[refactor]: c++ implementation (#13)

implemented in c++ to improve readability and simplify maintenance

Co-authored-by: HiveBeats <e1lama@protonmail.com>
Reviewed-on: #13
This commit is contained in:
2023-08-08 22:08:18 +03:00
parent bcb75a65f9
commit a445fc44b3
31 changed files with 1006 additions and 1054 deletions

184
src/Application.cpp Normal file
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#include "Application.h"
#include "Settings.h"
#include "Logger.h"
#include <string>
Application::Application(/* args */)
{
m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
m_temp_buffer = new float[STREAM_BUFFER_SIZE];
init_synth();
init_audio();
}
Application::~Application()
{
StopAudioStream(m_synth_stream);
UnloadAudioStream(m_synth_stream);
CloseAudioDevice();
CloseWindow();
delete m_ring_buffer;
delete[] m_temp_buffer;
// todo: move to gui state class destructor (make it a class)
for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
delete m_synth_gui_state.oscillators[i];
}
}
void Application::init_audio()
{
m_sound_played_count = 0;
InitAudioDevice();
SetMasterVolume(SYNTH_VOLUME);
SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
m_synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);
SetAudioStreamVolume(m_synth_stream, 0.5f);
PlayAudioStream(m_synth_stream);
}
void Application::init_synth()
{
//todo: move that variables to Synth declaration
std::string* nameString = new std::string(std::string(new char[3]));
m_current_note = new Note
{
.length = 1,
.name = (*nameString)
};
//todo: move somewhere in initialization
std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
m_synth_gui_state.oscillators.reserve(oscillators.size());
for (size_t i = 0; i < oscillators.size(); i++)
{
Oscillator* osc = oscillators[i];
assert(osc);
OscillatorGuiState* ui = new OscillatorGuiState {
.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()
};
m_synth_gui_state.oscillators.push_back(ui);
}
}
std::size_t Application::detect_note_pressed(Note* note)
{
std::size_t is_pressed = 0;
note->length = 8;
if (IsKeyPressed(KEY_A))
{
note->name.assign("A4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_B))
{
note->name.assign("B4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_C))
{
note->name.assign("C4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_D))
{
note->name.assign("D4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_E))
{
note->name.assign("E4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_F))
{
note->name.assign("F4");
is_pressed = 1;
}
if (IsKeyPressed(KEY_G))
{
note->name.assign("G4");
is_pressed = 1;
}
return is_pressed;
}
// Update On Input
void Application::update_on_note_input()
{
if (detect_note_pressed(m_current_note))
{
m_synth.ProduceNoteSound((*m_current_note));
m_sound_played_count = 0;
write_log("Note played: %s\n", m_current_note->name.c_str());
}
}
// Play ring-buffered audio
void Application::play_buffered_audio()
{
if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
{
std::size_t size_to_read = m_ring_buffer->GetSize();
write_log("Samples to play:%zu \n", size_to_read);
//todo: try to start reading directly from ring buffer, avoiding temp_buffer
m_ring_buffer->Read(m_temp_buffer, size_to_read);
// can try the SetAudioStreamCallback
UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
// can overwrite the ring buffer to avoid that
if (m_synth.GetOutSignal().size() == m_sound_played_count)
{
m_ring_buffer->Reset();
}
}
}
// Fill ring buffer from current sound
void Application::fill_audio_buffer()
{
if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
{
write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
m_ring_buffer->IsFull(),
m_synth.GetOutSignal().size(),
m_sound_played_count);
// how many samples need write
std::size_t size_to_fill = 0;
if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
{
size_to_fill = m_ring_buffer->GetCapacity();
} else
{
size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
}
write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
for (size_t i = 0; i < size_to_fill; i++)
{
m_temp_buffer[i] = m_synth.GetOutSignal()[i];
}
m_ring_buffer->Write(m_temp_buffer, size_to_fill);
m_sound_played_count += size_to_fill;
}
}
void Application::Run()
{
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
fill_audio_buffer();
play_buffered_audio();
update_on_note_input();
m_renderer.Draw(m_synth, m_synth_gui_state);
}
}

