feat: playing full notes with ring buffer
This commit is contained in:
242
main.c
242
main.c
@@ -12,10 +12,118 @@
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#define PITCH_STANDARD 440.f
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#define VOLUME 0.5f
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#define ATTACK_MS 100.f
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#define STREAM_BUFFER_SIZE 2048
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#define SYNTH_PI 3.1415926535f
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#define SYNTH_VOLUME 0.5f
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#define WINDOW_WIDTH 640
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#define WINDOW_HEIGHT 480
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//------------------------------------------------------------------------------------
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// Ring Buffer
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//------------------------------------------------------------------------------------
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typedef struct RingBuffer {
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float* items;
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size_t head;
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size_t tail;
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int is_full;
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int is_empty;
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size_t size;
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} RingBuffer;
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RingBuffer ring_buffer_init(size_t buffer_size) {
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RingBuffer buffer = {
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.items = calloc(buffer_size, sizeof(float)),
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.head = 0,
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.tail = 0,
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.is_full = 0,
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.is_empty = 1,
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.size = buffer_size
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};
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return buffer;
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}
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void ring_buffer_reset(RingBuffer* me) {
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me->head = 0;
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me->tail = 0;
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me->is_full = 0;
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}
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// +
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static void advance_pointer(RingBuffer* me) {
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if(me->is_full) {
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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me->head++;
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if (me->head == me->size) {
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me->head = 0;
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}
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size_t is_full = me->head == me->tail ? 1 : 0;
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me->is_full = is_full;
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}
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// -
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static void retreat_pointer(RingBuffer* me) {
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me->is_full = 0;
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me->tail++;
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if (me->tail == me->size) {
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me->tail = 0;
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}
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}
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void ring_buffer_write(RingBuffer* buffer, float* data, size_t count) {
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if (buffer->is_full || buffer->head + count > buffer->size) {
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printf("[WARN] Trying to overfill the ring buffer: \n\tIsFull:%d\n\tHead:%zu\n\tCount:%zu\n\t",
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buffer->is_full,
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buffer->head,
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count);
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return;
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}
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buffer->is_empty = 0;
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for (size_t i = 0; i < count; i++) {
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buffer->items[buffer->head] = data[i];
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advance_pointer(buffer);
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}
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//me->is_empty = is_full && (me->head == me->tail);
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}
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int ring_buffer_read(RingBuffer* buffer, float* output, size_t count) {
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if (buffer->is_empty) {
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printf("[WARN] Trying to read empty buffer");
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return 0;
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}
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for (size_t i = 0; i < count; i++) {
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output[i] = buffer->items[buffer->tail];
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retreat_pointer(buffer);
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}
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buffer->is_empty = !buffer->is_full && (buffer->head == buffer->tail);
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return 1;
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}
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size_t ring_buffer_size(RingBuffer* buffer) {
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size_t size = buffer->size;
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if(!buffer->is_full) {
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if(buffer->head >= buffer->tail) {
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size = (buffer->head - buffer->tail);
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}
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else {
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size = (buffer->size + buffer->head - buffer->tail);
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}
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}
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return size;
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}
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//------------------------------------------------------------------------------------
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// General SynthSound
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//------------------------------------------------------------------------------------
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@@ -25,9 +133,6 @@ typedef struct SynthSound {
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size_t sample_count;
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} SynthSound;
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float synth_buffer[1024];
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SynthSound synth_sound;
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// frees the original sounds
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SynthSound concat_sounds(SynthSound* sounds, size_t count) {
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size_t total_count = 0;
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@@ -291,7 +396,7 @@ SynthSound note(int semitone, float beats) {
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float duration = beats * BEAT_DURATION;
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OscillatorParameter first = {
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.osc = Saw,
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.osc = Square,
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.freq = hz
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};
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@@ -428,50 +533,138 @@ size_t detect_note_pressed(Note* note) {
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return is_pressed;
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}
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//------------------------------------------------------------------------------------
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// UI
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//------------------------------------------------------------------------------------
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/*
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int get_zero_crossing(SynthSound* sound) {
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int zero_crossing_index = 0;
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for (size_t i = 1; i < sound->sample_count; i++)
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{
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if (sound->samples[i] >= 0.0f && sound->samples[i-1] < 0.0f) // zero-crossing
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{
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zero_crossing_index = i;
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break;
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}
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}
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return zero_crossing_index;
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}
