[feat]: Oscillator fine-tune (#22)

closes #19

Reviewed-on: #22
This commit is contained in:
2023-09-17 02:26:44 +03:00
parent bb3ccc296a
commit 2b4e3cb573
16 changed files with 209 additions and 132 deletions

37
CMakeLists.txt Normal file
View File

@@ -0,0 +1,37 @@
cmake_minimum_required(VERSION 3.5)
project(SeeSynth)
#set(CMAKE_C_STANDARD 99)
# Adding Raylib
include(FetchContent)
set(FETCHCONTENT_QUIET FALSE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
set(BUILD_GAMES OFF CACHE BOOL "" FORCE) # don't build the supplied example games
FetchContent_Declare(
raylib
GIT_REPOSITORY "https://github.com/raysan5/raylib.git"
GIT_TAG "4.5.0"
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(raylib)
# Adding our source files
file(GLOB_RECURSE PROJECT_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_LIST_DIR}/src/*.cpp") # Define PROJECT_SOURCES as a list of all source files
set(PROJECT_INCLUDE "${CMAKE_CURRENT_LIST_DIR}/inc/") # Define PROJECT_INCLUDE to be the path to the include directory of the project
# Declaring our executable
add_executable(${PROJECT_NAME})
set_target_properties(
${PROJECT_NAME} PROPERTIES
CXX_STANDARD 17
CXX_STANDARD_REQUIRED ON)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECT_SOURCES})
target_include_directories(${PROJECT_NAME} PRIVATE ${PROJECT_INCLUDE})
target_link_libraries(${PROJECT_NAME} PRIVATE raylib)
# Setting ASSETS_PATH
target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="${CMAKE_CURRENT_SOURCE_DIR}/assets/") # Set the asset path macro to the absolute path on the dev machine
#target_compile_definitions(${PROJECT_NAME} PUBLIC ASSETS_PATH="./assets") # Set the asset path macro in release mode to a relative path that assumes the assets folder is in the same directory as the game executable