feat: refactoring && walls

This commit is contained in:
2024-04-18 16:04:53 +07:00
parent 6333d80fd4
commit 36af656e0d
20 changed files with 202 additions and 93 deletions

38
Entities/PlayerFactory.cs Normal file
View File

@@ -0,0 +1,38 @@
using System.Numerics;
using BakeryGame.Components.Common;
using BakeryGame.Components.Player;
using Raylib_cs;
using Scellecs.Morpeh;
namespace BakeryGame.Entities;
public class PlayerFactory
{
private readonly World _world;
public PlayerFactory(World world)
{
_world = world;
}
public Entity CreatePlayer(out CameraComponent camera)
{
var player = _world.CreateEntity();
player.SetComponent(new HealthComponent { HealthPoints = 100 });
player.SetComponent(new PositionComponent { Position = new Vector3(0.0f, 1.0f, 2.0f) });
player.SetComponent(new MovementComponent() { Speed = 0.1f });
camera = new CameraComponent()
{
Camera = new Camera3D(new(0.0f, 10.0f, 10.0f), new(0.0f, 0.0f, 0.0f), new(0.0f, 1.0f, 0.0f), 45.0f, 0)
};
player.SetComponent(camera);
player.SetComponent(new PlayerComponent
{
Size = new Vector3(1.0f, 2.0f, 1.0f ),
});
return player;
}
}