using BakeryGame.Components.Common; using BakeryGame.Components.Player; using Raylib_cs; using Scellecs.Morpeh; namespace BakeryGame.Systems.Player; public class PlayerRenderSystem : ISystem { private Filter _filter; public World World { get; set; } public void Dispose() { } public void OnAwake() { _filter = World.Filter.With().Build(); } public void OnUpdate(float deltaTime) { foreach (var entity in _filter) { Raylib.DrawCubeV(entity.GetComponent().Position, entity.GetComponent().Size, Color.Green); } } }