wip: floor texture
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@@ -6,7 +6,7 @@ public class RoomBuilder
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{
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public static int RoomSize = 16;
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public static IEnumerable<Entity> GenerateMapOfBlocks(BlockFactory blockFactory)
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public static IEnumerable<Entity> GenerateMapOfBlocks(BlockFactory blockFactory, FloorFactory floorFactory)
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{
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for (int x = -RoomSize / 2; x <= RoomSize / 2; x++) {
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for (int z = -RoomSize / 2; z <= RoomSize / 2; z++) {
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@@ -16,5 +16,6 @@ public class RoomBuilder
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}
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}
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}
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yield return floorFactory.CreateFloorBlock(0, 0, RoomSize, RoomSize);
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}
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}
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