feat: Oscillator GUI (#9)

Waveshape and volume implemented. Added Signal drawing

Todo: explore possibility to separate ui and applying state changes

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #9
This commit is contained in:
2023-06-18 19:14:30 +03:00
parent 7eb6a1755d
commit aaec53cfea
7 changed files with 5065 additions and 50 deletions

3
.gitignore vendored
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@@ -2,4 +2,5 @@
.DS_Store .DS_Store
/Debug/ /Debug/
*.wav *.wav
*.dSYM *.dSYM
/lib

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@@ -3,7 +3,11 @@
"readability/casting" "readability/casting"
], ],
"files.associations": { "files.associations": {
"algorithm": "c" "algorithm": "c",
"__bit_reference": "c",
"bitset": "c",
"chrono": "c",
"unordered_map": "c"
}, },
"FSharp.suggestGitignore": false, "FSharp.suggestGitignore": false,
} }

250
main.c
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@@ -11,11 +11,28 @@
#include "export.h" #include "export.h"
#include "raylib.h" #include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Synth // Synth
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
typedef struct OscillatorUI {
float volume;
float freq;//todo: remove or change to pitch shift
OscillatorType waveshape;
bool is_dropdown_open;
Rectangle shape_dropdown_rect;
} OscillatorUI;
typedef struct Synth {
OscillatorArray oscillators;
OscillatorUI* ui_oscillators;
Note current_note;
SynthSound* out_signal;
} Synth;
static int get_semitone_shift_internal(char* root_note, char* target_note) { static int get_semitone_shift_internal(char* root_note, char* target_note) {
char* pitch_classes[12] = char* pitch_classes[12] =
{ "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" }; { "C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B" };
@@ -68,38 +85,40 @@ int get_semitone_shift(char* target_note) {
return get_semitone_shift_internal("A4", target_note); return get_semitone_shift_internal("A4", target_note);
} }
SynthSound note(int semitone, float beats) { static OscillatorArray init_osc_array() {
float hz = get_hz_by_semitone(semitone); Oscillator first = {
float duration = beats * BEAT_DURATION;
OscillatorParameter first = {
.osc = Square, .osc = Square,
.freq = hz .freq = 440.f,
.volume = VOLUME
}; };
OscillatorParameter second = { Oscillator* oscArray = malloc(sizeof(Oscillator*) * 1);
.osc = Saw, oscArray[0] = first;
.freq = hz + 0.5
};
OscillatorParameter third = { OscillatorArray oscillators = {
.osc = Saw,
.freq = hz - 1.f
};
OscillatorParameter oscArray[] = { first/*, second, third */};
OscillatorParameterList parameters = {
.array = oscArray, .array = oscArray,
.count = 1 .count = 1
}; };
return freq(duration, parameters); return oscillators;
} }
SynthSound get_note_sound(Note input) { SynthSound note(Synth* synth, int semitone, float beats) {
float hz = get_hz_by_semitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (size_t i = 0; i < synth->oscillators.count; i++) {
synth->oscillators.array[i].freq = hz;
}
return freq(duration, synth->oscillators);
}
SynthSound get_note_sound(Synth* synth, Note input) {
float length = 1.f / input.length; float length = 1.f / input.length;
int semitone_shift = get_semitone_shift(input.name); int semitone_shift = get_semitone_shift(input.name);
return note(semitone_shift, length); return note(synth, semitone_shift, length);
} }
//------------------------------------------------------- //-------------------------------------------------------
@@ -137,6 +156,151 @@ size_t detect_note_pressed(Note* note) {
return is_pressed; return is_pressed;
} }
//------------------------------------------------------------------------------------
// GUI
//------------------------------------------------------------------------------------
void DrawUi(Synth *synth) {
const int panel_x_start = 0;
const int panel_y_start = 0;
const int panel_width = OSCILLATOR_PANEL_WIDTH;
const int panel_height = WINDOW_HEIGHT;
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel((Rectangle){
panel_x_start,
panel_y_start,
panel_width,
panel_height
},
"");
bool click_add_oscillator = GuiButton((Rectangle){
panel_x_start + 10,
panel_y_start + 10,
panel_width - 20,
25
}, "Add Oscillator");
if (click_add_oscillator)
{
// synth->ui_oscillator_count += 1;
// // Set defaults:
// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
// ui_osc->shape = WaveShape_SINE;
// ui_osc->freq = BASE_NOTE_FREQ;
// ui_osc->amplitude_ratio = 0.1f;
// ui_osc->shape_parameter_0 = 0.5f;
}
// Draw Oscillators
float panel_y_offset = 0;
//synth->ui_oscillator_count = 1
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i++)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_x_start + 10;
const int osc_panel_y = panel_y_start + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
osc_panel_x,
osc_panel_y,
osc_panel_width,
osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = osc_panel_x + slider_padding + 30,
.y = osc_panel_y + 10,
.width = osc_panel_width - (slider_padding * 2),
.height = 25
};
// Volume slider
float decibels = (20.f * log10f(osc->volume));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->volume = ui_osc->volume;
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
// DRAW OSCILLATOR SHAPE INPUTS
for (int ui_osc_i = 0; ui_osc_i < synth->oscillators.count; ui_osc_i += 1)
{
OscillatorUI* ui_osc = &synth->ui_oscillators[ui_osc_i];
Oscillator* osc = &synth->oscillators.array[ui_osc_i];
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->osc = (OscillatorType)(shape_index);
}
if (ui_osc->is_dropdown_open) break;
}
}
void DrawSignal(Synth* synth) {
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
Vector2* signal_points = malloc(sizeof(Vector2) * synth->out_signal->sample_count);
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < synth->out_signal->sample_count; point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(synth->out_signal->samples[point_idx] * 300);
}
DrawLineStrip(signal_points, synth->out_signal->sample_count, RED);
}
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Main // Main
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@@ -145,19 +309,35 @@ int main(int argc, char **argv) {
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1"); InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
SetTargetFPS(60); SetTargetFPS(60);
Note current_note = { //todo: move that variables to Synth declaration
Note g_current_note = {
.length = 1, .length = 1,
.name = malloc(sizeof(char) * 3) .name = malloc(sizeof(char) * 3)
}; };
SynthSound sound = { SynthSound g_sound = {
.sample_count = 0 .sample_count = 0
}; };
Synth synth = {
.current_note = g_current_note,
.out_signal = &g_sound,
.oscillators = init_osc_array()
};
//todo: move somewhere in initialization
synth.ui_oscillators = malloc(sizeof(OscillatorUI) * synth.oscillators.count);
for (size_t i = 0; i < synth.oscillators.count; i++)
{
OscillatorUI* ui = &synth.ui_oscillators[i];
ui->freq = synth.oscillators.array[i].freq;
ui->waveshape = synth.oscillators.array[i].osc;
ui->volume = synth.oscillators.array[i].volume;
}
int sound_played_count = 0; int sound_played_count = 0;
float temp_buffer[STREAM_BUFFER_SIZE]; float temp_buffer[STREAM_BUFFER_SIZE];
RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE); RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
InitAudioDevice(); InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME); SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE); SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
@@ -172,25 +352,26 @@ int main(int argc, char **argv) {
// Update Audio states // Update Audio states
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Fill ring buffer from current sound // Fill ring buffer from current sound
SynthSound* sound = synth.out_signal;
size_t size_for_buffer = 0; size_t size_for_buffer = 0;
if (!ring_buffer.is_full && sound.sample_count != sound_played_count) { if (!ring_buffer.is_full && sound->sample_count != sound_played_count) {
write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n", write_log("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
ring_buffer.is_full, ring_buffer.is_full,
sound.sample_count, sound->sample_count,
sound_played_count); sound_played_count);
// how many samples need write // how many samples need write
size_t size_to_fill = 0; size_t size_to_fill = 0;
if ((sound.sample_count - sound_played_count) > ring_buffer.size) { if ((sound->sample_count - sound_played_count) > ring_buffer.size) {
size_to_fill = ring_buffer.size; size_to_fill = ring_buffer.size;
} else { } else {
size_to_fill = sound.sample_count - sound_played_count; size_to_fill = sound->sample_count - sound_played_count;
} }
write_log("[INFO] SizeToFill:%zu\n", size_to_fill); write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++) { for (size_t i = 0; i < size_to_fill; i++) {
temp_buffer[i] = sound.samples[i]; temp_buffer[i] = sound->samples[i];
} }
ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill); ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
@@ -207,7 +388,7 @@ int main(int argc, char **argv) {
// can try the SetAudioStreamCallback // can try the SetAudioStreamCallback
UpdateAudioStream(synth_stream, temp_buffer, size_to_read); UpdateAudioStream(synth_stream, temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that // can overwrite the ring buffer to avoid that
if (sound.sample_count == sound_played_count) { if (sound->sample_count == sound_played_count) {
ring_buffer_reset(&ring_buffer); ring_buffer_reset(&ring_buffer);
} }
} }
@@ -215,8 +396,9 @@ int main(int argc, char **argv) {
// Update On Input // Update On Input
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
Note current_note = synth.current_note;
if (detect_note_pressed(&current_note)) { if (detect_note_pressed(&current_note)) {
sound = get_note_sound(current_note); *sound = get_note_sound(&synth, current_note);
sound_played_count = 0; sound_played_count = 0;
write_log("Note played: %s\n", current_note.name); write_log("Note played: %s\n", current_note.name);
} }
@@ -227,8 +409,10 @@ int main(int argc, char **argv) {
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); DrawUi(&synth);
DrawFPS(0,0); DrawSignal(&synth);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@@ -242,7 +426,7 @@ int main(int argc, char **argv) {
SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count); SynthSound* sounds = malloc(sizeof(SynthSound) * note_array.count);
for (size_t i = 0; i < note_array.count; i++) { for (size_t i = 0; i < note_array.count; i++) {
Note note = note_array.notes[i]; Note note = note_array.notes[i];
sounds[i] = get_note_sound(note); sounds[i] = get_note_sound(&synth, note);
} }
SynthSound song = concat_sounds(sounds, note_array.count); SynthSound song = concat_sounds(sounds, note_array.count);

