feat: parse patch files from json
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@@ -17,6 +17,10 @@ FetchContent_Declare(
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FetchContent_MakeAvailable(raylib)
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# Add nlohmann_json
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# FetchContent_Declare(json URL https://github.com/nlohmann/json/releases/download/v3.11.3/json.tar.xz)
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# FetchContent_MakeAvailable(json)
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# Adding our source files
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file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
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set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
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@@ -31,6 +35,7 @@ set_target_properties(
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target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
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target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
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# target_link_libraries(${PROJECT_NAME} PRIVATE json)
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# Setting ASSETS_PATH
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target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
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