feat: refactoring && walls
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@@ -1,6 +0,0 @@
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using Scellecs.Morpeh;
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public struct CanCollideComponent : IComponent
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{
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public bool CanCollide;
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}
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@@ -1,6 +1,8 @@
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using Raylib_cs;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Common;
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public struct ColorComponent : IComponent
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{
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public Color Color { get; set; }
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@@ -1,6 +1,8 @@
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using System.Numerics;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Common;
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public struct PositionComponent : IComponent
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{
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public Vector3 Position;
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@@ -1,7 +1,8 @@
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using System.Numerics;
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using Raylib_cs;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Environment;
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public struct BlockComponent : IComponent
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{
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public Vector3 Size;
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@@ -1,7 +1,9 @@
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using Raylib_cs;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Player;
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public struct CameraComponent : IComponent
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{
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public Camera2D Camera;
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public Camera3D Camera;
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}
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@@ -1,5 +1,7 @@
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Player;
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public struct HealthComponent : IComponent
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{
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public int HealthPoints;
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@@ -1,6 +1,8 @@
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using BakeryGame.Models;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Player;
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public struct MovementComponent : IComponent
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{
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public Direction Direction;
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@@ -1,7 +1,8 @@
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using System.Numerics;
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using Raylib_cs;
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using Scellecs.Morpeh;
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namespace BakeryGame.Components.Player;
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public struct PlayerComponent : IComponent
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{
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public Vector3 Size;
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