Files
BakeryGame/Systems/HPRenderSystem.cs
2024-04-18 00:51:12 +07:00

26 lines
575 B
C#

using Raylib_cs;
using Scellecs.Morpeh;
public class HPRenderSystem : ILateSystem
{
private Filter _filter;
public World World { get; set; }
public void Dispose()
{
}
public void OnAwake()
{
_filter = World.Filter.With<HealthComponent>().Build();
}
public void OnUpdate(float deltaTime)
{
foreach (var entity in _filter)
{
var healthComponent = entity.GetComponent<HealthComponent>();
Raylib.DrawText($"HP: {healthComponent.HealthPoints}", 12, 12, 20, Color.Black);
}
}
}