feat: camera following player
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75
Systems/Rendering/SliderSystem.cs
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75
Systems/Rendering/SliderSystem.cs
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using BakeryGame.Components.Common;
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using BakeryGame.Components.Player;
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using Raylib_cs;
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using Scellecs.Morpeh;
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namespace BakeryGame.Systems.Rendering;
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public class SliderSystem:ILateSystem
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{
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private Filter _player;
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float sliderValue = 50.0f; // Initial value of the slider
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float minValue = -20.0f; // Minimum value of the slider
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float maxValue = 20.0f; // Maximum value of the slider
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Rectangle sliderRect = new Rectangle( 100, 50, 200, 20 ); // Rectangle defining the slider's position and size
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bool isSliderActive = false;
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private const float CameraSpeed = 0.1f;
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private const float DistanceToPlayer = 10.0f;
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public void Dispose()
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{
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}
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public void OnAwake()
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{
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_player = World.Filter.With<PlayerComponent>().Build();
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}
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public World World { get; set; }
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private float Lerp(float a, float b, float t)
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{
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return a + (b - a) * t;
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}
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public void OnUpdate(float deltaTime)
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{
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if (Raylib.IsMouseButtonPressed(MouseButton.Left)) {
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// Check if mouse is clicked within the slider rectangle
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if (Raylib.CheckCollisionPointRec(Raylib.GetMousePosition(), sliderRect)) {
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isSliderActive = true; // Slider is being interacted with
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}
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}
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if (Raylib.IsMouseButtonReleased(MouseButton.Left)) {
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isSliderActive = false; // Stop slider interaction
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}
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// Update slider value when slider is active
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if (isSliderActive) {
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// // Calculate new slider value based on mouse position
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float mousePosX = Raylib.GetMouseX();
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sliderValue = minValue + (mousePosX - sliderRect.X) / sliderRect.Width * (maxValue - minValue);
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// Clamp slider value within the valid range
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if (sliderValue < minValue) sliderValue = minValue;
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if (sliderValue > maxValue) sliderValue = maxValue;
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// ref var cameraComponent = ref player.GetComponent<CameraComponent>();
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// var camera = cameraComponent.Camera.GetCamera3D();
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// cameraComponent.Camera.SetTarget(camera.Target with {X = sliderValue});
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}
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// Draw slider background
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Raylib.DrawRectangleRec(sliderRect, Color.LightGray);
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// Draw slider handle
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float sliderHandlePosX = sliderRect.X + (sliderValue - minValue) / (maxValue - minValue) * sliderRect.Width;
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var sliderHandleRect = new Rectangle( sliderHandlePosX - 5, sliderRect.Y - 5, 10, sliderRect.Height + 10 );
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Raylib.DrawRectangleRec(sliderHandleRect, Color.Blue);
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isSliderActive = false;
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}
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}
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