14
inc/ADSR.h
14
inc/ADSR.h
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
#include "Effect.h"
|
||||
#include "IEffect.h"
|
||||
#include "Ramp.h"
|
||||
#include <cstddef>
|
||||
|
||||
class ADSR : public Effect {
|
||||
class ADSR : public IEffect {
|
||||
enum ADSRState { sOff, sAttack, sDecay, sSustain, sRelease };
|
||||
|
||||
private:
|
||||
@@ -14,11 +14,11 @@ class ADSR : public Effect {
|
||||
ADSRState m_state;
|
||||
Ramp* m_ramp;
|
||||
|
||||
void process_sample(float* sample);
|
||||
bool is_attack_elapsed();
|
||||
bool is_decay_elapsed();
|
||||
bool is_release_elapsed();
|
||||
void recheck_state();
|
||||
void ProcessSample(float* sample);
|
||||
bool IsAttackElapsed();
|
||||
bool IsDecayElapsed();
|
||||
bool IsReleaseElapsed();
|
||||
void RecheckState();
|
||||
|
||||
public:
|
||||
ADSR(/* args */);
|
||||
|
||||
12
inc/Effect.h
12
inc/Effect.h
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
class Effect {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
Effect(/* args */){};
|
||||
~Effect(){};
|
||||
virtual void Trigger(){};
|
||||
virtual void Release(){};
|
||||
virtual void Process(std::vector<float>& samples){};
|
||||
};
|
||||
10
inc/Filter.h
10
inc/Filter.h
@@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include "Effect.h"
|
||||
#include "IEffect.h"
|
||||
|
||||
enum FilterType {
|
||||
LowPass,
|
||||
@@ -7,7 +7,7 @@ enum FilterType {
|
||||
HighPass
|
||||
};
|
||||
|
||||
class Filter : public Effect {
|
||||
class Filter : public IEffect {
|
||||
protected:
|
||||
float m_freq; // cutoff frequency
|
||||
float m_q; // filter quantity (resonance)
|
||||
@@ -23,10 +23,10 @@ class Filter : public Effect {
|
||||
public:
|
||||
Filter(/* args */);
|
||||
virtual ~Filter();
|
||||
void Trigger() override;
|
||||
void Release() override;
|
||||
void Trigger() override final;
|
||||
void Release() override final;
|
||||
float Process(float in);
|
||||
void Process(std::vector<float>& samples) override;
|
||||
void Process(std::vector<float>& samples) override final;
|
||||
void SetParameters(float freq, float res, float q);
|
||||
float GetFreq() { return m_freq; }
|
||||
float GetRes() { return m_q; }
|
||||
|
||||
10
inc/IEffect.h
Normal file
10
inc/IEffect.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
class IEffect {
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
virtual void Trigger() = 0;
|
||||
virtual void Release() = 0;
|
||||
virtual void Process(std::vector<float>& samples) = 0;
|
||||
};
|
||||
@@ -54,10 +54,9 @@ class KeyBoard {
|
||||
}
|
||||
|
||||
public:
|
||||
KeyBoard(/* args */);
|
||||
~KeyBoard();
|
||||
|
||||
static float GetHzBySemitone(int semitone) {
|
||||
static float GetHzBySemitone(float semitone) {
|
||||
//440 * Math.Pow(2, (note - 69) / 12.0) would it be better?
