Files
BakeryGame/Entities/BlockFactory.cs

46 lines
1.2 KiB
C#

using System.Numerics;
using BakeryGame.Components.Common;
using BakeryGame.Components.Environment;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Entities;
public class BlockFactory
{
private readonly World _world;
public BlockFactory(World world)
{
_world = world;
}
public Entity CreateBlock(float x, float z)
{
var position = new Vector3(x, 1.0f, z);
var size = new Vector3(BlockSize, BlockSize, BlockSize);
var block = _world.CreateEntity();
block.SetComponent(new BlockComponent { Size = size });
block.SetComponent(new ColorComponent { Color = Color.Gray });
block.SetComponent(new PositionComponent(){ Position = position });
return block;
}
public IEnumerable<Entity> GenerateMapOfBlocks()
{
for (int x = -16 / 2; x <= 16 / 2; x++) {
for (int z = -16 / 2; z <= 16 / 2; z++) {
if (x == -16 / 2 || x == 16 / 2 || z == -16 / 2 || z == 16 / 2)
{
yield return CreateBlock(x, z);
}
}
}
}
public const float BlockSize = 1;
}