feat: full rendering
This commit is contained in:
@@ -1,9 +1,18 @@
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#pragma once
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#include "Synth.h"
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#include "SynthGuiState.h"
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#include <vector>
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#include "raylib.h"
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class Renderer
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{
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private:
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void DrawMainPanel(const Rectangle& panel_bounds);
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void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators,
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const Rectangle& panel_bounds);
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void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators);
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void DrawUi(Synth & synth, const SynthGuiState & synthGui);
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void DrawSignal(Synth & synth, const SynthGuiState & synthGui);
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public:
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@@ -12,5 +12,5 @@ struct OscillatorGuiState {
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};
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struct SynthGuiState {
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std::vector<OscillatorGuiState> oscillators;
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std::vector<OscillatorGuiState*> oscillators;
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};
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@@ -19,6 +19,10 @@ Application::~Application()
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CloseWindow();
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delete m_ring_buffer;
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delete[] m_temp_buffer;
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// todo: move to gui state class destructor (make it a class)
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for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
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delete m_synth_gui_state.oscillators[i];
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}
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}
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void Application::init_audio()
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@@ -52,7 +56,7 @@ void Application::init_synth()
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Oscillator* osc = oscillators[i];
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assert(osc);
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OscillatorGuiState ui = {
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OscillatorGuiState* ui = new OscillatorGuiState {
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.freq = osc->GetFreq(),
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.waveshape = osc->GetType(),
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.volume = osc->GetVolume()
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146
src/Renderer.cpp
146
src/Renderer.cpp
@@ -1,8 +1,8 @@
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#include "Renderer.h"
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include "Settings.h"
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#include "Logger.h"
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Renderer::Renderer(/* args */)
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{
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@@ -43,7 +43,149 @@ void Renderer::DrawSignal(Synth & synth, const SynthGuiState & synthGui)
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delete[] signal_points;
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}
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void Renderer::DrawUi(Synth & synth, const SynthGuiState & synthGui)
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void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
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{
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#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
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// DRAW OSCILLATOR SHAPE INPUTS
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for (int i = 0; i < oscillators.size(); i += 1)
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{
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OscillatorGuiState* ui_osc = guiOscillators[i];
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assert(ui_osc);
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Oscillator* osc = oscillators[i];
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assert(osc);
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// Shape select
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int shape_index = (int)(ui_osc->waveshape);
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bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
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WAVE_SHAPE_OPTIONS,
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&shape_index,
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ui_osc->is_dropdown_open
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);
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if (is_dropdown_click)
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{
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write_log("Dropdown clicked!\n");
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ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
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ui_osc->waveshape = (OscillatorType)(shape_index);
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// APPLY STATE TO REAL OSC
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osc->SetType(ui_osc->waveshape);
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}
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if (ui_osc->is_dropdown_open) break;
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}
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}
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void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators,
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const Rectangle& panel_bounds)
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{
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float panel_y_offset = 0;
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for (int i = 0; i < oscillators.size(); i++)
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{
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OscillatorGuiState* ui_osc = guiOscillators[i];
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assert(ui_osc);
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Oscillator* osc = oscillators[i];
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assert(osc);
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const bool has_shape_param = (ui_osc->waveshape == Square);
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// Draw Oscillator Panel
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const int osc_panel_width = panel_bounds.width - 20;
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const int osc_panel_height = has_shape_param ? 130 : 100;
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const int osc_panel_x = panel_bounds.x + 10;
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const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
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panel_y_offset += osc_panel_height + 5;
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GuiPanel((Rectangle){
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(float)osc_panel_x,
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(float)osc_panel_y,
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(float)osc_panel_width,
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(float)osc_panel_height
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},
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"");
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const float slider_padding = 50.f;
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const float el_spacing = 5.f;
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Rectangle el_rect = {
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.x = (float)osc_panel_x + slider_padding + 30,
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.y = (float)osc_panel_y + 10,
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.width = (float)osc_panel_width - (slider_padding * 2),
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.height = 25.f
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};
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// Volume slider
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float decibels = (20.f * log10f(osc->GetVolume()));
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char amp_slider_label[32];
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sprintf(amp_slider_label, "%.1f dB", decibels);
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decibels = GuiSlider(el_rect,
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amp_slider_label,
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"",
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decibels,
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-60.0f,
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0.0f
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);
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ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
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osc->SetVolume(ui_osc->volume);
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el_rect.y += el_rect.height + el_spacing;
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// Defer shape drop-down box.
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ui_osc->shape_dropdown_rect = el_rect;
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el_rect.y += el_rect.height + el_spacing;
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/*
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Rectangle delete_button_rect = el_rect;
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delete_button_rect.x = osc_panel_x + 5;
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delete_button_rect.y -= el_rect.height + el_spacing;
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delete_button_rect.width = 30;
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bool is_delete_button_pressed = GuiButton(delete_button_rect, "X");
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if (is_delete_button_pressed)
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{
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memmove(
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synth->ui_oscillator + ui_osc_i,
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synth->ui_oscillator + ui_osc_i + 1,
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(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
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);
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synth->ui_oscillator_count -= 1;
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}
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*/
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}
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}
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void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
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{
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bool is_shape_dropdown_open = false;
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int shape_index = 0;
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GuiPanel(panel_bounds, "");
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/**/
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bool click_add_oscillator = GuiButton((Rectangle){
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panel_bounds.x + 10,
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panel_bounds.y + 10,
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panel_bounds.width - 20,
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25.f
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}, "Add Oscillator");
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if (click_add_oscillator)
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{
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// synth->ui_oscillator_count += 1;
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// // Set defaults:
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// UiOscillator *ui_osc = synth->ui_oscillator + (synth->ui_oscillator_count - 1);
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// ui_osc->shape = WaveShape_SINE;
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// ui_osc->freq = BASE_NOTE_FREQ;
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// ui_osc->amplitude_ratio = 0.1f;
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// ui_osc->shape_parameter_0 = 0.5f;
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}
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}
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void Renderer::DrawUi(Synth & synth, const SynthGuiState & synthGui)
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{
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Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
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DrawMainPanel(panel_bounds);
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// Draw Oscillators
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std::vector<Oscillator*> oscillators = synth.GetOscillators();
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std::vector<OscillatorGuiState*> guiOscillators = synthGui.oscillators;
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DrawOscillatorsPanels(oscillators, guiOscillators, panel_bounds);
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DrawOscillatorsShapeInputs(oscillators, guiOscillators);
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}
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