[refactor]: formatting
This commit is contained in:
@@ -1,32 +1,29 @@
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#include "Application.h"
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#include "Settings.h"
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#include "Logger.h"
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#include "Settings.h"
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#include <string>
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Application::Application(/* args */)
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{
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Application::Application(/* args */) {
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m_ring_buffer = new RingBuffer<float>((std::size_t)STREAM_BUFFER_SIZE);
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m_temp_buffer = new float[STREAM_BUFFER_SIZE];
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init_synth();
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init_audio();
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}
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Application::~Application()
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{
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Application::~Application() {
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StopAudioStream(m_synth_stream);
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UnloadAudioStream(m_synth_stream);
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UnloadAudioStream(m_synth_stream);
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CloseAudioDevice();
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CloseWindow();
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delete m_ring_buffer;
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delete[] m_temp_buffer;
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// todo: move to gui state class destructor (make it a class)
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for(int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
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for (int i = 0; i < m_synth_gui_state.oscillators.size(); i++) {
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delete m_synth_gui_state.oscillators[i];
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}
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}
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void Application::init_audio()
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{
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void Application::init_audio() {
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m_sound_played_count = 0;
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InitAudioDevice();
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@@ -38,69 +35,54 @@ void Application::init_audio()
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PlayAudioStream(m_synth_stream);
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}
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void Application::init_synth()
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{
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//todo: move that variables to Synth declaration
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std::string* nameString = new std::string(std::string(new char[3]));
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m_current_note = new Note
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{
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.length = 1,
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.name = (*nameString)
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};
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void Application::init_synth() {
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// todo: move that variables to Synth declaration
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std::string* nameString = new std::string(std::string(new char[3]));
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m_current_note = new Note{.length = 1, .name = (*nameString)};
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//todo: move somewhere in initialization
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// todo: move somewhere in initialization
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std::vector<Oscillator*> oscillators = m_synth.GetOscillators();
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m_synth_gui_state.oscillators.reserve(oscillators.size());
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for (size_t i = 0; i < oscillators.size(); i++)
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{
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for (size_t i = 0; i < oscillators.size(); i++) {
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Oscillator* osc = oscillators[i];
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assert(osc);
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OscillatorGuiState* ui = new OscillatorGuiState {
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.freq = osc->GetFreq(),
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.waveshape = osc->GetType(),
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.volume = osc->GetVolume()
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};
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OscillatorGuiState* ui =
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new OscillatorGuiState{.freq = osc->GetFreq(),
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.waveshape = osc->GetType(),
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.volume = osc->GetVolume()};
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m_synth_gui_state.oscillators.push_back(ui);
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}
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}
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std::size_t Application::detect_note_pressed(Note* note)
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{
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std::size_t Application::detect_note_pressed(Note* note) {
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std::size_t is_pressed = 0;
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note->length = 8;
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if (IsKeyPressed(KEY_A))
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{
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if (IsKeyPressed(KEY_A)) {
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note->name.assign("A4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_B))
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{
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if (IsKeyPressed(KEY_B)) {
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note->name.assign("B4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_C))
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{
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if (IsKeyPressed(KEY_C)) {
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note->name.assign("C4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_D))
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{
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if (IsKeyPressed(KEY_D)) {
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note->name.assign("D4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_E))
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{
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if (IsKeyPressed(KEY_E)) {
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note->name.assign("E4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_F))
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{
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if (IsKeyPressed(KEY_F)) {
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note->name.assign("F4");
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is_pressed = 1;
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}
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if (IsKeyPressed(KEY_G))
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{
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if (IsKeyPressed(KEY_G)) {
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note->name.assign("G4");
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is_pressed = 1;
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}