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Vector2* GetVisualSignal(SynthSound* sound, int zero_crossing_index)
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{
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const int signal_amp = 300;
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Vector2* signal_points = malloc(sizeof(Vector2) * STREAM_BUFFER_SIZE);
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const float screen_vertical_midpoint = (WINDOW_HEIGHT/2);
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for (size_t point_idx = 0; point_idx < sound->sample_count; point_idx++)
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{
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const int signal_idx = (point_idx + zero_crossing_index) % STREAM_BUFFER_SIZE;
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signal_points[point_idx].x = (float)point_idx + WINDOW_WIDTH;
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signal_points[point_idx].y = screen_vertical_midpoint + (int)(sound->samples[signal_idx] * 300);
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}
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return signal_points;
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}
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*/
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//------------------------------------------------------------------------------------
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// Main
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv) {
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const size_t width = 640;
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const size_t height = 480;
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InitWindow(width, height, "SeeSynth - v0.1");
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SetTargetFPS(120);
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InitWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "SeeSynth - v0.1");
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SetTargetFPS(120);
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Note current_note = {
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.length = 1,
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.name = malloc(sizeof(char) * 3)
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};
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synth_sound = (SynthSound){.sample_count = 1024, .samples = synth_buffer};
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SynthSound sound = {
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.sample_count = 0
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};
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int sound_played_count = 0;
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float temp_buffer[STREAM_BUFFER_SIZE];
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RingBuffer ring_buffer = ring_buffer_init(STREAM_BUFFER_SIZE);
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InitAudioDevice();
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SetMasterVolume(SYNTH_VOLUME);
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SetAudioStreamBufferSizeDefault(STREAM_BUFFER_SIZE);
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AudioStream synth_stream = LoadAudioStream(SAMPLE_RATE, sizeof(float) * 8, 1);//float*8
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SetAudioStreamVolume(synth_stream, 0.5f);
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PlayAudioStream(synth_stream);
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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// Update Audio states
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//----------------------------------------------------------------------------------
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// Fill ring buffer from current sound
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size_t size_for_buffer = 0;
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if (!ring_buffer.is_full && sound.sample_count != sound_played_count) {
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printf("[INFO] IsFull:%d Samples:%zu Played:%zu\n",
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ring_buffer.is_full,
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sound.sample_count,
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sound_played_count);
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size_t buffer_write_size = ring_buffer.size - ring_buffer_size(&ring_buffer);
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// how many samples need write
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size_t size_to_fill = 0;
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if ((sound.sample_count - sound_played_count) > ring_buffer.size) {
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//filling_counter = ring_buffer.size;//sound.sample_count - ring_buffer.size;
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size_to_fill = ring_buffer.size;
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} else {
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size_to_fill = sound.sample_count - sound_played_count;
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}
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printf("[INFO] SizeToFill:%zu\n", size_to_fill);
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for (size_t i = 0; i < size_to_fill; i++) {
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temp_buffer[i] = sound.samples[i];
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}
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ring_buffer_write(&ring_buffer, temp_buffer, size_to_fill);
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sound_played_count += size_to_fill;
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size_for_buffer = size_to_fill;
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// printf("[INFO] The ring buffer: \n\tIsFull:%d\n\tIsEmpty:%d\n\tHead:%zu\n\tTail:%zu\n\t",
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// ring_buffer.is_full,
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// ring_buffer.is_empty,
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// ring_buffer.head,
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// ring_buffer.tail);
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}
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// Play ring-buffered audio
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if (IsAudioStreamProcessed(synth_stream)
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&& !ring_buffer.is_empty) {
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size_t size_to_read = ring_buffer_size(&ring_buffer);
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printf("Samples to play:%zu \n", size_to_read);
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printf("Samples will be played:%zu\n", size_for_buffer);
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for (size_t i=0;i< STREAM_BUFFER_SIZE; i++) {
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temp_buffer[i] = 0;
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}
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ring_buffer_read(&ring_buffer, temp_buffer, size_for_buffer);
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UpdateAudioStream(synth_stream, temp_buffer, size_for_buffer);
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if (sound.sample_count == sound_played_count) {
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ring_buffer_reset(&ring_buffer);
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}
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}
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//----------------------------------------------------------------------------------
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// Update On Input
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//----------------------------------------------------------------------------------
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if (detect_note_pressed(¤t_note)) {
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//get_note_sound(current_note);
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SynthSound sound = get_note_sound(current_note);
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//sound_buffer.sample_count = sound.sample_count;
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//memcpy(sound_buffer.samples, sound.samples, sound.sample_count);
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if (IsAudioStreamReady(synth_stream)) {
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if (IsAudioStreamProcessed(synth_stream)) {
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printf("Samples to play:%zu \n", sound.sample_count);
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UpdateAudioStream(synth_stream, sound.samples, sound.sample_count);
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}
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}
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//}
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sound = get_note_sound(current_note);
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sound_played_count = 0;
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printf("Note played: %s\n", current_note.name);
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}
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//UpdateAudioStream(synth_stream, synth_sound.samples, synth_sound.sample_count);
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//----------------------------------------------------------------------------------
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// Draw
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@@ -479,6 +672,9 @@ int main(int argc, char **argv) {
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// int zero_crossing = get_zero_crossing(&sound);
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// Vector2* visual_signal = GetVisualSignal(&sound, zero_crossing);
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// DrawLineStrip(visual_signal, STREAM_BUFFER_SIZE - zero_crossing, RED);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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