feat: adsr gui
This commit is contained in:
@@ -33,4 +33,5 @@ class ADSR : public Effect {
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// void RetriggerState() override;
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// void RetriggerState() override;
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void Process(std::vector<float>& samples) override;
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void Process(std::vector<float>& samples) override;
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void Reset();
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void Reset();
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void SetParameters(float attack, float decay, float sustain, float release);
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};
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};
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@@ -3,13 +3,14 @@
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#include "SynthGuiState.h"
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#include "SynthGuiState.h"
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#include "raylib.h"
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#include "raylib.h"
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#include <vector>
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#include <vector>
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#include "ADSR.h"
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class Renderer {
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class Renderer {
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private:
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private:
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void draw_main_panel(const Rectangle& panel_bounds);
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void draw_main_panel(const Rectangle& panel_bounds);
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void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
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void draw_add_oscillator_button(Synth& synth, SynthGuiState& synth_gui,
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Rectangle panel_bounds);
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Rectangle panel_bounds);
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void draw_oscillators_panels(
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float draw_oscillators_panels(
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const std::vector<Oscillator*>& oscillators,
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const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& gui_oscillators,
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const std::vector<OscillatorGuiState*>& gui_oscillators,
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const Rectangle& panel_bounds);
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const Rectangle& panel_bounds);
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@@ -18,7 +19,7 @@ class Renderer {
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const std::vector<OscillatorGuiState*>& guiOscillators);
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const std::vector<OscillatorGuiState*>& guiOscillators);
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void draw_ui(Synth& synth, SynthGuiState& synth_gui);
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void draw_ui(Synth& synth, SynthGuiState& synth_gui);
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void draw_signal(Synth& synth, SynthGuiState& synth_gui);
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void draw_signal(Synth& synth, SynthGuiState& synth_gui);
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void draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr, const Rectangle& panel_bounds, float panel_y_offset);
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public:
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public:
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Renderer(/* args */);
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Renderer(/* args */);
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~Renderer();
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~Renderer();
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@@ -6,6 +6,7 @@
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#include "Oscillator.h"
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#include "Oscillator.h"
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#include "Settings.h"
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#include "Settings.h"
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#include <vector>
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#include <vector>
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#include "ADSR.h"
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class Synth {
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class Synth {
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private:
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private:
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@@ -32,4 +33,5 @@ class Synth {
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const std::vector<float>& GetOutSignal() { return m_out_signal; }
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const std::vector<float>& GetOutSignal() { return m_out_signal; }
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const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
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const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
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const bool& GetIsNoteTriggered() { return is_note_triggered; }
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const bool& GetIsNoteTriggered() { return is_note_triggered; }
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ADSR* GetADSR() { return (ADSR*)m_effects[0]; }
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};
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};
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@@ -11,6 +11,14 @@ struct OscillatorGuiState {
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Rectangle shape_dropdown_rect;
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Rectangle shape_dropdown_rect;
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};
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};
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struct ADSRGuiState {
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float attack;
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float decay;
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float sustain;
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float release;
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};
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struct SynthGuiState {
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struct SynthGuiState {
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std::vector<OscillatorGuiState*> oscillators;
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std::vector<OscillatorGuiState*> oscillators;
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ADSRGuiState adsr;
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};
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};
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@@ -86,4 +86,11 @@ void ADSR::Process(std::vector<float>& samples) {
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recheck_state();
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recheck_state();
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process_sample(&samples[i]);
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process_sample(&samples[i]);
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}
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}
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}
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void ADSR::SetParameters(float attack, float decay, float sustain, float release) {
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m_parameters.attack_time = attack;
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m_parameters.decay_time = decay;
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m_parameters.sustain_level = sustain;
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m_parameters.release_time = release;
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}
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}
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@@ -76,7 +76,7 @@ void Renderer::draw_oscillators_shape_inputs(
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}
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}
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}
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}
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void Renderer::draw_oscillators_panels(
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float Renderer::draw_oscillators_panels(
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const std::vector<Oscillator*>& oscillators,
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const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& gui_oscillators,
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const std::vector<OscillatorGuiState*>& gui_oscillators,
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const Rectangle& panel_bounds) {
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const Rectangle& panel_bounds) {
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@@ -138,6 +138,8 @@ void Renderer::draw_oscillators_panels(
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// synth->ui_oscillator_count -= 1;
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// synth->ui_oscillator_count -= 1;
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}
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}
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}
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}
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return panel_y_offset;
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}
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}
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void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
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void Renderer::draw_main_panel(const Rectangle& panel_bounds) {
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@@ -177,6 +179,68 @@ void Renderer::draw_ui(Synth& synth, SynthGuiState& synth_gui) {
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std::vector<Oscillator*> oscillators = synth.GetOscillators();
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std::vector<Oscillator*> oscillators = synth.GetOscillators();
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std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
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std::vector<OscillatorGuiState*> gui_oscillators = synth_gui.oscillators;
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draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
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float panel_y_offset = draw_oscillators_panels(oscillators, gui_oscillators, panel_bounds);
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draw_oscillators_shape_inputs(oscillators, gui_oscillators);
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draw_oscillators_shape_inputs(oscillators, gui_oscillators);
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}
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draw_adsr_panel(synth.GetADSR(), synth_gui.adsr, panel_bounds, panel_y_offset);
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}
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void Renderer::draw_adsr_panel(ADSR* adsr, ADSRGuiState& gui_adsr, const Rectangle& panel_bounds, float panel_y_offset) {
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// Draw ADSR Panel
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const int osc_panel_width = panel_bounds.width - 20;
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const int osc_panel_height = 120;
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const int osc_panel_x = panel_bounds.x + 10;
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const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
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panel_y_offset += osc_panel_height + 5;
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GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
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(float)osc_panel_width, (float)osc_panel_height},
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"ADSR");
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const float slider_padding = 50.f;
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const float el_spacing = 5.f;
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Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
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.y = (float)osc_panel_y + 10,
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.width =
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(float)osc_panel_width - (slider_padding * 2),
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.height = 25.f};
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// Attack slider
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float attack = gui_adsr.attack;
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char attack_slider_label[32];
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snprintf(attack_slider_label, 7, "%.1f s", attack);
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attack =
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GuiSlider(el_rect, attack_slider_label, "", attack, 0.0f, 2.0f);
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gui_adsr.attack = attack;
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el_rect.y += el_rect.height + el_spacing;
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//Decay slider
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float decay = gui_adsr.decay;
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char decay_slider_label[32];
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snprintf(decay_slider_label, 7, "%.1f s", decay);
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decay =
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GuiSlider(el_rect, decay_slider_label, "", decay, 0.0f, 1.0f);
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gui_adsr.decay = decay;
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el_rect.y += el_rect.height + el_spacing;
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//Sustain slider
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float sustain = gui_adsr.sustain;
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char sustain_slider_label[32];
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snprintf(sustain_slider_label, 7, "%.1f u", sustain);
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sustain =
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GuiSlider(el_rect, sustain_slider_label, "", sustain, 0.0f, 1.0f);
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gui_adsr.sustain = sustain;
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el_rect.y += el_rect.height + el_spacing;
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//Release slider
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float release = gui_adsr.release;
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char release_slider_label[32];
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snprintf(release_slider_label, 7, "%.1f s", release);
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release =
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GuiSlider(el_rect, release_slider_label, "", release, 0.0f, 5.0f);
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gui_adsr.release = release;
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el_rect.y += el_rect.height + el_spacing;
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//apply values to real one
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adsr->SetParameters(gui_adsr.attack, gui_adsr.decay, gui_adsr.sustain, gui_adsr.release);
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}
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