diff --git a/.gitignore b/.gitignore index 533963c..1aa0b53 100644 --- a/.gitignore +++ b/.gitignore @@ -3,4 +3,5 @@ /Debug/ *.wav *.dSYM -/lib \ No newline at end of file +/lib +/build \ No newline at end of file diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..cc31e79 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,37 @@ +cmake_minimum_required(VERSION 3.5) +project(SeeSynth) +#set(CMAKE_C_STANDARD 99) + +# Adding Raylib +include(FetchContent) +set(FETCHCONTENT_QUIET FALSE) +set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples +set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games + +FetchContent_Declare( + raylib + GIT_REPOSITORY "https://github.com/raysan5/raylib.git" + GIT_TAG "4.5.0" + GIT_PROGRESS TRUE +) + +FetchContent_MakeAvailable(raylib) + +# Adding our source files +file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files +set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project + + +# Declaring our executable +add_executable(${PROJECT_NAME}) +set_target_properties( + ${PROJECT_NAME} PROPERTIES + CXX_STANDARD 17 + CXX_STANDARD_REQUIRED ON) +target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES}) +target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE}) +target_link_libraries(${PROJECT_NAME} PRIVATE raylib) + +# Setting ASSETS_PATH +target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine +#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable