wip: synth api && adder
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21
inc/Adder.h
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21
inc/Adder.h
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@@ -0,0 +1,21 @@
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#pragma once
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#include <vector>
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#include "Oscillator.h"
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class Adder
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{
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private:
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/* data */
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public:
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Adder(/* args */);
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~Adder();
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std::vector<float> & SumOscillators(const std::vector<Oscillator*> & oscillators, float duration);
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};
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Adder::Adder(/* args */)
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{
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}
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Adder::~Adder()
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{
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}
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@@ -5,4 +5,4 @@
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struct Note {
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struct Note {
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std::string& name;
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std::string& name;
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int length;
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int length;
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}
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};
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15
inc/Synth.h
15
inc/Synth.h
@@ -3,26 +3,29 @@
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#include <vector>
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#include <vector>
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#include "Oscillator.h"
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#include "Oscillator.h"
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#include "Note.h"
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#include "Note.h"
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#include "Adder.h"
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#include "Settings.h"
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class Synth
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class Synth
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{
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{
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private:
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private:
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std::vector<Oscillator&> m_oscillators;
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std::vector<Oscillator*> m_oscillators;
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Adder m_adder;
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//OscillatorUI* ui_oscillators;
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//OscillatorUI* ui_oscillators;
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Note m_current_note;
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Note m_current_note;
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std::vector<float> m_out_signal;
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std::vector<float> m_out_signal;
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std::vector<float> & sum_oscillators(float duration);
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std::vector<float> & get_note(int semitone, float beats);
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std::vector<float> & note(int semitone, float beats);
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public:
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public:
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Synth(/* args */);
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Synth(/* args */);
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~Synth();
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~Synth();
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std::vector<float> & GetNoteSound(Note input)
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void ProduceNoteSound(Note input);
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const std::vector<float> & GetOutSignal() { return m_out_signal; }
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};
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};
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Synth::Synth(/* args */)
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Synth::Synth(/* args */)
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{
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{
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m_oscillators.push_back(new Oscillator(OscillatorType.Sine, 440.f, VOLUME));
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m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
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}
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}
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Synth::~Synth()
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Synth::~Synth()
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22
src/Adder.cpp
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22
src/Adder.cpp
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@@ -0,0 +1,22 @@
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#include "Adder.h"
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std::vector<float> & Adder::SumOscillators(const std::vector<Oscillator*> & oscillators, float duration)
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{
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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std::vector<float> output;// = new std::vector<float>();
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output.reserve(sample_count);
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for (size_t i = 0; i < sample_count; i++)
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{
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float sample = 0.0f;
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for (Oscillator* osc : oscillators)
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{
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sample += osc->GenerateSample(duration);
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}
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output.push_back(sample);
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}
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return output;
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}
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@@ -2,44 +2,22 @@
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#include "Settings.h"
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#include "Settings.h"
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#include "KeyBoard.h"
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#include "KeyBoard.h"
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#include "OscillatorType.h"
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#include "OscillatorType.h"
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#include "Note.h"
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std::vector<float> & Synth::sum_oscillators(float duration)
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std::vector<float> & Synth::get_note(int semitone, float beats)
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{
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size_t sample_count = (size_t)(duration * SAMPLE_RATE);
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std::vector<float> output;// = new std::vector<float>();
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output.reserve(sample_count);
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for (size_t i = 0; i < sample_count; i++)
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{
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float sample = 0.0f;
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for (Oscillator& osc : m_oscillators)
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{
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sample += osc.GenerateSample(duration);
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}
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output.push_back(sample);
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}
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return output;
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}
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std::vector<float> & Synth::note(int semitone, float beats)
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{
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{
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float hz = KeyBoard::GetHzBySemitone(semitone);
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float hz = KeyBoard::GetHzBySemitone(semitone);
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float duration = beats * BEAT_DURATION;
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float duration = beats * BEAT_DURATION;
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// will change after oscillator starts to be more autonomous
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// will change after oscillator starts to be more autonomous
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for (size_t i = 0; i < m_oscillators.size(); i++) {
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for (auto osc : m_oscillators) {
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m_oscillators[i].SetFreq(hz);
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osc->SetFreq(hz);
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}
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}
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return sum_oscillators(duration);
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return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
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}
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}
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std::vector<float> & Synth::GetNoteSound(Note input) {
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void Synth::ProduceNoteSound(Note input) {
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float length = 1.f / input.length;
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float length = 1.f / input.length;
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int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
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int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
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return note(semitone_shift, length);
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m_out_signal = get_note(semitone_shift, length);
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}
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}
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