_sound_played_count += size_to_fill;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user