[feat]: Filter LFO (#23)

Reviewed-on: #23
Co-authored-by: HiveBeats <e1lama@protonmail.com>
Co-committed-by: HiveBeats <e1lama@protonmail.com>
This commit is contained in:
2024-01-17 05:00:26 +03:00
committed by e1lama
parent 2b4e3cb573
commit 8fc7fbfd30
17 changed files with 363 additions and 114 deletions

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@@ -1,14 +1,17 @@
#pragma once
#include "Filter.h"
class BandPassFilter : public Filter {
private:
void CalculateCoefficients() override;
protected:
float GetSampleForFilterType() override;
public:
BandPassFilter();
BandPassFilter(Filter* filter);
BandPassFilter(float freq, float res, float q);
BandPassFilter(/* args */);
~BandPassFilter();
bool IsSameFilterType(FilterType type) override { return type == BandPass; };
};

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@@ -1,24 +1,25 @@
#pragma once
#include "IEffect.h"
#include "Settings.h"
enum FilterType {
LowPass,
BandPass,
HighPass
};
enum FilterType { LowPass, BandPass, HighPass };
class Filter : public IEffect {
protected:
float m_freq; // cutoff frequency
float m_q; // filter quantity (resonance)
float m_order; // filter order (peakGain)
/* todo: filter adsr */
float m_norm, m_v, m_k;
float m_a0, m_a1, m_a2, m_b1, m_b2;
float m_z1, m_z2;
void CalculateNormals();
virtual void CalculateCoefficients(){};
// float* m_output; // output buffer
float m_fs = SAMPLE_RATE; // sampling frequency;
float m_fc; // cutoff frequency normally something like: 440.0*pow(2.0,
// (midi_note - 69.0)/12.0);
float m_res; // resonance 0 to 1;
float m_drive; // internal distortion 0 to 0.1
float m_freq;
float m_damp;
float m_notcho; // notch output
float m_lowo; // low pass output
float m_higho; // high pass output
float m_bando; // band pass output
float m_peako; // peaking output = low - high
virtual float GetSampleForFilterType(){ return 0.0; };
public:
Filter(/* args */);
@@ -27,9 +28,9 @@ class Filter : public IEffect {
void Release() override final;
float Process(float in);
void Process(std::vector<float>& samples) override final;
void SetParameters(float freq, float res, float q);
float GetFreq() { return m_freq; }
float GetRes() { return m_q; }
float GetPeakGain() { return m_norm; }
virtual bool IsSameFilterType(FilterType type){ return false; };
void SetParameters(float freq, float res, float drive);
float GetFreq() { return m_fc; }
float GetRes() { return m_res; }
float GetPeakGain() { return m_drive; }
virtual bool IsSameFilterType(FilterType type) { return false; };
};

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@@ -2,8 +2,8 @@
#include "Filter.h"
class HighPassFilter : public Filter {
private:
void CalculateCoefficients() override;
protected:
float GetSampleForFilterType() override;
public:
HighPassFilter();

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@@ -11,10 +11,3 @@ public:
void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
};
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
{
}
LFO::~LFO()
{
}

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@@ -4,7 +4,7 @@
class LowPassFilter : public Filter {
protected:
void CalculateCoefficients() override;
float GetSampleForFilterType() override;
public:
LowPassFilter();
@@ -13,3 +13,4 @@ class LowPassFilter : public Filter {
~LowPassFilter();
bool IsSameFilterType(FilterType type) override { return type == LowPass; };
};

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@@ -8,6 +8,7 @@
#include "Oscillator.h"
#include "Settings.h"
#include <vector>
#include "LFO.h"
class Synth {
private:
@@ -15,7 +16,7 @@ class Synth {
std::vector<Oscillator*> m_oscillators;
std::vector<IEffect*> m_effects;
std::vector<float> m_out_signal;
Oscillator* m_lfo;
LFO* m_lfo;
void ZeroSignal();
void GetNote();
void TriggerNoteOnEffects();