feat: refactoring && walls
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46
SystemRegistrations.cs
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46
SystemRegistrations.cs
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using BakeryGame.Systems.Common;
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using BakeryGame.Systems.Player;
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using BakeryGame.Systems.Rendering;
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using Scellecs.Morpeh;
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namespace BakeryGame;
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public static class SystemRegistrations
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{
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public static void RegisterLogicGroup(World world)
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{
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var healthSystem = new HealthSystem { World = world };
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var movementSystem = new MovementSystem { World = world };
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var collisionSystem = new CollisionSystem(world);
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var systemsGroup = world.CreateSystemsGroup();
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systemsGroup.AddSystem(healthSystem);
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systemsGroup.AddSystem(movementSystem);
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systemsGroup.AddSystem(collisionSystem);
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systemsGroup.EnableSystem(movementSystem);
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systemsGroup.EnableSystem(healthSystem);
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systemsGroup.EnableSystem(collisionSystem);
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world.AddSystemsGroup(0, systemsGroup);
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}
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public static void RegisterGraphicsGroup(World world)
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{
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var renderSystemsGroup = world.CreateSystemsGroup();
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var hpRenreSystem = new HPRenderSystem { World = world };
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var ballRenderSystem = new PlayerRenderSystem { World = world };
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var cameraSystem = new CameraSystem(world);
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var blockRenderSystem = new BlockRenderSystem(world);
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renderSystemsGroup.AddSystem(blockRenderSystem);
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renderSystemsGroup.AddSystem(ballRenderSystem);
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renderSystemsGroup.AddSystem(hpRenreSystem);
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renderSystemsGroup.AddSystem(cameraSystem);
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renderSystemsGroup.EnableSystem(blockRenderSystem);
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renderSystemsGroup.EnableSystem(ballRenderSystem);
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renderSystemsGroup.EnableSystem(hpRenreSystem);
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renderSystemsGroup.EnableSystem(cameraSystem);
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world.AddSystemsGroup(1, renderSystemsGroup);
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}
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}
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