feat: refactoring && walls

This commit is contained in:
2024-04-18 16:04:53 +07:00
parent 6333d80fd4
commit 36af656e0d
20 changed files with 202 additions and 93 deletions

View File

@@ -0,0 +1,40 @@
using BakeryGame.Components.Common;
using BakeryGame.Components.Environment;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Systems.Rendering;
public class BlockRenderSystem : ISystem
{
private Filter _filter;
public BlockRenderSystem(World world)
{
World = world;
}
public World World { get; set; }
public void Dispose()
{
}
public void OnAwake()
{
_filter = World.Filter.With<BlockComponent>().Build();
}
public void OnUpdate(float deltaTime)
{
foreach (var item in _filter)
{
var size = item.GetComponent<BlockComponent>().Size;
var positionComponent = item.GetComponent<PositionComponent>();
var itemColorComponent = item.GetComponent<ColorComponent>();
// Draw enemy-box
Raylib.DrawCube(positionComponent.Position, size.X, size.Y, size.Z, itemColorComponent.Color);
}
}
}