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@@ -46,19 +46,19 @@ static float sawosc(float hz, float x) {
float multiosc(OscillatorGenerationParameter param) { float multiosc(OscillatorGenerationParameter param) {
float osc_sample = 0.f; float osc_sample = 0.f;
for (size_t i = 0; i < param.oscillators.count; i++) { for (size_t i = 0; i < param.oscillators.count; i++) {
OscillatorParameter osc = param.oscillators.array[i]; Oscillator osc = param.oscillators.array[i];
switch (osc.osc) { switch (osc.osc) {
case Sine: case Sine:
osc_sample += sineosc(osc.freq, param.sample); osc_sample += sineosc(osc.freq, param.sample) * osc.volume;
break; break;
case Triangle: case Triangle:
osc_sample += triangleosc(osc.freq, param.sample); osc_sample += triangleosc(osc.freq, param.sample) * osc.volume;
break; break;
case Square: case Square:
osc_sample += squareosc(osc.freq, param.sample); osc_sample += squareosc(osc.freq, param.sample) * osc.volume;
break; break;
case Saw: case Saw:
osc_sample += sawosc(osc.freq, param.sample); osc_sample += sawosc(osc.freq, param.sample) * osc.volume;
break; break;
} }
} }
@@ -66,7 +66,7 @@ float multiosc(OscillatorGenerationParameter param) {
return osc_sample; return osc_sample;
} }
SynthSound freq(float duration, OscillatorParameterList osc) { SynthSound freq(float duration, OscillatorArray osc) {
SynthSound samples = get_init_samples(duration); SynthSound samples = get_init_samples(duration);
// SynthSound attack = get_attack_samples(); // SynthSound attack = get_attack_samples();
@@ -77,7 +77,7 @@ SynthSound freq(float duration, OscillatorParameterList osc) {
.oscillators = osc, .oscillators = osc,
.sample = sample .sample = sample
}; };
output[i] = multiosc(param) * VOLUME; output[i] = multiosc(param);
} }
// create attack and release // create attack and release

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@@ -2,7 +2,7 @@
#define OSCILLATOR_H #define OSCILLATOR_H
#include "utils.h" #include "utils.h"
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
typedef enum { typedef enum {
Sine, Sine,
Triangle, Triangle,
@@ -10,23 +10,24 @@ typedef enum {
Square Square
} OscillatorType; } OscillatorType;
typedef struct OscillatorParameter { typedef struct Oscillator {
OscillatorType osc; OscillatorType osc;
float freq; float freq;
} OscillatorParameter; float volume;
} Oscillator;
typedef struct OscillatorParameterList { typedef struct OscillatorArray {
OscillatorParameter* array; Oscillator* array;
size_t count; size_t count;
} OscillatorParameterList; } OscillatorArray;
typedef struct OscillatorGenerationParameter { typedef struct OscillatorGenerationParameter {
OscillatorParameterList oscillators; OscillatorArray oscillators;
float sample; float sample;
} OscillatorGenerationParameter; } OscillatorGenerationParameter;
float multiosc(OscillatorGenerationParameter param); float multiosc(OscillatorGenerationParameter param);
SynthSound freq(float duration, OscillatorParameterList osc); SynthSound freq(float duration, OscillatorArray osc);

4824
raygui.h Normal file

File diff suppressed because it is too large Load Diff

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@@ -14,5 +14,6 @@
#define WINDOW_WIDTH 640 #define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480 #define WINDOW_HEIGHT 480
#define OSCILLATOR_PANEL_WIDTH 200
#endif #endif