112
src/Oscillator.cpp Normal file
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#include "Oscillator.h"
#include "Settings.h"
#define TWO_PI 2*SYNTH_PI
Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
{
SetType(osc);
m_freq = freq;
m_volume = volume;
}
Oscillator::~Oscillator()
{
}
void Oscillator::Reset()
{
m_volume = 0;
m_phase = 0;
m_phase_dt = 0;
}
void Oscillator::SetType(OscillatorType osc)
{
m_osc = osc;
switch (m_osc) {
case Sine:
m_osc_function = &Oscillator::sineosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Triangle:
m_osc_function = &Oscillator::triangleosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
case Square:
m_osc_function = &Oscillator::squareosc;
m_dt_function = &Oscillator::calc_sine_phase_delta;
break;
case Saw:
m_osc_function = &Oscillator::sawosc;
m_dt_function = &Oscillator::calc_saw_phase_delta;
break;
}
}
void Oscillator::SetFreq(float freq)
{
m_freq = freq;
m_phase = 0;
m_phase_dt = (this->*m_dt_function)(freq);
}
float Oscillator::GenerateSample(float duration)
{
return (this->*m_osc_function)() * m_volume;
}
void Oscillator::sine_osc_phase_incr()
{
m_phase += m_phase_dt;
if (m_phase >= TWO_PI)
m_phase -= TWO_PI;
}
void Oscillator::saw_osc_phase_incr()
{
m_phase += m_phase_dt;
if (m_phase >= 1.0f)
m_phase -= 1.0f;
}
float Oscillator::calc_saw_phase_delta(float freq)
{
return freq / SAMPLE_RATE;
}
float Oscillator::calc_sine_phase_delta(float freq)
{
return (TWO_PI * freq) / SAMPLE_RATE;
}
float Oscillator::sineosc()
{
float result = sinf(m_phase);
sine_osc_phase_incr();
return result;
}
float Oscillator::sign(float v)
{
return (v > 0.0) ? 1.f : -1.f;
}
float Oscillator::squareosc()
{
return sign(sineosc());
}
float Oscillator::triangleosc()
{
float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
saw_osc_phase_incr();
return result;
}
float Oscillator::sawosc()
{
float result = m_phase * 2.f - 1.f;
saw_osc_phase_incr();
return result;
}