|
||||
return PITCH_STANDARD * powf(powf(2.f, (1.f / 12.f)), semitone);
|
||||
}
|
||||
|
||||
@@ -71,7 +70,3 @@ class KeyBoard {
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
KeyBoard::KeyBoard(/* args */) {}
|
||||
|
||||
KeyBoard::~KeyBoard() {}
|
||||
|
||||
20
inc/LFO.h
Normal file
20
inc/LFO.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
#include "Oscillator.h"
|
||||
|
||||
class LFO: public Oscillator
|
||||
{
|
||||
private:
|
||||
/* data */
|
||||
public:
|
||||
LFO(/* args */);
|
||||
~LFO();
|
||||
void SetFreq(float freq) { m_phase_dt = (this->*m_dt_function)(freq); }
|
||||
};
|
||||
|
||||
LFO::LFO(/* args */): Oscillator(Sine, 0.f, 0.5f)
|
||||
{
|
||||
}
|
||||
|
||||
LFO::~LFO()
|
||||
{
|
||||
}
|
||||
@@ -5,31 +5,41 @@
|
||||
class Oscillator {
|
||||
private:
|
||||
OscillatorType m_osc;
|
||||
float m_freq;
|
||||
float m_fine;
|
||||
float m_key;
|
||||
float m_volume;
|
||||
float m_phase;
|
||||
float m_phase_dt;
|
||||
float (Oscillator::*m_osc_function)(void);
|
||||
void SineOscPhaseIncr();
|
||||
void SawOscPhaseIncr();
|
||||
float CalcSawPhaseDelta(float freq);
|
||||
float CalcSinePhaseDelta(float freq);
|
||||
float SawOsc();
|
||||
float TriangleOsc();
|
||||
float SquareOsc();
|
||||
float Sign(float v);
|
||||
float SineOsc();
|
||||
|
||||
protected:
|
||||
float m_phase_dt;
|
||||
float (Oscillator::*m_dt_function)(float freq);
|
||||
void sine_osc_phase_incr();
|
||||
void saw_osc_phase_incr();
|
||||
float calc_saw_phase_delta(float freq);
|
||||
float calc_sine_phase_delta(float freq);
|
||||
float sawosc();
|
||||
float triangleosc();
|
||||
float squareosc();
|
||||
float sign(float v);
|
||||
float sineosc();
|
||||
|
||||
public:
|
||||
Oscillator(OscillatorType osc, float freq, float volume);
|
||||
Oscillator(OscillatorType osc, float fine, float volume);
|
||||
~Oscillator();
|
||||
OscillatorType GetType() { return m_osc; }
|
||||
void SetType(OscillatorType osc);
|
||||
float GetVolume() { return m_volume; }
|
||||
void SetVolume(float volume) { m_volume = volume; }
|
||||
float GetFreq() { return m_freq; }
|
||||
void SetFreq(float freq);
|
||||
float GetKey() { return m_key; }
|
||||
void SetKey(float key);
|
||||
float GetFine() { return m_fine; }
|
||||
void SetFine(float fine) {
|
||||
if (fine != m_fine) {
|
||||
assert(fine >= -2.f && fine <= 2.f);
|
||||
m_fine = fine;
|
||||
}
|
||||
}
|
||||
void Reset();
|
||||
float Process();
|
||||
};
|
||||
|
||||
20
inc/Synth.h
20
inc/Synth.h
@@ -3,7 +3,7 @@
|
||||
#include "ADSR.h"
|
||||
#include "Filter.h"
|
||||
#include "Adder.h"
|
||||
#include "Effect.h"
|
||||
#include "IEffect.h"
|
||||
#include "Note.h"
|
||||
#include "Oscillator.h"
|
||||
#include "Settings.h"
|
||||
@@ -13,23 +13,23 @@ class Synth {
|
||||
private:
|
||||
bool is_note_triggered;
|
||||
std::vector<Oscillator*> m_oscillators;
|
||||
std::vector<Effect*> m_effects;
|
||||
std::vector<IEffect*> m_effects;
|
||||
std::vector<float> m_out_signal;
|
||||
Oscillator* m_lfo;
|
||||
void zero_signal();
|
||||
void get_note();
|
||||
void trigger_note_on_effects();
|
||||
void untrigger_note_on_effects();
|
||||
void apply_effects();
|
||||
void add_oscillator();
|
||||
void apply_filter_lfo();
|
||||
void ZeroSignal();
|
||||
void GetNote();
|
||||
void TriggerNoteOnEffects();
|
||||
void UntriggerNoteOnEffects();
|
||||
void ApplyEffects();
|
||||
void AddOscillator();
|
||||
void ApplyFilterLfo();
|
||||
public:
|
||||
Synth(/* args */);
|
||||
~Synth();
|
||||
void Trigger(Note input);
|
||||
void Process();
|
||||
void Release();
|
||||
void AddEffect(Effect* fx);
|
||||
void AddEffect(IEffect* fx);
|
||||
const std::vector<float>& GetOutSignal() { return m_out_signal; }
|
||||
const std::vector<Oscillator*>& GetOscillators() { return m_oscillators; }
|
||||
const bool& GetIsNoteTriggered() { return is_note_triggered; }
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
struct OscillatorGuiState {
|
||||
float volume;
|
||||
float freq; // todo: remove or change to pitch shift
|
||||
float fine;
|
||||
OscillatorType waveshape;
|
||||
bool is_dropdown_open;
|
||||
Rectangle shape_dropdown_rect;
|
||||
|
||||
Reference in New Issue
Block a user