Files
BakeryGame/Systems/Rendering/SliderSystem.cs

75 lines
2.6 KiB
C#

using BakeryGame.Components.Common;
using BakeryGame.Components.Player;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Systems.Rendering;
public class SliderSystem:ILateSystem
{
private Filter _player;
float sliderValue = 50.0f; // Initial value of the slider
float minValue = -20.0f; // Minimum value of the slider
float maxValue = 20.0f; // Maximum value of the slider
Rectangle sliderRect = new Rectangle( 100, 50, 200, 20 ); // Rectangle defining the slider's position and size
bool isSliderActive = false;
private const float CameraSpeed = 0.1f;
private const float DistanceToPlayer = 10.0f;
public void Dispose()
{
}
public void OnAwake()
{
_player = World.Filter.With<PlayerComponent>().Build();
}
public World World { get; set; }
private float Lerp(float a, float b, float t)
{
return a + (b - a) * t;
}
public void OnUpdate(float deltaTime)
{
if (Raylib.IsMouseButtonPressed(MouseButton.Left)) {
// Check if mouse is clicked within the slider rectangle
if (Raylib.CheckCollisionPointRec(Raylib.GetMousePosition(), sliderRect)) {
isSliderActive = true; // Slider is being interacted with
}
}
if (Raylib.IsMouseButtonReleased(MouseButton.Left)) {
isSliderActive = false; // Stop slider interaction
}
// Update slider value when slider is active
if (isSliderActive) {
// // Calculate new slider value based on mouse position
float mousePosX = Raylib.GetMouseX();
sliderValue = minValue + (mousePosX - sliderRect.X) / sliderRect.Width * (maxValue - minValue);
// Clamp slider value within the valid range
if (sliderValue < minValue) sliderValue = minValue;
if (sliderValue > maxValue) sliderValue = maxValue;
// ref var cameraComponent = ref player.GetComponent<CameraComponent>();
// var camera = cameraComponent.Camera.GetCamera3D();
// cameraComponent.Camera.SetTarget(camera.Target with {X = sliderValue});
}
// Draw slider background
Raylib.DrawRectangleRec(sliderRect, Color.LightGray);
// Draw slider handle
float sliderHandlePosX = sliderRect.X + (sliderValue - minValue) / (maxValue - minValue) * sliderRect.Width;
var sliderHandleRect = new Rectangle( sliderHandlePosX - 5, sliderRect.Y - 5, 10, sliderRect.Height + 10 );
Raylib.DrawRectangleRec(sliderHandleRect, Color.Blue);
isSliderActive = false;
}
}