Files
BakeryGame/Systems/BallRenderSystem.cs
2024-04-18 00:51:12 +07:00

26 lines
569 B
C#

using System.Numerics;
using Raylib_cs;
using Scellecs.Morpeh;
public class BallRenderSystem : ISystem
{
private Filter _filter;
public World World { get; set; }
public void Dispose()
{
}
public void OnAwake()
{
_filter = World.Filter.With<PlayerComponent>().Build();
}
public void OnUpdate(float deltaTime)
{
foreach (var entity in _filter)
{
Raylib.DrawCubeV(entity.GetComponent<PositionComponent>().Position, entity.GetComponent<PlayerComponent>().Size, Color.Green);
}
}
}