feat: refactoring && walls

This commit is contained in:
2024-04-18 16:04:53 +07:00
parent 6333d80fd4
commit 36af656e0d
20 changed files with 202 additions and 93 deletions

View File

@@ -0,0 +1,54 @@
using BakeryGame.Components.Common;
using BakeryGame.Components.Player;
using BakeryGame.Models;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Systems.Player;
public sealed class MovementSystem : ISystem
{
private Filter _filter;
public World World { get; set; }
public void Dispose()
{
}
public void OnAwake()
{
_filter = World.Filter.With<PlayerComponent>().Build();
}
public void OnUpdate(float deltaTime)
{
foreach (var entity in _filter)
{
ref var positionComponent = ref entity.GetComponent<PositionComponent>();
ref var directionComponent = ref entity.GetComponent<MovementComponent>();
if (Raylib.IsKeyDown(KeyboardKey.Right))
{
positionComponent.Position.X += directionComponent.Speed;
directionComponent.Direction = Direction.Right;
}
if (Raylib.IsKeyDown(KeyboardKey.Left))
{
positionComponent.Position.X -= directionComponent.Speed;
directionComponent.Direction = Direction.Left;
}
if (Raylib.IsKeyDown(KeyboardKey.Up))
{
positionComponent.Position.Z -= directionComponent.Speed;
directionComponent.Direction = Direction.Up;
}
if (Raylib.IsKeyDown(KeyboardKey.Down))
{
positionComponent.Position.Z += directionComponent.Speed;
directionComponent.Direction = Direction.Down;
}
}
}
}