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src/Renderer.cpp Normal file
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#include "Renderer.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include "Settings.h"
#include "Logger.h"
Renderer::Renderer(/* args */)
{
InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
SetTargetFPS(60);
}
Renderer::~Renderer()
{
}
void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
{
BeginDrawing();
ClearBackground(RAYWHITE);
//todo: implement renderer
DrawUi(synth, synthGui);
DrawSignal(synth, synthGui);
//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
//DrawFPS(0,0);
EndDrawing();
}
void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
{
GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
auto signal = synth.GetOutSignal();
Vector2* signal_points = new Vector2[signal.size()];
const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
for (int point_idx = 0; point_idx < signal.size(); point_idx++)
{
signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
}
DrawLineStrip(signal_points, signal.size(), RED);
delete[] signal_points;
}
void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
{
#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
// DRAW OSCILLATOR SHAPE INPUTS
for (int i = 0; i < oscillators.size(); i += 1)
{
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
// Shape select
int shape_index = (int)(ui_osc->waveshape);
bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
WAVE_SHAPE_OPTIONS,
&shape_index,
ui_osc->is_dropdown_open
);
if (is_dropdown_click)
{
write_log("Dropdown clicked!\n");
ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
ui_osc->waveshape = (OscillatorType)(shape_index);
// APPLY STATE TO REAL OSC
osc->SetType(ui_osc->waveshape);
}
if (ui_osc->is_dropdown_open) break;
}
}
void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
const std::vector<OscillatorGuiState*>& guiOscillators,
const Rectangle& panel_bounds)
{
float panel_y_offset = 0;
for (int i = 0; i < oscillators.size(); i++)
{
OscillatorGuiState* ui_osc = guiOscillators[i];
assert(ui_osc);
Oscillator* osc = oscillators[i];
assert(osc);
const bool has_shape_param = (ui_osc->waveshape == Square);
// Draw Oscillator Panel
const int osc_panel_width = panel_bounds.width - 20;
const int osc_panel_height = has_shape_param ? 130 : 100;
const int osc_panel_x = panel_bounds.x + 10;
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
panel_y_offset += osc_panel_height + 5;
GuiPanel((Rectangle){
(float)osc_panel_x,
(float)osc_panel_y,
(float)osc_panel_width,
(float)osc_panel_height
},
"");
const float slider_padding = 50.f;
const float el_spacing = 5.f;
Rectangle el_rect = {
.x = (float)osc_panel_x + slider_padding + 30,
.y = (float)osc_panel_y + 10,
.width = (float)osc_panel_width - (slider_padding * 2),
.height = 25.f
};
// Volume slider
float decibels = (20.f * log10f(osc->GetVolume()));
char amp_slider_label[32];
sprintf(amp_slider_label, "%.1f dB", decibels);
decibels = GuiSlider(el_rect,
amp_slider_label,
"",
decibels,
-60.0f,
0.0f
);
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
osc->SetVolume(ui_osc->volume);
el_rect.y += el_rect.height + el_spacing;
// Defer shape drop-down box.
ui_osc->shape_dropdown_rect = el_rect;
el_rect.y += el_rect.height + el_spacing;
/*
Rectangle delete_button_rect = el_rect;
delete_button_rect.x = osc_panel_x + 5;
delete_button_rect.y -= el_rect.height + el_spacing;
delete_button_rect.width = 30;
bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
if (is_delete_button_pressed)
{
memmove(
synth->ui_oscillator + ui_osc_i,
synth->ui_oscillator + ui_osc_i + 1,
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
);
synth->ui_oscillator_count -= 1;
}
*/
}
}
void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
{
bool is_shape_dropdown_open = false;
int shape_index = 0;
GuiPanel(panel_bounds, "");
}
void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
{
bool click_add_oscillator = GuiButton((Rectangle){
panel_bounds.x + 10,
panel_bounds.y + 10,
panel_bounds.width - 20,
25.f
}, "Add Oscillator");
if (click_add_oscillator)
{
synth.AddOscillator();
Oscillator* osc = synth.GetOscillators().back();
OscillatorGuiState* ui = new OscillatorGuiState {
.freq = osc->GetFreq(),
.waveshape = osc->GetType(),
.volume = osc->GetVolume()
};
synthGui.oscillators.push_back(ui);
}
}
void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
{
Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
DrawMainPanel(panel_bounds);
DrawAddOscillatorButton(synth, synthGui, panel_bounds);
// Draw Oscillators
std::vector<Oscillator*> oscillators = synth.GetOscillators();
std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
DrawOscillatorsShapeInputs(oscillators, guiOscillators);
}

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src/SeeSynth.cpp Normal file
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#include "Application.h"
int main() {
Application* app = new Application();
app->Run();
delete app;
}

39
src/Synth.cpp Normal file
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#include "Synth.h"
#include "Settings.h"
#include "KeyBoard.h"
#include "OscillatorType.h"
Synth::Synth(/* args */)
{
AddOscillator();
}
Synth::~Synth()
{
}
std::vector<float> & Synth::get_note(int semitone, float beats)
{
float hz = KeyBoard::GetHzBySemitone(semitone);
float duration = beats * BEAT_DURATION;
// will change after oscillator starts to be more autonomous
for (Oscillator* osc : m_oscillators)
{
osc->SetFreq(hz);
}
return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
}
void Synth::ProduceNoteSound(Note input)
{
float length = 1.f / input.length;
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
m_out_signal = get_note(semitone_shift, length);
}
void Synth::AddOscillator()
{
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
}