Files
BakeryGame/Systems/Rendering/FloorRenderSystem.cs
2024-04-19 17:32:52 +07:00

44 lines
1.3 KiB
C#

using BakeryGame.Components.Common;
using BakeryGame.Components.Environment;
using BakeryGame.Components.Player;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Systems.Rendering;
public class FloorRenderSystem:ISystem
{
private Filter _floor;
private Filter _camera;
public FloorRenderSystem(World world)
{
World = world;
}
public void Dispose()
{
}
public void OnAwake()
{
_floor = World.Filter.With<FloorComponent>().Build();
_camera = World.Filter.With<CameraComponent>().Build();
}
public World World { get; set; }
public void OnUpdate(float deltaTime)
{
foreach (var item in _floor)
{
var size = item.GetComponent<FloorComponent>().Size;
var positionComponent = item.GetComponent<PositionComponent>();
var itemColorComponent = item.GetComponent<ColorComponent>();
//var position = Raylib.GetWorldToScreen(positionComponent.Position, _camera.First().GetComponent<CameraComponent>().Camera.GetCamera3D());
//Raylib.DrawRectangle((int)position.X, (int)position.Y, 10, 10, itemColorComponent.Color);
//Raylib.DrawCube(positionComponent.Position, size.X, size.Y, size.Z, itemColorComponent.Color);
}
}
}