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@@ -108,10 +90,8 @@ std::size_t Application::detect_note_pressed(Note* note)
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}
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// Update On Input
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void Application::update_on_note_input()
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{
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if (detect_note_pressed(m_current_note))
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{
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void Application::update_on_note_input() {
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if (detect_note_pressed(m_current_note)) {
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m_synth.ProduceNoteSound((*m_current_note));
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m_sound_played_count = 0;
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write_log("Note played: %s\n", m_current_note->name.c_str());
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@@ -119,61 +99,54 @@ void Application::update_on_note_input()
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}
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// Play ring-buffered audio
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void Application::play_buffered_audio()
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{
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if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty())
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{
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void Application::play_buffered_audio() {
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if (IsAudioStreamProcessed(m_synth_stream) && !m_ring_buffer->IsEmpty()) {
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std::size_t size_to_read = m_ring_buffer->GetSize();
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write_log("Samples to play:%zu \n", size_to_read);
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//todo: try to start reading directly from ring buffer, avoiding temp_buffer
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// todo: try to start reading directly from ring buffer, avoiding
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// temp_buffer
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m_ring_buffer->Read(m_temp_buffer, size_to_read);
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// can try the SetAudioStreamCallback
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UpdateAudioStream(m_synth_stream, m_temp_buffer, size_to_read);
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// can overwrite the ring buffer to avoid that
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if (m_synth.GetOutSignal().size() == m_sound_played_count)
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{
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if (m_synth.GetOutSignal().size() == m_sound_played_count) {
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m_ring_buffer->Reset();
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}
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}
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}
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// Fill ring buffer from current sound
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void Application::fill_audio_buffer()
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{
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if (!m_ring_buffer->IsFull() && m_synth.GetOutSignal().size() != m_sound_played_count)
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{
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write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
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m_ring_buffer->IsFull(),
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m_synth.GetOutSignal().size(),
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m_sound_played_count);
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void Application::fill_audio_buffer() {
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if (!m_ring_buffer->IsFull() &&
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m_synth.GetOutSignal().size() != m_sound_played_count) {
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write_log("[INFO] IsFull:%d Samples:%zu Played:%d\n",
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m_ring_buffer->IsFull(), m_synth.GetOutSignal().size(),
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m_sound_played_count);
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// how many samples need write
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std::size_t size_to_fill = 0;
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if ((m_synth.GetOutSignal().size() - m_sound_played_count) > m_ring_buffer->GetCapacity())
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{
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if ((m_synth.GetOutSignal().size() - m_sound_played_count) >
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m_ring_buffer->GetCapacity()) {
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size_to_fill = m_ring_buffer->GetCapacity();
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} else
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{
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} else {
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size_to_fill = m_synth.GetOutSignal().size() - m_sound_played_count;
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}
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write_log("[INFO] SizeToFill:%zu\n", size_to_fill);
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for (size_t i = 0; i < size_to_fill; i++)
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{
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for (size_t i = 0; i < size_to_fill; i++) {
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m_temp_buffer[i] = m_synth.GetOutSignal()[i];
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}
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m_ring_buffer->Write(m_temp_buffer, size_to_fill);
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m_sound_played_count += size_to_fill;
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}
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}
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void Application::Run()
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{
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void Application::Run() {
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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fill_audio_buffer();
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play_buffered_audio();
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@@ -1,28 +1,23 @@
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#include "Oscillator.h"
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#include "Settings.h"
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#define TWO_PI 2*SYNTH_PI
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#define TWO_PI 2 * SYNTH_PI
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Oscillator::Oscillator(OscillatorType osc, float freq, float volume)
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{
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Oscillator::Oscillator(OscillatorType osc, float freq, float volume) {
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SetType(osc);
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m_freq = freq;
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m_volume = volume;
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}
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Oscillator::~Oscillator()
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{
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}
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Oscillator::~Oscillator() {}
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void Oscillator::Reset()
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{
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void Oscillator::Reset() {
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m_volume = 0;
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m_phase = 0;
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m_phase_dt = 0;
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}
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void Oscillator::SetType(OscillatorType osc)
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{
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void Oscillator::SetType(OscillatorType osc) {
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m_osc = osc;
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switch (m_osc) {
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case Sine:
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@@ -44,68 +39,53 @@ void Oscillator::SetType(OscillatorType osc)
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}
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}
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void Oscillator::SetFreq(float freq)
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{
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void Oscillator::SetFreq(float freq) {
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m_freq = freq;
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m_phase = 0;
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m_phase_dt = (this->*m_dt_function)(freq);
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}
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float Oscillator::GenerateSample(float duration)
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{
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float Oscillator::GenerateSample(float duration) {
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return (this->*m_osc_function)() * m_volume;
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}
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void Oscillator::sine_osc_phase_incr()
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{
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void Oscillator::sine_osc_phase_incr() {
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m_phase += m_phase_dt;
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if (m_phase >= TWO_PI)
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m_phase -= TWO_PI;
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}
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void Oscillator::saw_osc_phase_incr()
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{
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void Oscillator::saw_osc_phase_incr() {
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m_phase += m_phase_dt;
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if (m_phase >= 1.0f)
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m_phase -= 1.0f;
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}
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float Oscillator::calc_saw_phase_delta(float freq)
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{
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float Oscillator::calc_saw_phase_delta(float freq) {
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return freq / SAMPLE_RATE;
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}
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float Oscillator::calc_sine_phase_delta(float freq)
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{
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float Oscillator::calc_sine_phase_delta(float freq) {
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return (TWO_PI * freq) / SAMPLE_RATE;
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}
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float Oscillator::sineosc()
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{
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float Oscillator::sineosc() {
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float result = sinf(m_phase);
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sine_osc_phase_incr();
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return result;
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}
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float Oscillator::sign(float v)
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{
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return (v > 0.0) ? 1.f : -1.f;
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}
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float Oscillator::sign(float v) { return (v > 0.0) ? 1.f : -1.f; }
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float Oscillator::squareosc()
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{
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return sign(sineosc());
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}
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float Oscillator::squareosc() { return sign(sineosc()); }
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float Oscillator::triangleosc()
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{
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float Oscillator::triangleosc() {
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float result = 1.f - fabsf(m_phase - 0.5f) * 4.f;
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saw_osc_phase_incr();
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return result;
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}
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float Oscillator::sawosc()
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{
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float Oscillator::sawosc() {
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float result = m_phase * 2.f - 1.f;
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saw_osc_phase_incr();
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return result;
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165
src/Renderer.cpp
165
src/Renderer.cpp
@@ -1,55 +1,51 @@
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#include "Renderer.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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#include "Settings.h"
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#include "Logger.h"
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#include "Settings.h"
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#include "raygui.h"
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Renderer::Renderer(/* args */)
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{
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Renderer::Renderer(/* args */) {
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.2");
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SetTargetFPS(60);
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}
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Renderer::~Renderer()
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{
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}
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Renderer::~Renderer() {}
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void Renderer::Draw(Synth& synth, SynthGuiState& synthGui)
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{
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void Renderer::Draw(Synth& synth, SynthGuiState& synthGui) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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//todo: implement renderer
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DrawUi(synth, synthGui);
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DrawSignal(synth, synthGui);
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//DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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//DrawFPS(0,0);
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ClearBackground(RAYWHITE);
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// todo: implement renderer
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DrawUi(synth, synthGui);
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DrawSignal(synth, synthGui);
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// DrawText("Congrats! You created your first window!", 190, 200, 20,
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// LIGHTGRAY); DrawFPS(0,0);
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EndDrawing();
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}
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void Renderer::DrawSignal(Synth & synth, SynthGuiState & synthGui)
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{
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GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "", WINDOW_HEIGHT / 8, 2);
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void Renderer::DrawSignal(Synth& synth, SynthGuiState& synthGui) {
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GuiGrid((Rectangle){0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}, "",
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WINDOW_HEIGHT / 8, 2);
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auto signal = synth.GetOutSignal();
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Vector2* signal_points = new Vector2[signal.size()];
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const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
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for (int point_idx = 0; point_idx < signal.size(); point_idx++)
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{
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const float screen_vertical_midpoint = (WINDOW_HEIGHT / 2);
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for (int point_idx = 0; point_idx < signal.size(); point_idx++) {
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signal_points[point_idx].x = (float)point_idx + OSCILLATOR_PANEL_WIDTH;
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signal_points[point_idx].y = screen_vertical_midpoint + (int)(signal[point_idx] * 300);
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signal_points[point_idx].y =
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screen_vertical_midpoint + (int)(signal[point_idx] * 300);
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}
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DrawLineStrip(signal_points, signal.size(), RED);
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delete[] signal_points;
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}
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void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscillators, const std::vector<OscillatorGuiState*>& guiOscillators)
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{
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#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
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void Renderer::DrawOscillatorsShapeInputs(
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const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators) {
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#define WAVE_SHAPE_OPTIONS "Sine;Triangle;Sawtooth;Square"
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// DRAW OSCILLATOR SHAPE INPUTS
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for (int i = 0; i < oscillators.size(); i += 1)
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{
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for (int i = 0; i < oscillators.size(); i += 1) {
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OscillatorGuiState* ui_osc = guiOscillators[i];
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assert(ui_osc);
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@@ -58,31 +54,28 @@ void Renderer::DrawOscillatorsShapeInputs(const std::vector<Oscillator*>& oscill
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// Shape select
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int shape_index = (int)(ui_osc->waveshape);
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bool is_dropdown_click = GuiDropdownBox(ui_osc->shape_dropdown_rect,
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WAVE_SHAPE_OPTIONS,
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&shape_index,
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ui_osc->is_dropdown_open
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);
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if (is_dropdown_click)
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{
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bool is_dropdown_click =
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GuiDropdownBox(ui_osc->shape_dropdown_rect, WAVE_SHAPE_OPTIONS,
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&shape_index, ui_osc->is_dropdown_open);
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if (is_dropdown_click) {
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write_log("Dropdown clicked!\n");
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ui_osc->is_dropdown_open = !ui_osc->is_dropdown_open;
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ui_osc->waveshape = (OscillatorType)(shape_index);
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// APPLY STATE TO REAL OSC
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osc->SetType(ui_osc->waveshape);
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}
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if (ui_osc->is_dropdown_open) break;
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if (ui_osc->is_dropdown_open)
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break;
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}
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}
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void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators,
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void Renderer::DrawOscillatorsPanels(
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const std::vector<Oscillator*>& oscillators,
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const std::vector<OscillatorGuiState*>& guiOscillators,
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const Rectangle& panel_bounds)
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{
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const Rectangle& panel_bounds) {
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float panel_y_offset = 0;
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for (int i = 0; i < oscillators.size(); i++)
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{
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for (int i = 0; i < oscillators.size(); i++) {
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OscillatorGuiState* ui_osc = guiOscillators[i];
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assert(ui_osc);
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@@ -90,46 +83,36 @@ void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators
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assert(osc);
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const bool has_shape_param = (ui_osc->waveshape == Square);
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||||
|
||||
// Draw Oscillator Panel
|
||||
const int osc_panel_width = panel_bounds.width - 20;
|
||||
const int osc_panel_height = has_shape_param ? 130 : 100;
|
||||
const int osc_panel_x = panel_bounds.x + 10;
|
||||
const int osc_panel_y = panel_bounds.y + 50 + panel_y_offset;
|
||||
panel_y_offset += osc_panel_height + 5;
|
||||
GuiPanel((Rectangle){
|
||||
(float)osc_panel_x,
|
||||
(float)osc_panel_y,
|
||||
(float)osc_panel_width,
|
||||
(float)osc_panel_height
|
||||
},
|
||||
"");
|
||||
|
||||
GuiPanel((Rectangle){(float)osc_panel_x, (float)osc_panel_y,
|
||||
(float)osc_panel_width, (float)osc_panel_height},
|
||||
"");
|
||||
|
||||
const float slider_padding = 50.f;
|
||||
const float el_spacing = 5.f;
|
||||
Rectangle el_rect = {
|
||||
.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width = (float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f
|
||||
};
|
||||
|
||||
Rectangle el_rect = {.x = (float)osc_panel_x + slider_padding + 30,
|
||||
.y = (float)osc_panel_y + 10,
|
||||
.width =
|
||||
(float)osc_panel_width - (slider_padding * 2),
|
||||
.height = 25.f};
|
||||
|
||||
// Volume slider
|
||||
float decibels = (20.f * log10f(osc->GetVolume()));
|
||||
char amp_slider_label[32];
|
||||
sprintf(amp_slider_label, "%.1f dB", decibels);
|
||||
decibels = GuiSlider(el_rect,
|
||||
amp_slider_label,
|
||||
"",
|
||||
decibels,
|
||||
-60.0f,
|
||||
0.0f
|
||||
);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f/20.f));
|
||||
decibels =
|
||||
GuiSlider(el_rect, amp_slider_label, "", decibels, -60.0f, 0.0f);
|
||||
ui_osc->volume = powf(10.f, decibels * (1.f / 20.f));
|
||||
osc->SetVolume(ui_osc->volume);
|
||||
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
|
||||
|
||||
// Defer shape drop-down box.
