wip: floor texture
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@@ -32,16 +32,19 @@ public static class SystemRegistrations
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var ballRenderSystem = new PlayerRenderSystem { World = world };
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var cameraSystem = new CameraSystem() {World = world };
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var blockRenderSystem = new BlockRenderSystem(world);
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var floorRenderSystem = new FloorRenderSystem(world);
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renderSystemsGroup.AddSystem(blockRenderSystem);
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renderSystemsGroup.AddSystem(ballRenderSystem);
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renderSystemsGroup.AddSystem(hpRenreSystem);
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renderSystemsGroup.AddSystem(cameraSystem);
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renderSystemsGroup.AddSystem(floorRenderSystem);
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renderSystemsGroup.EnableSystem(blockRenderSystem);
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renderSystemsGroup.EnableSystem(ballRenderSystem);
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renderSystemsGroup.EnableSystem(hpRenreSystem);
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renderSystemsGroup.EnableSystem(cameraSystem);
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renderSystemsGroup.EnableSystem(floorRenderSystem);
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world.AddSystemsGroup(1, renderSystemsGroup);
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}
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