feat: full rendering
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@@ -1,9 +1,18 @@
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#pragma once
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#include "Synth.h"
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#include "SynthGuiState.h"
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#include <vector>
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#include "raylib.h"
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class Renderer
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{
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private:
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void DrawMainPanel(const Rectangle& panel_bounds);
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void DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators,
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const Rectangle& panel_bounds);
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void DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators);
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void DrawUi(Synth & synth, const SynthGuiState & synthGui);
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void DrawSignal(Synth & synth, const SynthGuiState & synthGui);
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public:
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