using BakeryGame.Systems.Common; using BakeryGame.Systems.Player; using BakeryGame.Systems.Rendering; using Scellecs.Morpeh; namespace BakeryGame; public static class SystemRegistrations { public static void RegisterLogicGroup(World world) { var healthSystem = new HealthSystem { World = world }; var movementSystem = new MovementSystem { World = world }; var collisionSystem = new CollisionSystem(world); var systemsGroup = world.CreateSystemsGroup(); systemsGroup.AddSystem(healthSystem); systemsGroup.AddSystem(movementSystem); systemsGroup.AddSystem(collisionSystem); systemsGroup.EnableSystem(movementSystem); systemsGroup.EnableSystem(healthSystem); systemsGroup.EnableSystem(collisionSystem); world.AddSystemsGroup(0, systemsGroup); } public static void RegisterGraphicsGroup(World world) { var renderSystemsGroup = world.CreateSystemsGroup(); var hpRenreSystem = new HPRenderSystem { World = world }; var ballRenderSystem = new PlayerRenderSystem { World = world }; var cameraSystem = new CameraSystem() {World = world }; var blockRenderSystem = new BlockRenderSystem(world); var floorRenderSystem = new FloorRenderSystem(world); renderSystemsGroup.AddSystem(blockRenderSystem); renderSystemsGroup.AddSystem(ballRenderSystem); renderSystemsGroup.AddSystem(hpRenreSystem); renderSystemsGroup.AddSystem(cameraSystem); renderSystemsGroup.AddSystem(floorRenderSystem); renderSystemsGroup.EnableSystem(blockRenderSystem); renderSystemsGroup.EnableSystem(ballRenderSystem); renderSystemsGroup.EnableSystem(hpRenreSystem); renderSystemsGroup.EnableSystem(cameraSystem); renderSystemsGroup.EnableSystem(floorRenderSystem); world.AddSystemsGroup(1, renderSystemsGroup); } }