|
||||
ui_osc->shape_dropdown_rect = el_rect;
|
||||
el_rect.y += el_rect.height + el_spacing;
|
||||
@@ -142,49 +125,49 @@ void Renderer::DrawOscillatorsPanels(const std::vector<Oscillator*>& oscillators
|
||||
if (is_delete_button_pressed)
|
||||
{
|
||||
memmove(
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) * sizeof(UiOscillator)
|
||||
synth->ui_oscillator + ui_osc_i,
|
||||
synth->ui_oscillator + ui_osc_i + 1,
|
||||
(synth->ui_oscillator_count - ui_osc_i) *
|
||||
sizeof(UiOscillator)
|
||||
);
|
||||
synth->ui_oscillator_count -= 1;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Renderer::DrawMainPanel(const Rectangle& panel_bounds)
|
||||
{
|
||||
void Renderer::DrawMainPanel(const Rectangle& panel_bounds) {
|
||||
bool is_shape_dropdown_open = false;
|
||||
int shape_index = 0;
|
||||
GuiPanel(panel_bounds, "");
|
||||
}
|
||||
|
||||
void Renderer::DrawAddOscillatorButton(Synth & synth, SynthGuiState & synthGui, Rectangle panel_bounds)
|
||||
{
|
||||
bool click_add_oscillator = GuiButton((Rectangle){
|
||||
panel_bounds.x + 10,
|
||||
panel_bounds.y + 10,
|
||||
panel_bounds.width - 20,
|
||||
25.f
|
||||
}, "Add Oscillator");
|
||||
if (click_add_oscillator)
|
||||
{
|
||||
void Renderer::DrawAddOscillatorButton(Synth& synth, SynthGuiState& synthGui,
|
||||
Rectangle panel_bounds) {
|
||||
//clang-format off
|
||||
bool click_add_oscillator =
|
||||
GuiButton((Rectangle){panel_bounds.x + 10, panel_bounds.y + 10,
|
||||
panel_bounds.width - 20, 25.f},
|
||||
"Add Oscillator");
|
||||
//clang-format on
|
||||
|
||||
if (click_add_oscillator) {
|
||||
synth.AddOscillator();
|
||||
Oscillator* osc = synth.GetOscillators().back();
|
||||
|
||||
OscillatorGuiState* ui = new OscillatorGuiState {
|
||||
.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()
|
||||
};
|
||||
OscillatorGuiState* ui =
|
||||
new OscillatorGuiState{.freq = osc->GetFreq(),
|
||||
.waveshape = osc->GetType(),
|
||||
.volume = osc->GetVolume()};
|
||||
synthGui.oscillators.push_back(ui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::DrawUi(Synth & synth, SynthGuiState & synthGui)
|
||||
{
|
||||
Rectangle panel_bounds = {.x = 0, .y = 0, .width = OSCILLATOR_PANEL_WIDTH, .height = WINDOW_HEIGHT };
|
||||
void Renderer::DrawUi(Synth& synth, SynthGuiState& synthGui) {
|
||||
Rectangle panel_bounds = {.x = 0,
|
||||
.y = 0,
|
||||
.width = OSCILLATOR_PANEL_WIDTH,
|
||||
.height = WINDOW_HEIGHT};
|
||||
DrawMainPanel(panel_bounds);
|
||||
DrawAddOscillatorButton(synth, synthGui, panel_bounds);
|
||||
// Draw Oscillators
|
||||
|
||||
@@ -1,39 +1,32 @@
|
||||
#include "Synth.h"
|
||||
#include "Settings.h"
|
||||
#include "KeyBoard.h"
|
||||
#include "OscillatorType.h"
|
||||
#include "Settings.h"
|
||||
|
||||
Synth::Synth(/* args */)
|
||||
{
|
||||
AddOscillator();
|
||||
}
|
||||
Synth::Synth(/* args */) { AddOscillator(); }
|
||||
|
||||
Synth::~Synth()
|
||||
{
|
||||
}
|
||||
Synth::~Synth() {}
|
||||
|
||||
std::vector<float> & Synth::get_note(int semitone, float beats)
|
||||
{
|
||||
std::vector<float>& Synth::get_note(int semitone, float beats) {
|
||||
float hz = KeyBoard::GetHzBySemitone(semitone);
|
||||
float duration = beats * BEAT_DURATION;
|
||||
|
||||
|
||||
// will change after oscillator starts to be more autonomous
|
||||
for (Oscillator* osc : m_oscillators)
|
||||
{
|
||||
for (Oscillator* osc : m_oscillators) {
|
||||
osc->SetFreq(hz);
|
||||
}
|
||||
|
||||
return m_adder.SumOscillators(m_oscillators, duration); //todo: add other pipeline steps (e.g ADSR, Filters, FX);
|
||||
// todo: add other pipeline steps (e.g ADSR, Filters, FX);
|
||||
return m_adder.SumOscillators(m_oscillators, duration);
|
||||
}
|
||||
|
||||
void Synth::ProduceNoteSound(Note input)
|
||||
{
|
||||
void Synth::ProduceNoteSound(Note input) {
|
||||
float length = 1.f / input.length;
|
||||
int semitone_shift = KeyBoard::GetSemitoneShift(input.name);
|
||||
m_out_signal = get_note(semitone_shift, length);
|
||||
}
|
||||
|
||||
void Synth::AddOscillator()
|
||||
{
|
||||
m_oscillators.push_back(new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
|
||||
void Synth::AddOscillator() {
|
||||
m_oscillators.push_back(
|
||||
new Oscillator(OscillatorType::Sine, 440.f, VOLUME));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user